Posts by wtmxhyy

113 total posts
23 days ago

warrenc wrote:

Fishing docks, all versions, will not place on my current map. Ground level is 2. Ground level 1 works just fine

Correction. I had a little bit of dirt collapse and left a high spot that limited my ability to place the fishing dock. I am placing docks at the very edge of the map.

Also, noticed there are two outlines.

Also, can you add ports to the fishing d…

23 days ago

warrenc wrote:

Fishing dock after loading a saved game shows no fish graphics nor quantity but trucks still appear to pick up fish and deliver to storage.

image.png

关于你的反馈,我未能检测到本mod存在这个问题,也许因为加载过多其他mod的缘故,我将会继续检查我的代码,你可以在只加载本mod情况下重现这个故障吗?我将会总结所有人意见在下一个版本来综合汇总消灭这些bug.

Regarding your …

23 days ago

Denis wrote:

I use latest version 2.0. Apparrel goods are not consumed (right column) - even when produced and stored. Similar bug was with mod of Moriarty when he added Maple Syrop, but he corrected it somehow in his mods. Could you please contact him to check hot to fix it?

![.png](/content-images/5897b6e7016b55fa245d8e5d978093507486a86a6fa9f…

23 days ago

warrenc wrote:

Right now it only is used for antibiotics. Eventually will end up with to much fish oil and no way to use/dispose of it.

Flare it?

or

Possible other uses. For Animal Feed. Maybe mix with existing animal feed to get more animal feed. Like add 10% to 25% quantity of animal feed when mixed with it? Just make sure you can't mix repeatedly forever.

Or

28 days ago

Vladovlak wrote:

It doesn't look very appealing. It would be good to fix it. If I remember correctly, Keranik had it nicely done in COI Extendet mode.

现在试试 Try now

最新的版本,已经修正问题. The latest version has fixed the issue.

😞,给你截图,我发现又一个bug,我需要重新修复.

I'll send you a screenshot. I've found another bug and need to fix it again.
![image.png](/content-images/9e7217090783ec95560206c…

1 month ago

PiggyWhiskey wrote:

Please add English text to GUI, or Localised strings

V2.0已经实现国际化 V2.0 has supported internationalization

现在支持中文和英文,已经测试过了.

Chinese and English are now supported and have been tested.

1 month ago

MangoCzeeee wrote:

Hello, can you add more storage in ship? Thank you very much.

后续我将会跟进,加入更新进度中,但是我同时维护十多个mod,需要一一排序.后续更新将会有可能解决这个问题.

I will follow up on this and add it to the update roadmap. However, I maintain more than a dozen mods simultaneously and need to prioritize them one by one. This issue may be fixed in a future update.

1 month ago

Kinglethal wrote:

Please fix the visuals

你的要求无法实现,因为视觉效果是模型的问题,需要更大模型来支持显示.我只能用代码解决问题,原版的码头已经是极限扩展,更大的添加造成了错误和不匹配现状,这无能为力.

Your request cannot be fulfilled, as the visual effects stem from model limitations and require a larger model to render properly. I can only resolve issues via code. The original dock has already been expanded to its maximum capacity; any further additions will tri…

1 month ago

我正在借鉴Gameplay++ mod,他的仓库设计非常新颖,自带分拣和分别存储功能.我正在借鉴和研究这一部分,这是一个极其复杂的课题,而可以看出该作者具有极其深厚的功底,他已经完全掌握了分拣和独立存储的全部技术,而我一直徘徊未能突破.

我用了两天来逐字逐句看他的代码,试图理解他的逻辑和工作方式,但是技术水平有限,未能充分的还原出这个功能,我试图让原版的仓库实现这个功能,而他是用注册一个新建筑实现.这是差一点,新的建筑当然更加自由可以自定义,但是如何突破原版桎梏是一个课题.我需要仔细研究,这很有趣.

I am drawing inspiration from the Gameplay++ mod. Its warehouse design is highly innovative, featuring built-in sorting and separate …

1 month ago

bigbang2003 wrote:

QQ20260617-094422.png

如题,请教作者大佬,渔场没有传送带连接口,是专门设计成这样的,还是BUG啊?很喜欢渔场拓展,期待答疑。

那是设计成卡车运输的.本身代码中是有传送带接口代码的,但是在讨论研究后,不用传送,改用卡车,用以体现物流区的作用.避免有人在海边建设专门渔业生产线直接怼在鱼码头上.

1 month ago

本设计初衷就是扼制机器升级提升产能,必须使用低级或者更高级而不能简单升级就试图增加产能.
你不要试图用2级来生产,因为那时候还是铁时代.
只有你用3级时期,才会认为你进入钢铁时代,
能够使用五级机器,则你配套的铝工业已经完成,这是一整套完善逻辑

The original intention of this design is to curb capacity growth through straightforward machine upgrades. Instead of merely upgrading machines to boost output, you have to deploy either lower-tier or higher-tier equipment.
Do not attempt production with Tier 2 mach…

1 month ago

warrenc wrote:

When I upgraded assembly I to assembly II it lost the ability to make empty cans.

正确,设定空罐子,是一,三,五级使用的.
你应该F1看一下配方库
That's correct. Empty cans are set to be used for Tier 1, Tier 3 and Tier 5.
You should press F1 to check the recipe library.image.png

1 month ago

SlyPulsar wrote:

Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.

明确已知,本人设计的mod会和gameplay++产生冲突,这是很正常的.因为我们同时对游戏做了相同位置的修改.

我认为是那个一键填满的功能引起的,那个按钮没有添加之前不会引起问题,但是加入这个按钮功能后就会冲突.

已知,gameplay++带有这个按钮功能,而我的mod也带有这个按钮功能,可能因此会产生冲突.

It is confirmed that the mod …

1 month ago

SlyPulsar wrote:

On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.

image.png

1,你新建游戏.
2,不用研究,不用生产,不用建造.只需要在食物生产菜单找到牧场,肉牛或者奶牛场都行,直接建设.
3,即使没有红色cp,也能够点击建筑,可以看到ui界面存在…

1 month ago

SlyPulsar wrote:

No, this button is not exist:

image.png

I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?

你是不是应该新建?你是在旧存档里面使用?尝试新建一个牧场看看是否被应用?
Should you create a new save file? Are you using an old save? Try building a new ranch to see if it works.

1 month ago

SlyPulsar wrote:

I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

image.png

image.png

你仔细看看你的牧…

1 month ago

常识性问题,不要同时使用同样功能的mod!
我们都对同一个建筑使用了相同代码,很简单的问题,就是ui是独占的,他写了ui,我写了ui.

都有一个通用规则,就是删除原版游戏ui,加载原版ui+个人mod自定义ui

既然都是这种写法,必然会出现先加载的被后加载的卸载掉.

而G开头要比F开头mod首先加载.所以很有可能被我设计的mod替换掉.

如果我想要曝光率,我可以把mod名字写A开头,可以保证你一开始就看到我,但是这么做将会很可能被别人的mod卸载掉,因此我依然使用F开头的名字.

这样我不会太靠后也不会太靠前,而很遗憾这样的结果就是Gameplay++ 模组被卸载了
这是这个游戏编写的规则造成的,官方没有提供添加ui的合理api手段,我们要实现自定义ui.要么就是完全自定义.要么就是卸载官方ui然后加载官方和自定义同时显示.

这种冲突是必然的.同样…

1 month ago

🎉V2.0 has been updated🐟️
You can give it a try now!

1 month ago

warrenc wrote:

Thanks for your hard work. Excellent mods. 😀

🎉V2.0更新了🐟️
你可以试试了!

🎉V2.0 has been updated🐟️
You can give it a try now!

1 month ago

General Zod wrote:

Hey I appreciate the mod, would be nice to have 12 but if your gonna make a mod make it right please.

首先感谢你能够喜欢这个mod,我已经测试过了,本mod支持10和12个槽.

First of all, thank you for liking this mod. I have tested it, and this mod supports 10 and 12 slots.

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