Hello, dear! First of all, thank you for the mods; they make the game less boring and monotonous! Secondly, if I want to improve one of the localizations, what should I do? Overall, the translation is excellent, but it could use some tweaks to better suit …
Hi, thanks for the great mod! Could you please add an option to manually set the number of columns (e.g., 3 columns) for Pinned Products? Currently, on an ultrawide monitor (3440x1440), when using a Scale of 0 or negative values, the bounding box of the pa…
I'm not sure if it is possible or not, but if we could rename the NPC settlements that would be useful. Or even if they just had numbers so they were easier to keep track of.
Hey, thanks for your work on these mods so far — you’ve done a fantastic job. I’m currently browsing your mods because I wanted fluids and gases to work on trains, and I’ve already managed that with exhaust. You can liquify it and then transport it via tra…
Could you please add an Efficiency Overlay feature like the one in COI Extended mod? If you need to take a look at the COI Extended mod, I have the latest version... ![1.png](/content-images/4d6175c601b17508d39e6b4a7f9a83360943c7a7ca381d350e1f14d8938ce517/…
It would be cool to have a hotkey to highlight an area with a vehicle to move it around. It’s also a little unusual in a game to have a selection zone not tied to 3D space tiles on the surface. But it looks like this is an implementation cost.
- Truck speed and carry capacity modifiers - Drag to scrap like how vehicle mover works in utility ++ - Drag to recover vehicles - Drag to assign no stopping and exclusive zone on tracks