warrenc wrote:
Fishing docks, all versions, will not place on my current map. Ground level is 2. Ground level 1 works just fine
Correction. I had a little bit of dirt collapse and left a high spot that limited my ability to place the fishing dock. I am placing docks at the very edge of the map.
Also, noticed there are two outlines.
Also, can you add ports to the fishing d…
Posts by wtmxhyy
113 total postswarrenc wrote:
Fishing dock after loading a saved game shows no fish graphics nor quantity but trucks still appear to pick up fish and deliver to storage.
关于你的反馈,我未能检测到本mod存在这个问题,也许因为加载过多其他mod的缘故,我将会继续检查我的代码,你可以在只加载本mod情况下重现这个故障吗?我将会总结所有人意见在下一个版本来综合汇总消灭这些bug.
Regarding your …
Denis wrote:
I use latest version 2.0. Apparrel goods are not consumed (right column) - even when produced and stored. Similar bug was with mod of Moriarty when he added Maple Syrop, but he corrected it somehow in his mods. Could you please contact him to check hot to fix it?

SlyPulsar wrote:
Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.
明确已知,本人设计的mod会和gameplay++产生冲突,这是很正常的.因为我们同时对游戏做了相同位置的修改.
我认为是那个一键填满的功能引起的,那个按钮没有添加之前不会引起问题,但是加入这个按钮功能后就会冲突.
已知,gameplay++带有这个按钮功能,而我的mod也带有这个按钮功能,可能因此会产生冲突.
It is confirmed that the mod …
SlyPulsar wrote:
On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.

1,你新建游戏.
2,不用研究,不用生产,不用建造.只需要在食物生产菜单找到牧场,肉牛或者奶牛场都行,直接建设.
3,即使没有红色cp,也能够点击建筑,可以看到ui界面存在…
SlyPulsar wrote:
No, this button is not exist:
I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?
你是不是应该新建?你是在旧存档里面使用?尝试新建一个牧场看看是否被应用?
Should you create a new save file? Are you using an old save? Try building a new ranch to see if it works.
SlyPulsar wrote:
I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

你仔细看看你的牧…
常识性问题,不要同时使用同样功能的mod!
我们都对同一个建筑使用了相同代码,很简单的问题,就是ui是独占的,他写了ui,我写了ui.
都有一个通用规则,就是删除原版游戏ui,加载原版ui+个人mod自定义ui
既然都是这种写法,必然会出现先加载的被后加载的卸载掉.
而G开头要比F开头mod首先加载.所以很有可能被我设计的mod替换掉.
如果我想要曝光率,我可以把mod名字写A开头,可以保证你一开始就看到我,但是这么做将会很可能被别人的mod卸载掉,因此我依然使用F开头的名字.
这样我不会太靠后也不会太靠前,而很遗憾这样的结果就是Gameplay++ 模组被卸载了
这是这个游戏编写的规则造成的,官方没有提供添加ui的合理api手段,我们要实现自定义ui.要么就是完全自定义.要么就是卸载官方ui然后加载官方和自定义同时显示.
这种冲突是必然的.同样…
🎉V2.0 has been updated🐟️
You can give it a try now!
warrenc wrote:
Thanks for your hard work. Excellent mods. 😀
🎉V2.0更新了🐟️
你可以试试了!
🎉V2.0 has been updated🐟️
You can give it a try now!
General Zod wrote:
Hey I appreciate the mod, would be nice to have 12 but if your gonna make a mod make it right please.
首先感谢你能够喜欢这个mod,我已经测试过了,本mod支持10和12个槽.
First of all, thank you for liking this mod. I have tested it, and this mod supports 10 and 12 slots.



