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Where to get cows for farms?

Denis · 20 days ago

hot to get / buy them?

wtmxhyy
wtmxhyy · 20 days ago

Denis wrote:

hot to get / buy them?

你能买到鸡就能看到牛
If you can buy chickens, you will be able to see cattle.

Denis · 18 days ago

I have full map uncovered, but there is no trade deals for cows{2932D25D-0F8C-4A54-A5DC-A47CD09CF1C5}.png

Vladovlak · 18 days ago

If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.

wtmxhyy
wtmxhyy · 18 days ago

Vladovlak wrote:

If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.

你点击牛牧场,是否有一个填满的图标?When you click on the cattle ranch, is there a filled icon?

Vladovlak · 17 days ago

wtmxhyy wrote:

Vladovlak wrote:

If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.

你点击牛牧场,是否有一个填满的图标?When you click on the cattle ranch, is there a filled icon?

yes

Vladovlak · 17 days ago

Vladovlak wrote:

wtmxhyy wrote:

Vladovlak wrote:

If you add this mod during the game, you won't get to the cattle. You have to start a new game. Or someone will figure out how to refresh the world map so that the things offered by different mods are added. If possible.

你点击牛牧场,是否有一个填满的图标?When you click on the cattle ranch, is there a filled icon?

yes

I bought chickens, but no livestock appeared in the settlement where I bought the chickens.

Planb4u · 17 days ago

afbeelding.png

Use icon in the red square to get cows if ther are none on the world trade towns

wtmxhyy
wtmxhyy · 17 days ago

为了防止用户使用旧存档,而旧存档已经开辟了地图,无法触发第一次获取鸡的过程,所以在建筑中有获取牛的图标.
那是补救措施.这个问题,我在更新中曾经表述过.

To prevent players from using old save files in which the map has already been unlocked, making it impossible to trigger the process of obtaining chickens for the first time, an icon for acquiring cattle has been placed in the buildings.
This serves as a workaround. I have addressed this issue in the update notes.

Planb4u 的回答是正确的

Planb4u's answer is correct

v2.0.0 | 2026-06-15

根据社区网友warrenc 提出的建议.
添加了渔场,罐头厂,添加鱼类和鱼类产品生产线.并且供应各种罐头供应居民.
添加英文,实现国际化.
根据社区网友 gritten60 提出的bug
添加了牛的填充功能,可以解决旧存档中因为作弊器打开地图后无法通过贸易来获取牛和奶牛的问题.
Based on suggestions put forward by community user warrenc,
fisheries and canneries have been added, along with production lines for fish and fish products that supply residents with various canned goods.
English language support has been integrated to enable internationalization.

In response to a bug reported by community user gritten60,
a cattle replenishment feature has been added to resolve the issue where players could not obtain cows and dairy cows via trade in old save files after opening the map with cheats enabled.
👍 1
Vladovlak · 17 days ago

I was wondering what that icon meant too. It's a good solution. A person learns all their life. 😇

Denis · 16 days ago

Planb4u wrote:

afbeelding.png

Use icon in the red square to get cows if ther are none on the world trade towns

Is it available in 7.0.1? I do not have this button

wtmxhyy
wtmxhyy · 16 days ago

Denis wrote:

Planb4u wrote:

afbeelding.png

Use icon in the red square to get cows if ther are none on the world trade towns

Is it available in 7.0.1? I do not have this button

image.png

After verification, this button does exist in version 7.0.1 and functions properly.

Denis · 15 days ago

Here is my screen of 4 farms - no button. I use version 7.0.2 in existing save. I even made save recovery and loaded mod again - it did not help. May be fasrms should re-initialized when loaded? (similar to the case of food store)....

.png

wtmxhyy
wtmxhyy · 15 days ago

Denis wrote:

Here is my screen of 4 farms - no button. I use version 7.0.2 in existing save. I even made save recovery and loaded mod again - it did not help. May be fasrms should re-initialized when loaded? (similar to the case of food store)....

.png

有没有一种可能!我说的是可能,你使用了其他mod!
要不然你尝试新开局,只加载本mod,如果这个建筑能够显示按钮,就是本mod没问题.
你可以沙盘独立测试,也可以加载一个作弊mod来测试他.总之,出现这个问题,必然是用了其他++类mod

Is there a possibility, just a possibility, that you have other mods enabled!
Otherwise, start a brand-new game run with only this mod loaded. If the button for this building appears, then this mod is working fine.
You can test it separately in sandbox mode, or load a cheat mod for testing. In short, this issue is definitely caused by other ++ type mods.

Vladovlak · 15 days ago

Unfortunately, your hunch was correct. Moriarty's Gameplay++ mod doesn't like your mod.

Without obrázok.png

With obrázok.png

I'm sending it to Moriarty too.

wtmxhyy
wtmxhyy · 15 days ago

这个问题,我早就获知.但是很遗憾.我不知他的代码,他不知我的代码.哈哈很难解决.

我有个方案设想,就是加一句判断,如果用户加挂了莫里亚蒂的 Gameplay++ 模组,则重新注册一遍!

但是,我怕因此会引起更多的冲突,因此一直没有解决这个问题.

这不是一个致命的冲突,也不是一个必须解决的问题.因此没有必要为了他引发更多冲突.

毕竟我们都是用了类似代码,都调用了同一个区块的功能代码,难免会冲突.

因为游戏框架固定了,要实现某个功能,必然会使用相同代码调用,这就会出现冲突.

而比较起来这种冲突是最低限度的冲突,因为他是功能失效而不是报错或者使得游戏无法加载运行,因此在设计者眼中,让他如此反而对大家都好.否则贸然更改,反而引发更多大面积的问题.希望你理解这是设计者在求索过程中不得已取舍.

I've known about this issue for a long time. Unfortunately, neither of us has access to each other's code, so it's really tricky to fix, haha.

I came up with a potential solution: add a conditional check that triggers a re-registration if the user has Moriarty's Gameplay++ mod installed.

However, I've held off on implementing this out of concern that it might trigger even more compatibility conflicts.

This is not a critical conflict nor an issue that urgently requires a fix, so there’s no point in creating new bugs just to resolve it.

Conflicts are almost inevitable since both mods utilize similar code and call the same block of functional scripts.

The game framework is rigid by design; identical code calls are required to achieve certain features, which inherently leads to mod clashes.

This specific conflict is comparatively mild—it only disables certain features instead of throwing errors or preventing the game from launching entirely. From the developer’s perspective, leaving it as-is is the better compromise for all users. Hasty modifications would likely spark widespread, far more severe problems. I hope you understand this tough trade-off made during the development troubleshooting process.

Vladovlak · 15 days ago

Okay, I understand. With a new game, this issue is irrelevant.

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