Currently in the game, you can set trains to enter the refueling station when their fuel drops below a certain level. Therefore, if you configure it so that trains need to refuel when fuel is below 50%, a train with less than 50% fuel will not leave the station. This can be set up regardless of the network or the line, unless the refueling station itself runs out of fuel
DoCoIIIMoSa
Hmm... I did more testing. It looks like the tiles will hold up even though I dumped dirt on them.
Visual rendering error: When you cover a slope with paving stones and then cover it with soil, a bug appears in the image.
V0.8.6C

The vehicle's navigation system doesn't consider whether the vehicle has enough fuel to sustain its journey. Therefore, if the assigned task is long, the vehicle often runs out of fuel during the mission.
My suggestion is to let the navigation system consider the vehicle's fuel level. If it's insufficient to complete the task, add a gas station as a link in the route, or consider making gas sta…
I know, but that's a mod... and I don't use any mods that can't be safely removed.
Idle Vehicle Parking & Maintenance Adjustments
I would like to suggest adding a dedicated parking lot for vehicles that are currently without missions. Additionally, it would be great if the maintenance costs for these vehicles could be reduced while they are in Parking lot.
This feature would add practical value to the gameplay and greatly improve the aesthetics of the environment, as ha…
I hope it's a new mod, because the original game doesn't support placing underground balancers. If this mod adds one or changes the properties of objects in the original game, then it probably won't be able to maintain the feature of being safely removable.
Note: The original game does support placing underground pipes, it's just very cumbersome; this mod simply makes that cumbersome process …
Thanks for this amazing mod! I wanted to report a compatibility issue after the recent game update. It seems that the current version of the mod conflicts with the latest Captain of Industry game update, causing players to lose all unlocked researches and recipes entirely in recent saves. When loading an older save, the tech tree works fine, but any saves made under the new game version with this …
Suggestion for Game UI Optimization - Relocating the "Add" Buttons
I would like to suggest moving the buttons for adding train stations, gas stations, and rest areas to a unified and fixed location at the top of the train network interface. Currently, as the number of stations and rest areas grows, players have to scroll all the way to the bottom of the screen to find these "Add" buttons. The…
Previously, I tried using multiproduct stations, but eventually decided to switch back to this setup. I think both approaches have their own advantages. Multiproduct stations are relatively intuitive to build, but since the demand for each product varies greatly, the space required for a multiproduct station depends on the product with the highest demand. On the other hand, single-product stations…
I accidentally set the station as a rest area when configuring the stop area because the train waiting zone and the station were very close to each other. I immediately deleted the setting that marked the station as a stop area, but later, when I officially used the station for loading and unloading, the problem occurred![image.png](/content-images/ff90aab3d69c27cf7b150b959a8c12eb372ce7cb9592437fa…
quoted post:
Can you share the save?
But the stations with the issue were all demolished and rebuilt, so there’s no trace of the bug left. The broken save file was also overwritten anyway. Do I still need to send the save file?
When a train station is added to the train logistics network and added as a dedicated rest stop, removing this rest stop setting later causes a critical issue. After the train arrives, loads, and unloads, it fails to depart and becomes permanently stuck at the station
Steps to Reproduce:
- Add a station to the train logistics network.
- Add this station as a dedicated rest stop for …