Will not save/load boost settings7·warrenc1 month agoby MoriartyPosted 1 month agoI set all my settings (Lubricous speed) and click on save. No error messages. I then save the game and load the game and the boost screen is back to default settings. Clicking on restore settings does nothing. Note the message blow the buttons. "No Backup …
Bug in displaying Boost++ pane5·Vladovlak1 month agoby MoriartyPosted 1 month agoI had to expand the Overlord window to its maximum width. Only then did the ends of the thermometers and their values appear on the screen.   How do I set the minimum speed to 100%? It is inefficient because it drops to 10% when automatic acce…
BUG: Boost ++ does not read in all settings.5·warrenc2 months agoby MoriartyPosted 2 months agoI have tested using only your ++ mods. And it reads in all settings EXCEPT: Computing Cost Scaling % on two settings. I did notice I have to reload the game for the saved changes to take effect (not a problem just have to remember to save and reload when a…
All boost settings lost following update 4.24·Fabien2prem2 months agoby MoriartyPosted 2 months agoHello there, After playing with this mod and spending a freaking lot of hours fine tuning every building boost on my map (several hundred of them...) which was by the way very useful for me, I just discovered with horror that the last COI update juste rese…
Strange behavior in acceleration calculation.6·Hoochie2 months agoby MoriartyPosted 2 months agoStrange behavior in the calculation of acceleration and buffer capacity. Here's a comparison screenshot of this behavior — at 180% acceleration, it seems like nothing changes, and the buffer capacity remains at the same level.\  A few interface change requests. 1. Let's separate the lines from each other a bit. Right now they blend together and don't look very "presentable." They could simply be separated by a line or a horizontal divider, which would…
Conflict with mod7·Vladovlak3 months agoby VladovlakPosted 3 months agoI found a conflict with one mod. Check out the link. <https://coigame.com/Topic/1607?page=0#post-3023>
Conflict with Recommended Mode2·DevAny3 months agoby MoriartyPosted 3 months agoIf use this mode, cannot select(Click to select) Booster Group Items. Please think carefully before installing the recommended mode(by Gameplay++ mod page) above until this issue is resolved.
Boost Manager a bit buggy. Does not show all items on map.9·warrenc4 months agoby warrencPosted 4 months agoMas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can b…
Drag to select & connectors5·Zafaron4 months agoby MoriartyPosted 4 months agoThe new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.
Animation speed does not last beyond a single recipe1·PiggyWhiskey4 months agoby PiggyWhiskeyPosted 4 months agoI was boosting CP1 during early game at 200%, the animation speed correctly increased, but once the recipe finished the animation speed dropped back to 100% (Actual processing was not affected) I dropped it back to 100% processing, and the animation speed …
Belt connectors limit throughput when using fast speed on belts.7·warrenc4 months agoby warrencPosted 4 months agoThroughput on Belt Connectors not Lubricous Speed. The belt connectors slow down the belts. Any chance you can just hard code the connectors for faster throughput? All belts in this image were set to 1000. Note the connector has limited the throughput thus…
Boost Manager Settings6·warrenc4 months agoby warrencPosted 4 months agoSettings window the Computing Cost Scaling % does not save in game or save game. Set, Save and return to this screen and it is back to 184. This is my Ludicrous Speed settings. maybe add auto set these for Ludicrous speed button. All costs to 0 and max boo…
Higher Boost option?10·warrenc4 months agoby warrencPosted 4 months agoI saw a mod where there is a 3000% boost. I like that mod but it is a bit flakey. Buggy. Your boost mod is quite solid but won't go as high. Any chance you can allow a higher boost or is that a bit to difficult to accomplish? If were gonna cheat, we might …
Drag select for new groups2·Zafaron5 months agoby MoriartyPosted 5 months agoI'm not sure if it's possible, but a drag select would be useful for these boosts, or even something like the logistics zone, but for boosts. So you could drag a square around a set of buildings and then the boosts would apply to applicable buildings in th…
Faster Boosts?2·warrenc5 months agoby MoriartyPosted 5 months agoAny chance you can get the boost to go faster? If were gonna cheat, why not push it till the game crashes. 😀👍
Feature Request: Increasing the maximum boost limit beyond 260%4·redgreen5 months agoby MoriartyPosted 5 months agoHello, 😁\ I'm really enjoying the Boost++ mod! \ Currently, the maximum boost limit is capped at **260%**. I was wondering if there is any possibility of increasing this limit in a future update? Or perhaps adding a configuration option to let players set…
Office boost not boosting.2·Hyperion29505 months agoby MoriartyPosted 5 months agoit appears after the most recent update the offices no longer actually boost the only thing that seems to change is worker count for some reason without boost  parent…