Somehow the second update, released on the 10th has version "1.0.0" (42.8 KB)
Netoen
I am to propose reverse the direction shown in the update.
Logic behind it is quite simple: that lonely yellow square that represents the parking - it is a obsticle of 3x3 size that I don't want to put on my roads.
So it makes far more sense to have said square on the other side of the road - which brings us to the point: cars park slows while they are not needed, but have to start quick, wh…
Just loaded a save - and yeah, seems like the KATD's issue is fixed. Thanx !
Thanx for the quick addition ! Love it !
I'd welcome if this mod added two parking entities: one without any pavement, and one with the default concrete surface (but only over the spots themselves).
Basically the topic, just like most buildings allow you to filter what trucks are allowed - it's quite vital for this mod to allow the filter functionality as well.
Can add Kayser's Automatic Terrain Designations to the list. Had to abandon this mod for now ... :(