Boost Manager a bit buggy. Does not show all items on map.

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16 days ago

Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.

Or maybe I just don't understand how it is intended to work.

I did notice the mass select only refreshes its list on game load only. And still does not pull the user edited name.

Edited 16 days ago
15 days ago

quoted post is no longer available

warrenc wrote:

Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.

Or maybe I just don't understand how it is intended to work.

I did notice the mass select only refreshes its list on game load only. And still does not pull the user edited name.

Sounds like mass select is not working then might have messed it up when i removed and reworked the whole manager code. Thanks for the report will check on this and report back!

Thanks. No rush. Sure would be nice if I could adjust one or all in mass from the boost manager. Hope it is an easy fix.

10 days ago

OMG. It has just went nuts. The Boost ++ no longer reads the settings file on load of a game. I shut down my PC for dinner and turned it back on and started the game and I will not let me change the settings from default. It will not read the settings file. Will reboot and start a new game and see how it goes. I wonder if it is a specific research I complete that messes it all up. No idea. :( Can't undo a research (reverse).

10 days ago

New game reads the save file for the boost++ mod just fine. I think there is some mod that adds something to the science research list that when researched. it messes with your mod's ability to read its settings file May be some sort of overflow on a memory variable.

Attached is my save game that can't read the boost++ settings file.

Here are the mods I have loaded

AllIndustryBoosts
AutoForestryDesignations
AutoTerrainDesignations
BattleShipFuelMod
BetterLife_Assemblies
BetterLife_RoadsAndSigns
BetterLife_Transports
BetterLife_Walls
BigBoyMod
BlueprintProductsInfo
boost-plus-plus
CAP-PierWall-LiquidDump
CAP-PierWall-SeawaterPump
Carbon.IgnorePillars
Carbon.QuickBuildUnlocked
Carbon.ShowTerrainGrid
cheat-plus-plus
ComplexUnit.Tweaks.SpaceStation
CustomAssets
CustomAssets_AirFiltering
CustomCrusher
CustomPipes
DesignerToolkit
ExtendedCargoShips
FJproMOD
Fusion_Horizon
gameplay-plus-plus
H4uklotz.VerticalBalancers
Jocker-QoL
KK91_DifficultySettingsMod
LivestockAndAgricultureMOD
MiningDumpingMod
mods.txt
NewOfficeMod
NuclearReactorModification
OnDemandContracts
PierWallMod
ProductHighlight
RARandZIP
recipes-plus-plus
ResearchQueue
RetainingWallsNeverDieMod
ShipAutoExplore
speed-plus-plus
storage-plus-plus
TrainCapacityTweaks
tweaks-plus-plus
UndergroundTransportMod
utilities-plus-plus
WindPower
worldgen-plus-plus

1 attachment only for registered users
10 days ago

I removed these mods (really don't use some and one or two may have been duplicates. Will test over the next few days.

AllIndustryBoosts
BetterLife_RoadsAndSigns
BetterLife_Transports
CAP-PierWall-LiquidDump
CAP-PierWall-SeawaterPump
Jocker-QoL
MiningDumpingMod
removed.txxt

10 days ago

Played a little while last night. Still the boost settings screen has a few entries it either is not saving or reading so I expect eventually, there may be further issues on my system. Seams the longer I play the less entries it can read (a bit of guessing). Have not found the mod that conflicts, yet. Will keep checking. Only Idea I have right now is it might be a mod using either the same memory location or locking whatever routine that your app is using to access the file with the settings.

I do check daily for updates and new mods that look promising.

Maybe add a subroutine to your mod that generates an error message on the screen and a error log file when it fails to read a file with a code that tells you where the failure occurred. Just a thought. Might help identify why it is failing or which mod is locking your port to read the files. My specialty was Accounting and data access using Visual Basic and ODBC drivers, not games.

For now, Early in my new game, It is not reading the computer cost scaling for both Machines and Special Buildings sections. Though in the config.json file in the mod main directory they are set to zero. The game sets them in memory to default. 184 in machines section and 80 in the special buildings section. All else is set to max 1000 boost and 0 cost.

The Boost.txt file in the save game named folder in the boost folder has this.

55=995
54=1000
48=1000
97=1000
58=1000
60=1000
25=1000
23=1000
21=1000
75=1000
62=1000
29=1000
76=1000
34=1000
172=1000
173=1000
174=1000
178=1000
240=1000

migration_v1_done.txt

is set to 1

Transports.txt

137=10.000

My save game folder I am using at this moment is Warren4

Edited 10 days ago
👍 1
6 days ago

Mass select is not suppose to read everything on map and i will not do that, since i removed that when i overhauled boost manager.
Since it is a massive performance hog when huge bases.

But i will fix so it shows everything that is boosted since that is what it is suppose to do, but i see it broken after i reworked boost manager.
Also will fix so it shows renamed buildings/belts correct. will come for Sunday update batch. 😊

👍 1
12 hours ago

warrenc wrote:

Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.

Or maybe I just don't understand how it is intended to work.

I did notice the mass select only refreshes its list on game load only. And still does not pull the user edited name.

I have not fixed mass select and will come on friday. It will now read all things on map in a fast and efficient way. It will read everything even if it is not boosted, renamed buildings now works and update there and can be renamed in that tab also. All things show up now, not only machines so belts/pipes, lifts sorters and so on show up on the list also.😊

Edited 12 hours ago
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