- Boss, please add a small check. If the set value differs from the default value, highlight that value with a color (yellow, orange, or some color). You could even make it a bit more complex — if the current value is lower than the base value, highlight it with a red tint; if the value is higher than the base value, highlight it with a green tint. This way, the user can visually see at a glance …
Hoochie
- When the "KF/KE markers" function is active, things aren't always smooth with the icons. Sometimes the icon doesn't update when the mode is switched, or the icon doesn't appear at all.

. Currently, these resources can only be placed, but cannot be removed. I understand they can be depleted, but that's slow and inefficient.
Why is this needed? If a user makes a mistake — chooses the wrong radius or the wrong amount of resources — they won't be able to fix it, unless, of course, they…
Hello!
I would be extremely grateful if you could add a localization system to the mod, at least with a base English language file.
Okay, but for the user, this is not clear. So, the user clicking (or moving the slider on the bar) expects to get a certain specific result, but in reality, they don't understand what's happening at all — what's being accelerated, what's being added to what, and especially they don't understand that items will move faster, and that's how they'll get the very increase they set.
For you, as a dev…
Again, at a value of 200% (assuming this is not the base value but the actual increase), the buffer value should be "4," not "3," because the standard buffer is "2" units. Multiplying "2" by 200% gives us "4."
But at the same time, the calculation in the tooltip stubbornly shows that we'll only get +25% capacity.

At 181%, it already shows +11% to buffer capacity, but eve…
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Point 12 is most likely not relevant, since after changing the localization everything fell into place :)
That i will not do to long and messy. The red text.
Everything is fine h…
Point 12 is most likely not relevant, since after changing the localization everything fell into place :)

Commander-in-Chief! Hello! :)
A few interface change requests.
Let's separate the lines from each other a bit. Right now they blend together and don't look very "presentable." They could simply be separated by a line or a horizontal divider, which would look much better — especially since the main menu opens on the 3rd line, it should turn out great.

using System;
using System.Linq;
using Mafi;
using Mafi.Core.Entities.Static;
using Mafi.Core.Products;
using Mafi.Core.Syncers;
using Mafi.Localization;
us…
Hello!
As an option, you could add a tower rotation angle to the control interface. This would give users more freedom when planning quarry operations. For example, it would allow you to create a path of a specific width through mountains.