Arystus

Joined July 2026
16 hours ago

Translation now available

16 hours ago

Done

21 hours ago

I would highly appreciate any feedback.

What of the functions are you using.

What functions are missing.

If you would be so kind to make screenshots of your Messages that you defined, I would be very happy.

Thank you for using my mod.

2 days ago

Fixed with 1.3.3

2 days ago

Tanktrucks only drive once and then stop working.

I am on it

2 days ago

Done comes with the next upload

2 days ago

Done comes with the next upload

2 days ago

Hi, thanks for pointing this out! These are two different localization mechanisms.

Translations is the directory used by Captain of Industry’s built-in localization system and by mods that integrate with it directly. The lang directory is specific to MultiLangLib; the library loads these files itself from <Mod>/lang/<language>.json.

So the different folder name is intentional and not p…

2 days ago

intresting idea i see into it

3 days ago

UNMA Benutzeranleitung

Diese Anleitung gilt für UNMA 0.10.1 und
Captain of Industry 0.8.6c.

UNMA – die Universelle Nachrichten-Meldeanlage – ergänzt Captain of Industry
um eine frei konfigurierbare industrielle Schlitzmelder-Tafel. Sie spiegelt
Spielmeldungen, führt einen dauerhaften Verlauf, überwacht wichtige globale
Spielwerte und ermöglicht eigene Meldungsregeln für Spielobjekt…

3 days ago

UNMA User Guide

This guide applies to UNMA 0.10.1 and Captain of Industry 0.8.6c.

UNMA (Universal Alarm Annunciator) adds a configurable industrial annunciator
to Captain of Industry. It mirrors game notifications, keeps a persistent alarm
history, monitors important settlement values, and lets you build custom alarm
rules for game objects or global game variables.

Required depende…

3 days ago

MultiLangLib in einer eigenen Mod verwenden

Diese Anleitung bindet MultiLangLib als gemeinsame Übersetzungsbibliothek in eine Captain-of-Industry-Mod ein. Im Beispiel heißt die Consumer-Mod MyMod.

1. Abhängigkeit deklarieren

Ergänze die manifest.json deiner Mod um MultiLangLib. Der Eintrag verwendet absichtlich keine Leerzeichen um >=:

{
  "id": "MyMod",
  "versio…
3 days ago

Using MultiLangLib in your own mod

This guide explains how to add MultiLangLib as a shared translation library to a Captain of Industry mod. The consumer mod in the examples is named MyMod.

1. Declare the dependency

Add MultiLangLib to your mod's manifest.json. The dependency deliberately contains no spaces around >=:

{
  "id": "MyMod",
  "version": "1.0.0",
  "p…
5 days ago

quoted post:

Hi , I really like the mod. I really appreciate your efforts. the roads work... sometimes. But often the trucks just ignore the road and drive next to it

It would be helpful if the text was in english instead of German, but it's ok.

The main problem I have is that there is no ghost when placing the road, and often when clicking it does not work. Placing a road …

5 days ago

And the values seems realistic:

Needs: 30 workers, Maintenance II (22/mo),
10 MW electricity. <-- On that i am not shure if it was for the whole unit. Or only for one side of the tracks. I know someone in the coal department i ask him.

5 days ago

Explanation of Security Scanner Warnings

Ritual Pyre separates its simulation code from its Unity visual code so that the core mod remains compatible with headless and server environments. This transparent implementation detail triggers several heuristic security warnings.

Loads an additional .NET assembly at runtime

The mod loads exactly one additional assembly:

`RitualPyre.Uni…

5 days ago

Oh i forgot to put english in that.

Klick Autobahn bauen (bauen = build). Then Startpoint then end Point. Shift for mutible points.

5 days ago

That goes right on the to do.

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