Hi, that is not very easy to add the config here but would be nice to have it inside the mod config.
DeznekCZ
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I get the same error. I am using the experimental version.
You need to update the dependent mod.
CustomAssets — Recipes
How to define recipes and attach them to machines with the CustomAssets Python API. This is the deep-dive companion to the Recipes section of the Modder's Guide.
What changed (0.3.0). A recipe used to be created and bound to a machine in a single
build_recipe(machine=…)call. As of the 0.3.0 game API a **recipe is machine…
Hi, I feel that is already fixed
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At first I would Thank You for this mod.
Snoki
Hi Snoki,
the unplantable forest under building is partial game bug/feature.
But it kinda corresponds with real-life placement. In the world there are many cutted out forrests only have them build. It also brings fire hazard.
Hi, I did upload the version we tested together.
The increase of performance was noticed, but still there is room to improvement, because now we are still locked on standart render pipeline of unity engine and the internal game renderer is not able easily to dynamic animations.
Once we will be able to go through this problem, we will squeeze much more from it.
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Shouldn't that be the editor is IN?
Out = released
Is now in sandbox
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Original message
Hi kldg,
First important information:\
- AM is only for connection to world mines\
- FM is only for connection on the Island
For 20 tiles and lower distance is enough to be transferred by BUS configuration, see Announcements.
There is possible to use the Antena connected the controller:




STOCK <- Housing : amount of people inside one Settlement
STOCK <- Captains Office : amount of people on whole island

SETTLE <- Housing : left pin - co…
I'm able to get count of segments of transport, the amount of items on belt and how much items can be stacked and if it's moving.
So it can be calculated partially with having the average module connect to it.
But the same thing can be already done by two transport modules, because you know the capacity, the multiplied capacity, but what is missing is the speed.
That will be also hard to calculate, but it is more approchable.
I'm trying to investigate how to make the mod now easier to use for longer distance connection.
Now is in development a bus system, that is able to directly point to near controller without need to select it directly on the map.

![image.png](/content-images/bd5b0c19c3eb8812c5d50384d4c3…
I was thinking about that, and I feel the counters, speed controllers are useful for this.
But still you can control the throughput by connecting multiple belts between two dividers and pause everytime one of them.
- 60 [Paused] -
200 - [balancer] - 60 [Running] - [balancer] - 120
- 60 [Running] -
- 60 [Paused] -