Posts by wtmxhyy

43 total posts
7 hours ago

本设计初衷就是扼制机器升级提升产能,必须使用低级或者更高级而不能简单升级就试图增加产能.
你不要试图用2级来生产,因为那时候还是铁时代.
只有你用3级时期,才会认为你进入钢铁时代,
能够使用五级机器,则你配套的铝工业已经完成,这是一整套完善逻辑

The original intention of this design is to curb capacity growth through straightforward machine upgrades. Instead of merely upgrading machines to boost output, you have to deploy either lower-tier or higher-tier equipment.
Do not attempt production with Tier 2 mach…

8 hours ago

warrenc wrote:

When I upgraded assembly I to assembly II it lost the ability to make empty cans.

正确,设定空罐子,是一,三,五级使用的.
你应该F1看一下配方库
That's correct. Empty cans are set to be used for Tier 1, Tier 3 and Tier 5.
You should press F1 to check the recipe library.image.png

20 hours ago

SlyPulsar wrote:

Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.

明确已知,本人设计的mod会和gameplay++产生冲突,这是很正常的.因为我们同时对游戏做了相同位置的修改.

我认为是那个一键填满的功能引起的,那个按钮没有添加之前不会引起问题,但是加入这个按钮功能后就会冲突.

已知,gameplay++带有这个按钮功能,而我的mod也带有这个按钮功能,可能因此会产生冲突.

It is confirmed that the mod …

22 hours ago

SlyPulsar wrote:

On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.

image.png

1,你新建游戏.
2,不用研究,不用生产,不用建造.只需要在食物生产菜单找到牧场,肉牛或者奶牛场都行,直接建设.
3,即使没有红色cp,也能够点击建筑,可以看到ui界面存在…

23 hours ago

SlyPulsar wrote:

No, this button is not exist:

image.png

I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?

你是不是应该新建?你是在旧存档里面使用?尝试新建一个牧场看看是否被应用?
Should you create a new save file? Are you using an old save? Try building a new ranch to see if it works.

1 day ago

SlyPulsar wrote:

I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

image.png

image.png

你仔细看看你的牧…

1 day ago

常识性问题,不要同时使用同样功能的mod!
我们都对同一个建筑使用了相同代码,很简单的问题,就是ui是独占的,他写了ui,我写了ui.

都有一个通用规则,就是删除原版游戏ui,加载原版ui+个人mod自定义ui

既然都是这种写法,必然会出现先加载的被后加载的卸载掉.

而G开头要比F开头mod首先加载.所以很有可能被我设计的mod替换掉.

如果我想要曝光率,我可以把mod名字写A开头,可以保证你一开始就看到我,但是这么做将会很可能被别人的mod卸载掉,因此我依然使用F开头的名字.

这样我不会太靠后也不会太靠前,而很遗憾这样的结果就是Gameplay++ 模组被卸载了
这是这个游戏编写的规则造成的,官方没有提供添加ui的合理api手段,我们要实现自定义ui.要么就是完全自定义.要么就是卸载官方ui然后加载官方和自定义同时显示.

这种冲突是必然的.同样…

1 day ago

🎉V2.0 has been updated🐟️
You can give it a try now!

1 day ago

warrenc wrote:

Thanks for your hard work. Excellent mods. 😀

🎉V2.0更新了🐟️
你可以试试了!

🎉V2.0 has been updated🐟️
You can give it a try now!

1 day ago

General Zod wrote:

Hey I appreciate the mod, would be nice to have 12 but if your gonna make a mod make it right please.

首先感谢你能够喜欢这个mod,我已经测试过了,本mod支持10和12个槽.

First of all, thank you for liking this mod. I have tested it, and this mod supports 10 and 12 slots.

2 days ago

General Zod wrote:

Was trying your mod and here is how it worked: The 1st pic is with 10 and the next is with 12. Look at the fuel tank in both.

J}%V32$S24)~BBTDJUZ06Q9.png
经过确认可以加油!Confirmed, refueling is available!

2 days ago

gritten60 wrote:

Thanks i have added the mod you recommended, but where would the fill button be? I tried loading only these two mods to sandbox as well but do not see any bottom on the farm UI to fill it

我测试了一下,很抱歉,未能有有效解决方案.
你可以尝试加载能够在码头添加产品的mod,也许能够加入新的产品,但是我不确定.
你说的这个问题,我没有考虑过,我现在考虑对他加入一个能够添加牛的方案.
当然,这个工程将会在下一个更新处理.
1,添加渔场,和罐头厂相关产线.

2,添加国际化处理方案.

3,添加牛而解决没有牛产生问题.

天啊,这是…

2 days ago

Luminiel wrote:

wtmxhyy wrote:

fanqie1203 wrote:

可否告知此mod名稱,這類平衡器我只在Keranik的COI-extended里使用過,似乎作者放棄更新停留在v118現新遊戲版本已無法使用。感謝您的回答!!

image.png

FGWY.Logistics
测试支持084-085.
有少量碰撞错误提示,不影响功能.已经免费发布,国内用户是普遍装配的一个mod,并非国际发布版本.你可以找个q群找必然有,如果那个群没有我,就可能没有…

2 days ago

warrenc wrote:

wtmxhyy wrote:

warrenc wrote:

In my game, it does not show English....yet. Great idea for other sources of meat.

Idea:

Any chance you might be able to add Fisheries? Cod, Markel, Sardines, Anchovies, And maybe others? And a cannery. And making cans from iron, steel and eventually aluminum.


关于你说的渔业的问题,我将…

4 days ago

gritten60 wrote:

When I load to existing save, where i have explored the map, the quick trade for either cow does not come up. Could you add instant fill to the UI form both farms to fill with cows for existing saves?

我的另外一个mod,叫做FGWY 存储大师mod,具备你说的这种功能,可以让你的旧档案填充牛

Another mod of mine, named FGWY Storage Master Mod, has the feature you mentioned, which allows you to fill cows in your ol…

4 days ago

warrenc wrote:

In my game, it does not show English....yet. Great idea for other sources of meat.

Idea:

Any chance you might be able to add Fisheries? Cod, Markel, Sardines, Anchovies, And maybe others? And a cannery. And making cans from iron, steel and eventually aluminum.


关于你说的渔业的问题,我将会研究一下,

关于国际化问题,我将会一起解决.这需要一些时间

I will look into the fisheries issue you mentioned.

I will a…

4 days ago

{
"id": "ExtendedCargoShips",
"version": "1.0.1",
"authors": ["蜂功伟业"],
"display_name": "Extended Cargo Ships",
"description_short": "Adds T5 and T6 cargo ships and depot modules with configurable capacities.新增 T5、T6 货运船(分别拥有 10 个、12 个模块槽位)以及 T4,T5,T6 仓库模块",
"description_long": "新增 T5、T6 货运船(分别拥有 10 个、12 个模块槽位)以及 T4,T5,T6 仓库模块.",
"min_game_version": "0.8.5",
"primary_dlls": ["ExtendedCar…

9 days ago

warrenc wrote:

Appreciate any effort to make an English version. Thank you.

v2.0 版本修复bug,加入英文.

之所以,以前禁止翻译其他语言,因为存在bug未能修复,而且因为存在医疗名词,会被误解误读,现在已经支持英文.

Version 2.0 fixes bugs and adds English language support.

Previously, translation of other languages was disabled due to unresolved bugs. Additionally, medical terms were prone to misinterpretation and misreading. Now English trans…

10 days ago

warrenc wrote:

Appreciate any effort to make an English version. Thank you.

Version 5.0.1 supports internationalization

10 days ago

yazora wrote:

如标题所说,3.0.0仿佛没有中文版本似的所有的单位都是英文的,translate的里面的文本在游戏里面都没有找到(可能是我还没发现,因为我用沙盒测试的)。不知因为什么造成的

补充:2.0.0的版本我试了,中文正常使用,但是3.0.0就不行

类似的问题还有海水发电厂,具体在那边我也有发贴

表示感谢!海水发电和本mod都已经修复国际化,中文的支持已经修复.

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