Captain Jeremy

Captain Jeremy

Admin
Joined May 2026
5 days ago

Yes, right now you can input contradictory things, and they will fail (or not) in interesting ways. We could do some work to make it a bit more foolproof (eg. ban waypoints on a line if the waypoint bans the line). For the most part I expect people to realise they've made a mistake and fix it themselves!

9 days ago

Thanks! Mega trucks/excavators are currently struggling a bit when the excavator is in a confined space. Should be fixed in next patch.

12 days ago

Occlusion culling offers very little gain for the vast majority of gameplay, as it is rare that objects are completely occluded by other objects: it's pretty much only when you have a low camera angle like this.

Doing the calculations to compute whether things should be culled has a cost - both adding code complexity (and potential bugs) - and reducing frame rate as you have to calculate occlu…

20 days ago

Thanks, we've found the problem and a fix should be in the next patch!

1 month ago

Looks like something is leaking through from an alternative debug overlay we have which uses the same backbone.

3 months ago

Thanks. You're right: it was an issue with fueling. There is a bug whereby if multiple trains are trying to refuel at the same station at the same time with the same type of fuel, none will get refueled.

Should be fixed in an upcoming patch.

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