SlyPulsar

Joined May 2026
3 days ago

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Sardines are depicted as excessively large.

20 days ago

quoted post:

quoted post:

  • Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
  • Mining tower: Default only stone dumping (not stone, earth, waste and slag)

Just so i understand right.

  1. Do you mean import/export set to always default to disallow …
20 days ago
  • Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
  • Mining tower: Default only stone dumping (not stone, earth, waste and slag)
28 days ago

It also runs on version 0.8.5. However, since the modder has not been active - as is the case with his other mods, which really incompatible - since the release of 0.8.4, you should look for other mods in the long run. He isn't replying on Discord either.

28 days ago

Do you have anywhere a changelog?

1 month ago

By upgrading or moving storage, the override capacity is not preserved.

In this pictures: upper storage is upgrading, lower storage is moving

Bildschirmfoto vom 2026-07-12 14-26-19.png

![Bildschirmfoto vom 2026-07-12 14-27-15.png](/content-images/1ff53f3190e1af26919…

1 month ago

I've found it:

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I don't recall ever setting it up that way. It must be a default setting that amphibious trucks aren't allowed to make warehouse deliveries.

1 month ago

It seems, that you zipping paths included, not as well, as other modder zipping.

In my linux, I can not extract with common file manager tool:

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I need to extract it every time fro…

1 month ago

No: On mining tower working, the trucks shipping nowhere, except dumping designations.

If this trucks not assigned to mining tower, they will work like other trucks (montage, demontage), but delivers goods from demontage not towarehouse, instead only to shipyard.

1 month ago

My Amphibious transporters storing only into shipyard or if they have an area where they can put dirt or stone or something else from excavator.

They can get anything from warehouses, but not put it in.

1 month ago

It's possible to modify (increase) the throughput of loading and unloading the storage from the freighter to/from the ship modules?

1 month ago

quoted post:

This works, but needs a lot of calculating. The main intention was, to remove the ore, replace it with somthing useless like stone or dirt.

If I remove the mountain step by step 20-30 layers (not 400 once) then it's better.

1 month ago

This works, but needs a lot of calculating. The main intention was, to remove the ore, replace it with somthing useless like stone or dirt.

1 month ago

You have the function, to fill an marked area. I want remove an area, which is marked as mining area and its not enclosed by an control turm. Workaround can be filling with water an marked area (if negative value), but you dont have waterfill.

For example: there is a mountain, that have 120M gold - I don't need so much, but I want this mountain away....

1 month ago

Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.

1 month ago

On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.

1 month ago

No, this button is not exist:

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I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?

1 month ago

I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

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2 months ago

Although it's deactivated and in paused it's hidden, after resume game, overlay appears:

Pause and activated:

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Pause and deactivated:

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Running and deactivted:

![image.png](/c…

2 months ago

Ah, I see the problem, why I've posted it here:

"max_verified_game_version": "0.8.4",

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