
Graphically perfect. The traffic signs are great. 👍😍🏆
After loading the game, the traffic signs rotate according to their own. This should not happen.

But there is a small catch. Traffic signs can only be placed on hatched areas and on the edge of a T-intersection.

It would be good if traffic signs could be placed in green areas - those are areas with a line. Do not allow traffic signs in red areas. I've already put something similar. I guess we misunderstood each other. That happens. This would make this mod a top, in my opinion.

Hopefully you can solve it.
PS: Look more in the forum - Wheel, mill wheel :)
Acknowledgment and problems found
HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!
Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.
Y will check that rotation issue.
Whats about those red and white lines border? Im think about to make them white too.
Mavitto wrote:
HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!
Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.
Y will check that rotation issue.
Whats about those red and white lines border? Im think about to make them white too.
I would go with yellow, but it's up to you. It matches the surface better.

As you can see in the picture, traffic signs cannot be placed on the side of the road. Nor in buildings. I wouldn't even put them there. :)
They can only be placed where they are in the picture.

If it would be a problem, I would put signs next to the road.

Good luck in solving this problem.
This is why i've made the posibility to move them once placed. The sign can't occupy a allready occupied tile by something else.
What's wrong with the rotation of the signs? Their rotation is working as supposed, and their direction is saved correctly.
Mavitto wrote:
What's wrong with the rotation of the signs? Their rotation is working as supposed, and their direction is saved correctly.
Well, look at the two pictures above and it will be clear that it should be left to the player. And if he places them incorrectly, he will fix it himself.
Y still don't get it, hmmmm, you can "flip" the signs, but ensure the sign if facing into the correct directión, cuz the game
"saves" your last flip, when you put a new sign, it will re-apply the flip again. "F" Key!
Hello, once again with pictures:
The first image shows the traffic signs set up. The game is saved and ended.

After starting the game and loading the saved position, it will display this.

The road signs are rotated differently than they were set and saved. Please take a look at this.

This is how they were set and saved.
ok, y will check it. this is strange because in my safe they are correctly rotated.
Thanks for your replies and support.
I tested in sandbox mode and only your mods:
BeTTerLife: Roads and Signs
BeTTerLife: Retaining Walls
BeTTerLife: Transports
BeTTerLife: Assemblies
BeTTerLife: Buildings
Set and saved.

After starting the game and loading the saved position.

To be sure of the possible influence of another mod.
After saving and reloading, the road signs were as they were set. Then I quit the game and restarted it. The road signs were as I set them. It must be some kind of dynamic error.
No, no other mod can influence in this case, those models are custom assets, not generic.
Y was suspecting, maybe it has something with the rotation of the object itself, since im rotating the model, not the object.
But y always get the same result, the rotation shows correctly.