Hello, your mod blocks the construction of the following buildings and recipes in all buildings.


It does not cause any conflicts that would cause the game to crash.
…
Hello, your mod blocks the construction of the following buildings and recipes in all buildings.


It does not cause any conflicts that would cause the game to crash.
…
If I edit the values in the colors section, will it change the color to the specified one? Will the game have problems with that?

I'm such a lazy 👀 worm, so I just bite and look in directories. 😇
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Well the checkboxes in the dock inspectors are ther efor technical reasons. They are needed to direct flow of good and decide if a cargo module is import or export. They are basically the yellow buttons from vanilla but better as they allow a dock to both import and export.
The controls in the cargo module all have their reason and justification to be there. The truc…
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Hi, thanks for pointing this out! These are two different localization mechanisms.
Translationsis the directory used by Captain of Industry’s built-in localization system and by mods that integrate with it directly. Thelangdirectory is specific to MultiLangLib; the library loads these files itself from<Mod>/lang/<language>.json.So the different folde…
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If the dock has coal set up for export, then the dock module with coal should also be set up for export.
Not sure what you mean, that's exactly what's it's doing. When the checkbox in the dock is set to export the cargo module says "Product to export". The priority dropdown "Import" comes from vanilla and controls the truck priority for getting wares to this cargo …
While studying the Mod Guide EN, I noticed that the directory for translations should be named LANG, but in the mods and in the game itself the name TRALATIONS is used. Is this because of the different structure of the language files?
Thank you in advance for the explanation.
Logical error:
If the dock has coal set up for export, then the dock module with coal should also be set up for export.

I still have one question: when building a two-module dock, space for a four-module dock is required, but it cannot be upgraded.
Otherwise the mod…
https://coigame.com/Topic/1929/Connecting-the-parking-lot-with-the-gas-station
I don't want to write it twice. 😇
It would be possible for a car assigned to a gas station to park in the parking lot while waiting for a task. If that were possible, there would be no need to merge the parking lot with the gas station into a new building.

Bruuutus. The forest is complete. Now let a gang of lumberjacks go and there will be plenty of wood for the winter. 🤪🏆
But adjusting the spacing of the trees could liven up the game. Partial overlap of the treetops is not unnatural. Such an overlap of about 30% would not harm. This overlap would actually determine the minimum distance between the trees.
Question:
If I understand correctly, these three buttons refer to a ship moored in the harbor?

Observations and suggestions:
I noticed that the boat was swimming around the buoy, like a hungry person around hot porridge.

parent object '--' (type '--')
Previous deserialized in this finalize cal…
Man, where have you been with that mod for so long? I mean it in a good way. Thanks for this effort.
So I'll repeat the steps that led to the error:
1. I started the game and played a saved position for a few hours
2. I saved the current status
3. then I selected the load item in the menu
4. then I added this mod via the mods button
5. had the saved position reloaded
6. loading was in progress until the error was displayed
Today I repeated the procedure and the error did not occu…
This save file depends on content that's not available, are you missing a mod or DLC?
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Fleet.FleetWeapon' (type 'FleetWeapon')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Fleet.UpgradableInt' (type 'UpgradableInt')
Last deserialized across all finalize call…
Good observation, I agree with the proposed solution.
Version 0.2.1 lists game version 0.8.5 - 0.8.6
Version 0.1.0 lists game version 0.8.5 - 0.8.6c
Is it just a typo?
Otherwise the mod is great. This was really missing.
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I could make it to choose a fuel type in dropdown and show all the vehicles that use that fuel type in list. Does that sound good? 😊
That's a good start. We'll see in practice. Thanks.
No problem i will…