Neat, Thanks.
DragonFire813
Cool, can't wait.
Could you also make it to were full pickups and trucks that can't unload (due to destination being full aka a building/storage or a filled dumping designation) also use the parking spots instead hovering around their assigned building/dumping spot (when dumping loose materiel) or stopping in place if something gets canceled or full?
It would be great for seeing how many are full in a mine (ins…
I've noticed while trying to set up parking areas that excavators of any size (other than mega, haven't got those yet) won't travel to parking spots when idle, filtered or not. It attempts to but then instantly drops the task and goes back to idle even though it doesn't have any new orders. I first thought it was because there was still designations in the tower area even though they were complete…
First thanks for this mod. Ever since they mentioned they would be adding bridges I had been thinking about a parking system for idle trucks and such. Yours is almost exactly like the one I envisioned.
I have a couple of minor suggestions/tweaks for your consideration.
- For the transparent versions could you make the markings only show when holding/selecting the building, have the parking …