warrenc wrote:
System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at CustomCrusher.CustomCr…
Posts by wtmxhyy
113 total postsDenis wrote:
Sure, take your time. I’m a big fan of your mods - wish you can manage it fast and make them even better!
已经按照你的要求逐步做了调整,适应了086版本,水管颜色做了重新定义,已经修复了u型传送带的bug.
当然关于传送带的颜色还没有修改过来,那需要以后解决.
I have made adjustments step by step as you requested to be compatible with version 086, redefined the pipe colors, and fixed the bug of the U-shaped conveyor belt.
However, the col…
The gfx errors have been revised in accordance with the settings of version 086, and the internationalization issues have been fixed.
I 11:24:23,639 S000002 ~Mai: Products renderer: built 175 texture slices - albedo 512x512 DXT1 (174 copied, 0 recompressed, 1 fallback), normals 512x512 DXT5 (4 copied, 0 recompressed, 171 fallback), smooth/metal 512x512 DXT5 (118 copied, 0 recompressed, 57 fallback).
I 11:24:23,639 S000002 ~Mai: Products renderer: built 47 unique meshes (47 combined).
I 11:24:23,641 S000002 ~Mai: [70.9 ms…
v4.0 已经兼容086,但是他将会被淘汰.这个4.0版本可以支撑你的游戏,新的游戏我建议你使用v5,当然v5.0版本还在研发中.
v4.0 is compatible with 086, yet it will be phased out. This 4.0 version can run your games, and I recommend using v5 for new games. Of course, the v5.0 version is still under development.
086版本修改了gfx,会造成极大的不兼容性.我已经做了修改.
现在正在做全版本重构.
我建议你用085版本完成游戏存档.用新版本开启新游戏.同样我正在制作针对086的全面重构版本,底层重构,这是巨大的工程,你知道这个mod涉及的产品巨大
我需要时间
Version 086 modified the gfx, which will lead to severe incompatibility issues. I have already fixed this.
I am currently carrying out a full-version reconstruction.
I recommend you complete your game saves using Version 085 and start new games with the ne…
你说的非常对,但是这些都是细节的调整,现在时间非常紧张,20号官方要发布新版本,我太多需要适配的地方,要修改好多mod,甚至压缩和解压缩mod因为大量使用gfx,而官方086版本实际上调整了gfx的参数和构建器的构造,这使得整个mod相当于重新制作.
巨大工作量使得,我只能暂缓细节调整,因此你的建议,我列入更新清单,但是不会再近期进行类似的细节更新.
我需要更多时间解决升级带来的大面积报错的问题,等待版本平稳后,我将会逐步进行更新.😆
You're absolutely right, but these are all minor tweaks. Time is extremely tight right now—the official new version is set to release on the 20th. I have countless compat…
Denis wrote:
Hi! I see you adjust fuel consumption for airship. The idea was the opposite - it should be more expensive than trains. 7-8 of fuled per min would be fair price for such convinience
我加入了配置,你可以自定义油料的消耗,根据你喜好来决定,我只是设定了一个初始化默认而已,你认为不合理就自定义好了.
你试试自定义
I've added a configuration option that lets you customize fuel consumption to your preference. I only set an initial defa…
yazora wrote:
如题,5级跟6级的科技叠一起了,都点不到只能搜索搜出来,能调一下么?
发布新的版本,已经修复科技问题.感谢你的反馈
!😀
感谢反馈,我将会做出调整
warrenc wrote:
Make the pipes and belts upgradable from the original game versions. I have no idea how difficult this would be but it would help if all I had to do was to upgrade from highest level of pipe/belt offered by the original game to your higher level pipes/belts.
Thanks you for all your hard work.
 — 5 parameters
New signature: Gfx(string prefabPath, Option<string> customIconPath, CountableProductStackingMode packingMode, bool allowPackingNoise, [ProductMeshFamilyProto.ID](http://ProductMeshFamilyPr…
NightFury wrote:
Thank you for your hard work and quick reaction!
v6.0已经更新.
1,更加客观的计算后的模拟油耗状态.
2,加入自定义配置,现在用户可以决定使用多大容量,和油耗,甚至污染.
3,已经去掉了氢气污染.
4,已经调整了可以后置为大型车辆研发时才会有,进入游戏中期.
🙏感谢诸位的宝贵意见,我将会尽力改进.
v6.0 has been updated.
More objectively calculated simulated fuel consumption status.
Custom configurations have been added; users can now set capacity, fuel consumpt…
这个mod的制作设计在于UP3时代,现在是up4时代,而且他经过太多次的迭代.
总体上,我在等待新的20号版本发布,官方将会出一个新版本,将会全面修改所有的图标模型和外观类.甚至我期待有一个完整统一的构造器能够让我更加方便实现功能.
至于你说的压缩产品图标风格不同,就是迭代次数太多,已经无法追溯具体多少次添补,而使用的是预制体的图标方案,自然无法做到统一,当然既然你提出了,我会加入到清单中考虑.
如果20号的版本官方准时发布,我会研究官方新的内置图标资源,然后重新针对ids做重构,本mod将会全面重构.
届时,有可能会有新的面目.
<canvas_command>
<action>answer</action>
<parameter>
<response>This mod was desi…
你的意思在钢研发后才会出现制衣厂的钢配方是吗?
相关的科技研发我会在整体mod都平稳之后统一调配对应科技树
Do you mean the steel recipe for the garment factory will only become available after steel technology is researched?
I will adjust the corresponding tech tree for all relevant technological research uniformly once the entire mod runs stably.
你知道现在并不是一个稳固的版本,而mod也是不断丰富和迭代的,对于研究这方面没有必要先搞.等内容丰富了,这肯定会成为主要的方向.
You know this isn't a stabl…