Bug report
Topics
Error after last update
2 hours ago
by aneverse
Some mods failed to load. Update or remove the affected mods and try again. System.MissingMethodException: Method not found: UnityEngine.AudioSource Mafi.Unity.Audio.AudioDb.GetSharedAudioUi(string) at (wrapper managed-to-native)…
New COI Version - Mod incompatibility
1 day ago
by Meishu
I suppose you are aware of the new COI Version.. here is my error message: Some mods failed to load. Update or remove the affected mods and try again. Mafi.Core.Mods.DataRegistrationException: MissingFieldException thrown on registration of data…
The bagger is rotating in the wrong direction.
1 month ago
by 380477179
When I place a Bagger facing one way, the animation rotates in the same direction as the digging action. However, when I place another one facing the opposite way, the animation rotates in the direction opposite to the digging.
The Bagger does not restart after a power failure.
1 month ago
by Cedvano
I'm having an issue with the Bagger not working after an electrical failure, apparently only when it was running. It doesn't have this problem when it isn't digging.
BUG: Can't delete/remove bagger and place a new bagger on the same spot.
1 month ago
by aneverse
Was messing around with creating blueprints in sandbox mode. I noticed when placing a bagger then removing a bagger, and put another bagger in the same spot, is not allowed. Have to place it next to the old spot. I notice it does not have that issue if…
Bagger rotation
1 month ago
by aneverse
It looks like digging arc is not matched with real rotation - it always goes beyond the limit. And it seems like real digging place (on the left) is not aligned with arrow end (on the right)
Bagger replaced hydro Mega vehicles
1 month ago
by aneverse
Hi! Here is Vanila research tree where I have Hydro mega vehicles When I add your mod - it overlaps making hydro vehicles disapper. Could yuo please fix it?
Critical bug
2 months ago
by aneverse
Critical bug update: even copying a single Bagger288 via blueprint wipes all mined stats + A/B/C/D output port bindings. Manually placed units work fine, blueprint-spawned ones always reset to default empty state. All my logistics are fully isolated with…
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