Need to be able to remove MODS

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14 days ago

Title says it all. If the mod stops working due to an update then the save is lost. Even if any item in the mod is not used it still says it is used so can't be removed.

Just allow us to remove the mod and let what ever was affected be destroyed.

14 days ago

There are several ways to remove mods "forcefully" :

  1. Go here : C:\Users\XXXXX\AppData\Roaming\Captain of Industry\Mods, and remove manually the mod/s that made your save crash, or just move the mod/s outside the Mods folder to disable it.

  2. Or another way, open the Mods folder that caused your crash, and open the manifest.json file, using Notepad or similiar,

    • you wll see several lines, find this :

      "can_remove_from_saved_game": false,

      and change it to :

      "can_remove_from_saved_game": true,

I personally suggest you are using the first way though, while waiting the modder to update their mods.

Edited 14 days ago
13 days ago

Rofinex wrote:

There are several ways to remove mods "forcefully" :

  1. Go here : C:\Users\XXXXX\AppData\Roaming\Captain of Industry\Mods, and remove manually the mod/s that made your save crash, or just move the mod/s outside the Mods folder to disable it.

  2. Or another way, open the Mods folder that caused your crash, and open the manifest.json file, using Notepad or similiar,

    • you wll see several lines, find this :

      "can_remove_from_saved_game": false,

      and change it to :

      "can_remove_from_saved_game": true,

I personally suggest you are using the first way though, while waiting the modder to update their mods.

The first way just means the save won't load because it can't find the mod. No way to force COI to load with the mod missing.

I will give the second method a go as the mod in question will not be updated as the author has had enough.

13 days ago

Nope 2nd method did not work either. While it allowed me to deselect the mod when it loaded it through up an error.

The mod is working in this case but I am talking about if the author stops supporting it then hours of time gone.

13 days ago

The way COI recently implemented to do that? Recovery saves. If you didn't make one before a game update rendered a mod unloadable, you're out of luck until the mod is updated- and if it isn't updated, quite possibly forever.

Yes, it feels like a brute-force method, rather than building missing-content capability into the base save format/loader. That's what every other mod-supporting game I've played (Minecraft, Space Engineers, Oxygen Not Included, Factorio, ...) does.

Edited 13 days ago
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