doesnt seem to work

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2 months ago

I have the mod installed properly have modified the config prior to starting a new game to 1000 but it doesnt seem to be working, is there a cap to the limit that isnt mentioned?

2 months ago

in the instructions:

  • Configuration:
    The default multiplier is set to 5.

    You can change the multiplier in the mod config when enabling the mod. This allows you to choose a smaller or larger boost depending on how much you want to change the balance.

    For example:\
  • 2 = moderate boost\
  • 3 = strong boost\
  • 5 = default high boost
Edited 2 months ago
2 months ago

it uses multiplier, if you put 1000, means pickups now will have 20.000 capacity, maybe the game doesn't like that a.k.a the number is too high.

2 months ago

the same here All Excavators Bucket Capacity x5

2 months ago

tested out some things to figure out if it works on existing saves

after modifying manifest file to allow adding to existing saves the capacity doesn't change instantly or at all for already existing vehicles...but all newly built vehicles after the mod has been added, have the modified capacity

Edited 2 months ago
2 months ago

When creating a new game in the mod settings, you can specify the multiplier you need. It works correctly for x20. You can test it in sandbox mode.

2 months ago

Version 0.1.1
\

  • Added support for adding the mod to existing saved games.\
  • Added support for removing the mod from existing saved games.\
  • Added can_add_to_saved_game: true to manifest.json.\
  • Added can_remove_from_saved_game: true to manifest.json.\
  • Kept multiplier selection through config.json / config.schema.json.\
  • The mod still only changes existing TruckProto capacity values.\
  • No new buildings, resources, recipes, prototypes, or saved data are added.
2 months ago

Yeah, I tried changing it to x20, it doesn't change anything. The excavator works tho

2 months ago

So, how do we get existing vehicles to update?

2 months ago

Slye_Fox wrote:

So, how do we get existing vehicles to update?

I added this mod to a new game save and all trucks show the capacity as 100 instead of the normal 20. No need to upgrade since no new vehicles were added. The change is in the properties of the current trucks.

2 months ago

SpacemanSpiff wrote:

Slye_Fox wrote:

So, how do we get existing vehicles to update?

I added this mod to a new game save and all trucks show the capacity as 100 instead of the normal 20. No need to upgrade since no new vehicles were added. The change is in the properties of the current trucks.

Which is why I asked how to update >>EXISTING<< vehicles, not new ones.

2 months ago

Slye_Fox wrote:

SpacemanSpiff wrote:

Slye_Fox wrote:

So, how do we get existing vehicles to update?

I added this mod to a new game save and all trucks show the capacity as 100 instead of the normal 20. No need to upgrade since no new vehicles were added. The change is in the properties of the current trucks.

Which is why I asked how to update >>EXISTING<< vehicles, not new ones.

turn on the overloaded trucks edict for a second and the trucks will refresh

2 months ago

Psycho wrote:

Slye_Fox wrote:

SpacemanSpiff wrote:

Slye_Fox wrote:

So, how do we get existing vehicles to update?

I added this mod to a new game save and all trucks show the capacity as 100 instead of the normal 20. No need to upgrade since no new vehicles were added. The change is in the properties of the current trucks.

Which is why I asked how to update >>EXISTING<< vehicles, not new ones.

turn on the overloaded trucks edict for a second and the trucks will refresh

Thank you very much, works perfectly.

2 months ago

once the mod is installed, the mod works on new trucks produced. if you do not have (as suggested) the "overload" researched, then it seems you must recycle and rebuild each truck currently on the field to have each truck upgraded to 100 rather than the 20. this is a hassle as the recycle process must be done manually... you cant recycle something into the same thing... only to the next thing.

24 days ago

Psycho wrote:

Slye_Fox wrote:

SpacemanSpiff wrote:

Slye_Fox wrote:

So, how do we get existing vehicles to update?

I added this mod to a new game save and all trucks show the capacity as 100 instead of the normal 20. No need to upgrade since no new vehicles were added. The change is in the properties of the current trucks.

Which is why I asked how to update >>EXISTING<< vehicles, not new ones.

turn on the overloaded trucks edict for a second and the trucks will refresh

So yea, I see the Vehicle Management III has the overloaded edict in it. This is pretty far down the list of where I'm currently at. :(

You should probably put in the readme.txt file "Once you start your game, editing this setting will not take affect until you research 'Vehicle Management III', and have to cycle this edict for it to take affect."
Your readme simply says to just change the setting, which is not altogether accurate.

I just started this play through with this mod yesterday, so I'll probably just start it over. I'd like my pickups and trucks to be able to carry just a bit more in the earlier stages (x10 instead of x5).

Great mod and I appreciate the work you did. :)

24 days ago

Captain Kinz wrote:

once the mod is installed, the mod works on new trucks produced. if you do not have (as suggested) the "overload" researched, then it seems you must recycle and rebuild each truck currently on the field to have each truck upgraded to 100 rather than the 20. this is a hassle as the recycle process must be done manually... you cant recycle something into the same thing... only to the next thing.

If you install the mod in an exiting playthrough and do this, yes the mod works. HOWEVER, once you enable the mod you can't edit the value in the config.json and it take affect until you have the "overloaded" researched (Vehicle Management III).

Wanted to throw that out there for anyone trouble-shooting that particular issue.

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