Game
Blog
The game
Home
Everything at glance
FAQ
Common questions, answered
Roadmap
What we are building next
Captain's Club
News straight to your inbox
Get involved
Suggestions
Propose and vote on ideas
Modding
Docs, tools and how to publish
MaFi Games
Jobs
Join the studio
Contact & Press
Events, press and business
Forum
Mods
Blueprints
Maps
Translate
Wiki
Sign in
Register
Blueprints
Mk2 Sortierung
Sortierung MK2
by RealRentnerUwe
1 year ago
207
0
8
71%
312/m Water from Salt Water, produces 168/m brine that can be use for other producction line or will be dumped (LIQUID DUMP included). Uses 2 electr boilers and has a dedicated storage for bioler…
312/m Water from Salt Water
by omss24
1 year ago
189
0
5
65%
This is Oil Petrochemical Mk3 blueprint from my Season 3 Captain of Industry play through, which can be found on YouTube…
Oil Petrochemical Mk3
by JohnMegacycle
1 year ago
146
2
2
65%
Sourwater treatment with integrated electric boiler as steam example. This setup can treat 288 /60 Sourwater with this one boiler suppling 8 modules. The module for expansion is set back 2 tiles for…
Shibby's Expandable Sourwater
by SillyShibby
2 years ago
132
0
2
40%
Basically the same thing that I posted in CoI Discord before but more compact (and switched to T4 pipe) https://discord.com/channels/803508556325584926/1136219378380177498/1136219378380177498
"release all when full" valve
by NEET ENGINEER
1 year ago
118
2
15
76%
This is the completed Stage 3 of Calen's Concrete and Paper blueprint: https://hub.coigame.com/Blueprint/Detail/373 so that you don't have to mess around with stages 1-2 and upgrade steps (which can…
C&P Stage 3 Complete
by Bunnios
1 year ago
111
0
4
50%
4WaysBelt Balancer This blueprint merges and splits up to 4 mining lines (2 lanes each) into a smooth, balanced flow: Inputs: 4 directions × 2 belts = 8 total lanes Merge: Aggregates all 8 lanes into…
4WaysBelt Balancer
by Zai
1 year ago
74
0
3
50%
Max Power Req 6.7 MW Max TFlops Req 96 TF Space Probe 128 Per Min
Space Probe 128 Per Min
by MomoEngi
1 month ago
21
0
0
60%
Max Power Req 6.7 MW Max TFlops Req 96 TF Electronics IV 96 Per Min
Electronics IV 96 Per Min
by MomoEngi
1 month ago
21
0
1
60%
Blueprint para produção de Ouro, com capacidade de produção de 36 Ouro por mês. Acompanhem nossos vídeos de Captain Of Industry (COI) no canal: https://www.youtube.com/@VéioPaiaGames Espero que…
Ouro
by VeioPaiaGames
2 months ago
21
1
3
50%
Blue Print de Silício já preparada para quando evoluir o Forno a Arco para nível 2 e com a possibilidade de aumentar a produção utilizando a BP Silício Modular. Obs. Algumas BPs estão com 4…
Silício
by VeioPaiaGames
3 months ago
21
0
1
65%
This is the U-Shape version. Infinitely expandable, with changable priorities & sorters. The first output is for (in this case) Stone and the second is for anything but Stone, but it also handles an…
Sorter & Overflow System
by Gamingderpies1
4 months ago
21
0
1
50%
A small fuel station that provides ~30 H2/mo with no dependencies other than power; goes anywhere you have coast and fits behind the modules of cargo docks. Late-game due to the use of super-steam…
Late-game Coastal H2 Fuel
by untrioctium
2 years ago
468
0
11
72%
Compact nuclear power for tier 3 breeder reactor. Also produces (144/m) O2 and H2 most of the time, when the reactor is between full power and minimum power and in auto regulation with automated…
CTTW Nuclear Power T3 +O2 +H2
by cttw
2 years ago
442
0
2
50%
Compact nuclear city. Produces fuels and handles waste for Tier 1 reactors/tech. Upgradable with my other blueprints.
CTTW Nuclear Processing Tier 1
by cttw
2 years ago
422
0
2
65%
add water, sulfur and lime quite late game
Fertilizer 2 in a stick
by chef
2 years ago
399
2
3
56%
Just for fun xD
Rail Turbine
by NEET ENGINEER
1 year ago
350
2
13
72%
good land use efficiency
Space Saving Assembly
by elecking
2 years ago
324
0
12
76%
You can stack 4 to reach a full belt of Yellowcake
HCRS - Yellowcake
by Maxoum
2 years ago
230
0
4
65%
There are 8 sorters in total. -4 u-shaped -4 flat Just set the filter for each one and the excess resources will go around the loop and join again at the start of the carousel.
Food Market Loading Conveyor
by zeailton
2 years ago
227
3
3
56%
Select mods
高级物流MOD Advanced Logistics MOD
2
BeTTerLife: Roads and Signs
1
BeTTerLife: Transports
1
Gameplay++
1
Wind turbines
1
Unrecognized mods
32