The pesticide

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15 days ago

Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

15 days ago

Lotos666 wrote:

Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

Hi Lotos666.

Thanks for the report. I will take a look at it and if it does that i will fix it. Will keep you updated on it. 😊

👍 1
15 days ago

Lotos666 wrote:

Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

I was able to recreate it and will fix it!

15 days ago

Lotos666 wrote:

Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

Its now fixed and coming on todays later hotfixes/additions. Thanks again for the report! ❤️

👍 1
15 days ago

Consider adjusting the amount of oil needed to create pesticides. 16 oil is probably a lot.

It would be better to increase the amount of products produced, as it is not cost-effective with such a high consumption of materials and the resulting quantity.

Edited 15 days ago
15 days ago

Скриншот 08-06-2026 20.32.57.jpg

Your recipe calls for 40 units of a certain resource, but the output only yields 25. Where do the other 15 go? If you're aiming for realism, that's not possible. You could increase the yield to 25-15 units, or reduce the number of ingredients. Alternatively, you could also add a by-product.

I want to apologize in advance, I use Google Translate and some of my thoughts may be translated incorrectly.

Edited 15 days ago
15 days ago

Lotos666 wrote:

Скриншот 08-06-2026 20.32.57.jpg

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

15 days ago

Moriarty wrote:

Lotos666 wrote:

Скриншот 08-06-2026 20.32.57.jpg

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

With 12 oil, 20 pesticides and 16 toxic waste, at the moment 7 processors are not able to supply 8 greenhouses

15 days ago

Lotos666 wrote:

Moriarty wrote:

Lotos666 wrote:

Скриншот 08-06-2026 20.32.57.jpg

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

With 12 oil, 20 pesticides and 16 toxic waste, at the moment 7 processors are not able to supply 8 greenhouses

Ok i will think on it a bit and try rebalance it better. Thanks for the feedback!

15 days ago

Lotos666 wrote:

Moriarty wrote:

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

With 12 oil, 20 pesticides and 16 toxic waste, at the moment 7 processors are not able to supply 8 greenhouses

Ok i change it to 12+12+12 ---> 20+6. And consumption on pesticides in greenhouses reduces by 30%

15 days ago

Lotos666 wrote:

Thanks, we'll test it.

Will be released in 1-2 hours. Have some more things to fix that has been reported today. Thanks again for your feedback! 👍

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