Boss, is it possible to somehow make this mod compatible with the feature allowing the dismantling of underground pipes?
The problem is that if both mods are loaded, enabling the feature here doesn't work until you enable it in the mod Cheats++. Does it get some kind of priority?
And a question about saving this feature between game sessions (saves). Ideally, this feature should always be disabled when entering the game, so that the user does not accidentally delete pipes because they forgot to disable the feature.
Compatibility with the Cheats++ mod
Hey, thanks again for the detailed report — both should be sorted in the latest update:
The "delete buried pipes" toggle now always starts OFF when you load a game, so you can't accidentally bulldoze pipes by leaving it on from a previous session.
I actually dug into Cheat++'s code to figure this one out. It turns out Cheat++ has its own bulldoze protection for buried pipes that's always active, controlled by its own toggle — that's why flipping it only on my side did nothing, both mods were still blocking. So now my "delete buried pipes" button also flips Cheat++'s matching toggle for you: one button frees both mods at once instead of needing to enable it in both. Pipes stay protected by default, and my x-ray overlay + hover info keep working on top of whichever mod buried them.
I think I understood the problem correctly — but if anything still acts up with the two mods running together, just drop me a message and I'll fix it.
Thank you! You are the best!