Posts by wtmxhyy

113 total posts
8 hours ago

warrenc wrote:

System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at CustomCrusher.CustomCr…

8 hours ago

Denis wrote:

Sure, take your time. I’m a big fan of your mods - wish you can manage it fast and make them even better!

已经按照你的要求逐步做了调整,适应了086版本,水管颜色做了重新定义,已经修复了u型传送带的bug.

当然关于传送带的颜色还没有修改过来,那需要以后解决.

I have made adjustments step by step as you requested to be compatible with version 086, redefined the pipe colors, and fixed the bug of the U-shaped conveyor belt.

However, the col…

8 hours ago

The gfx errors have been revised in accordance with the settings of version 086, and the internationalization issues have been fixed.

1 day ago

I 11:24:23,639 S000002 ~Mai: Products renderer: built 175 texture slices - albedo 512x512 DXT1 (174 copied, 0 recompressed, 1 fallback), normals 512x512 DXT5 (4 copied, 0 recompressed, 171 fallback), smooth/metal 512x512 DXT5 (118 copied, 0 recompressed, 57 fallback).
I 11:24:23,639 S000002 ~Mai: Products renderer: built 47 unique meshes (47 combined).
I 11:24:23,641 S000002 ~Mai: [70.9 ms…

2 days ago

v4.0 已经兼容086,但是他将会被淘汰.这个4.0版本可以支撑你的游戏,新的游戏我建议你使用v5,当然v5.0版本还在研发中.

v4.0 is compatible with 086, yet it will be phased out. This 4.0 version can run your games, and I recommend using v5 for new games. Of course, the v5.0 version is still under development.

2 days ago

086版本修改了gfx,会造成极大的不兼容性.我已经做了修改.

现在正在做全版本重构.

我建议你用085版本完成游戏存档.用新版本开启新游戏.同样我正在制作针对086的全面重构版本,底层重构,这是巨大的工程,你知道这个mod涉及的产品巨大

我需要时间

Version 086 modified the gfx, which will lead to severe incompatibility issues. I have already fixed this.

I am currently carrying out a full-version reconstruction.

I recommend you complete your game saves using Version 085 and start new games with the ne…

2 days ago

你说的非常对,但是这些都是细节的调整,现在时间非常紧张,20号官方要发布新版本,我太多需要适配的地方,要修改好多mod,甚至压缩和解压缩mod因为大量使用gfx,而官方086版本实际上调整了gfx的参数和构建器的构造,这使得整个mod相当于重新制作.

巨大工作量使得,我只能暂缓细节调整,因此你的建议,我列入更新清单,但是不会再近期进行类似的细节更新.

我需要更多时间解决升级带来的大面积报错的问题,等待版本平稳后,我将会逐步进行更新.😆

You're absolutely right, but these are all minor tweaks. Time is extremely tight right now—the official new version is set to release on the 20th. I have countless compat…

2 days ago

Denis wrote:

Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience

我加入了配置,你可以自定义油料的消耗,根据你喜好来决定,我只是设定了一个初始化默认而已,你认为不合理就自定义好了.

你试试自定义

I've added a configuration option that lets you customize fuel consumption to your preference. I only set an initial defa…

3 days ago

yazora wrote:

如题,5级跟6级的科技叠一起了,都点不到只能搜索搜出来,能调一下么?

发布新的版本,已经修复科技问题.感谢你的反馈
!😀

3 days ago

感谢反馈,我将会做出调整

3 days ago

warrenc wrote:

Make the pipes and belts upgradable from the original game versions. I have no idea how difficult this would be but it would help if all I had to do was to upgrade from highest level of pipe/belt offered by the original game to your higher level pipes/belts.

Thanks you for all your hard work.

![LG)`AR8NG4{9DOW}`JO5PNN.png](/content-images/f3e0ab01c487b8c16a3c12395…

3 days ago

不对啊!你这里出现了养鱼场报错和运输工具报错??让我迷茫了!

这应该是你最好换低版本的本mod,来做尝试.因为我不能确定你的存档使用哪一个版本的.

3 days ago

你在085游戏情况下,使用了7.0这是错误的.7.0版本兼容086
你的报错是085为游戏本体版本.你应该用6.0.1版本.

It is incorrect that you used version 7.0 for game build 085. Version 7.0 is compatible with build 086.
Your error occurs because your base game version is build 085. You should use version 6.0.1 instead.

3 days ago

Please download Version V7.0, compatibility adjustments have been completed.

3 days ago

请下载V7.0版本,已经做了兼容处理.

Please download Version V7.0, compatibility adjustments have been completed.

3 days ago

所有朋友请少安毋躁,经历up2,up3,up4时代后,我们都知道官方每次都会篡改参数和函数,他们随意的添加一点点变化,比如加个参数,调换参数位置,所有mod都会重构.

这已经习以为常!我懒得吐槽了哈哈.

所有mod都会有这个问题,大部分都要重构来适应新版本,嗯,我已经开始重新编译了.针对现在的接口和gfx来调整.

Everyone, please stay calm. After going through the eras of up2, up3 and up4, we all know the officials alter parameters and functions every single time. They make random minor tweaks, such as adding a new parameter or rearranging pa…

3 days ago

Oh no! In version 0.8.6, the constructor signature of CountableProductProto.Gfx has changed:

Old signature: Gfx(string, Option<string>, CountableProductStackingMode, bool, bool) — 5 parameters

New signature: Gfx(string prefabPath, Option<string> customIconPath, CountableProductStackingMode packingMode, bool allowPackingNoise, [ProductMeshFamilyProto.ID](http://ProductMeshFamilyPr…

4 days ago

NightFury wrote:

Thank you for your hard work and quick reaction!

v6.0已经更新.

1,更加客观的计算后的模拟油耗状态.

2,加入自定义配置,现在用户可以决定使用多大容量,和油耗,甚至污染.

3,已经去掉了氢气污染.

4,已经调整了可以后置为大型车辆研发时才会有,进入游戏中期.

🙏感谢诸位的宝贵意见,我将会尽力改进.

v6.0 has been updated.

  1. More objectively calculated simulated fuel consumption status.

  2. Custom configurations have been added; users can now set capacity, fuel consumpt…

4 days ago

这个mod的制作设计在于UP3时代,现在是up4时代,而且他经过太多次的迭代.

总体上,我在等待新的20号版本发布,官方将会出一个新版本,将会全面修改所有的图标模型和外观类.甚至我期待有一个完整统一的构造器能够让我更加方便实现功能.

至于你说的压缩产品图标风格不同,就是迭代次数太多,已经无法追溯具体多少次添补,而使用的是预制体的图标方案,自然无法做到统一,当然既然你提出了,我会加入到清单中考虑.

如果20号的版本官方准时发布,我会研究官方新的内置图标资源,然后重新针对ids做重构,本mod将会全面重构.

届时,有可能会有新的面目.

<canvas_command>
<action>answer</action>
<parameter>
<response>This mod was desi…

4 days ago

你的意思在钢研发后才会出现制衣厂的钢配方是吗?
相关的科技研发我会在整体mod都平稳之后统一调配对应科技树
Do you mean the steel recipe for the garment factory will only become available after steel technology is researched?
I will adjust the corresponding tech tree for all relevant technological research uniformly once the entire mod runs stably.

你知道现在并不是一个稳固的版本,而mod也是不断丰富和迭代的,对于研究这方面没有必要先搞.等内容丰富了,这肯定会成为主要的方向.
You know this isn't a stabl…

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