- It seems like airship has almost similar speed and better fuel consumption (5) for 2000 items vs train with loco II (6.3) with 4 hoppers (~2000 items). May be I underutilize my locos' potential for longer trains, but shouldn't airship be more expensive in fuel consumption?
- Hydrogen airships shoul not produce air pollution
- I think this great transport should be descovered in labs somewhere in mid game
Fuel consumption cost
I want to support this article. All its points, and especially 1 and 3.
It seems to me that after the latest updates, the airship will be imbalanced in terms of fuel consumption.
I would like to preserve the economy of the game.
Denis wrote:
- It seems like airship has almost similar speed and better fuel consumption (5) for 2000 items vs train with loco II (6.3) with 4 hoppers (~2000 items). May be I underutilize my locos' potential for longer trains, but shouldn't airship be more expensive in fuel consumption?
- Hydrogen airships shoul not produce air pollution
- I think this great transport should be descovered in labs somewhere in mid game
关于飞艇的油耗问题,我咨询了航空动力专业的专家以及飞艇生产制造的工程师.他们明确表示飞艇实际油耗是不高
AS700 飞艇巡航:45–80L
轻型观光直升机:220–350L
小型短途固定翼客机:150–250L
同样给出参照物是洛克希德 / AT² 重载型号纯货运、百吨级载荷,使用柴油,效率更夸张: 满载 100 吨货物,每公里仅消耗 0.1kg 燃油,远低于重型运输直升机(油耗为飞艇 5 倍以上)
他的浮空动力是氦气气球提供的,只需要极少的动力燃油就可以轻易操控移动,所以油耗比我设定他高于重型卡车,而低于火车.
这个数值经过推算,符合客观事实.在事实基础上加以游戏虚拟化.
2000载重比,500油箱存储量,实际消耗比任何一种载具都低.
你如果真的要计算,那么直升机应该用我飞艇五倍以上油耗才客观对吧?当然迄今最大的飞艇不过300吨载重.
我曾经试图模拟真实2000吨载重飞艇实际油耗比,但是那种计算毫无意义,因为游戏中你会为了加油疲于奔命,所以做了优化我认为其高于卡车低于火车是合适的.如果你有不同见解尽管表述,我会综合意见来考虑.
关于第二条,我认为应该改进,我认同.
关于第三条,我认同,但是现阶段我把他作为一个快速生产的物品用来测试,下一步我将会逐步移动到科技中.
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<response>I have consulted experts in aero-engine dynamics and engineers engaged in airship manufacturing regarding the fuel consumption of airships. They confirmed that the actual fuel consumption of airships is relatively low.Cruise fuel consumption of the AS700 airship: 45–80L
Light sightseeing helicopter: 220–350L
Small short-haul fixed-wing airliner: 150–250LFor further reference, the Lockheed / AT² heavy-duty pure cargo model with a hundred-ton load capacity runs on diesel and boasts an even more impressive efficiency. When fully loaded with 100 tons of cargo, it consumes only 0.1kg of fuel per kilometer, far less than heavy-lift transport helicopters (whose fuel consumption is more than five times that of airships).
The buoyancy of the airship is provided by helium balloons, requiring only a minimal amount of fuel power for easy maneuvering and movement. Therefore, I have set its fuel consumption level to be higher than that of heavy trucks but lower than that of trains.
These figures are calculated and verified to conform to objective facts, with appropriate virtualized adjustments adapted for game settings. With a load ratio of 2000 and a fuel tank capacity of 500, its actual fuel consumption is lower than that of any other vehicle.
Objectively speaking, the fuel consumption of helicopters should be more than five times that of airships if calculated strictly. It is worth noting that the maximum load capacity of existing airships is only 300 tons.
I once attempted to simulate the actual fuel consumption ratio of a 2000-ton load-capacity airship in real-world conditions, but such calculations are meaningless for gameplay. They would only lead to tedious and frequent refueling in the game. Hence, relevant optimization adjustments have been made, and I believe setting its fuel consumption between that of trucks and trains is reasonable.
Feel free to share your different opinions, and I will take all suggestions into comprehensive consideration.
I agree that the second point needs improvement.
I endorse the third point as well. Currently, I have set it as a quickly producible item for testing purposes, and I will gradually integrate it into the technology research and development system in subsequent updates.</response>
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Thank you for your hard work and quick reaction!
NightFury wrote:
Thank you for your hard work and quick reaction!
v6.0已经更新.
1,更加客观的计算后的模拟油耗状态.
2,加入自定义配置,现在用户可以决定使用多大容量,和油耗,甚至污染.
3,已经去掉了氢气污染.
4,已经调整了可以后置为大型车辆研发时才会有,进入游戏中期.
🙏感谢诸位的宝贵意见,我将会尽力改进.
v6.0 has been updated.
More objectively calculated simulated fuel consumption status.
Custom configurations have been added; users can now set capacity, fuel consumption and even pollution levels as they wish.
Hydrogen pollution has been removed.
Relevant features have been reworked to unlock only during mid-game when developing large vehicles.
🙏 Thank you all for your valuable feedback, I will keep improving to the best of my ability.
Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience
Denis wrote:
Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience
我加入了配置,你可以自定义油料的消耗,根据你喜好来决定,我只是设定了一个初始化默认而已,你认为不合理就自定义好了.
你试试自定义
I've added a configuration option that lets you customize fuel consumption to your preference. I only set an initial default value; feel free to tweak it if you think it's unreasonable.
Give the customization a try.😀