In recent update belts speed increased up to 10 times (600-1200-1800-3600-7200), while pipes have standard speeds. It's great to add Tier VI, but can you leave other tiers on the previous speeds for belts?

In recent update belts speed increased up to 10 times (600-1200-1800-3600-7200), while pipes have standard speeds. It's great to add Tier VI, but can you leave other tiers on the previous speeds for belts?

Denis wrote:
In recent update belts speed increased up to 10 times (600-1200-1800-3600-7200), while pipes have standard speeds. It's great to add Tier VI, but can you leave other tiers on the previous speeds for belts?
尝试新版本.Try the new version.
In version 2.1.0 now belts have speed 60-200-450 for vanila tiers and 2400-3600-7600 for new tiers
Why don't leave as it was before 60-200-450-900-1800-3600?
If I test real throughput (via Blueprint mod) - numbers are much higher than belts capacity (7200 vs 3600 for example).
If I rollback to version 2.0.5 - belts work normal

Denis wrote:
In version 2.1.0 now belts have speed 60-200-450 for vanila tiers and 2400-3600-7600 for new tiers
Why don't leave as it was before 60-200-450-900-1800-3600?
If I test real throughput (via Blueprint mod) - numbers are much higher than belts capacity (7200 vs 3600 for example).
If I rollback to version 2.0.5 - belts work normal
你应该知道本mod可以自定义,我已经按照你的提议,设定恢复为原始默认.然而从底层原理上,本mod没有使用原版的数值计算.而是通过技术手段绕过了.
同样为了满足你们的需求,保留了原版参数,用配置方案把参数外置,让用户可以根据自己喜好来确定.
我没法设定一个数字满足每一个用户的需求,只能用自定义手段,用户有需要就自己设定.而大多数用户你做什么他用什么.
保留高速,是为了测试!参数已经是可调整了,你可以自己调整.
You should know that this mod supports customization. I have reverted the settings to the original defaults as you suggested. However, at the fundamental level, this mod does not use the vanilla game's numerical calculations; instead, it bypasses them through technical means.
Likewise, to meet your requirements, the vanilla‑game parameters have been preserved and exposed via configuration options, allowing users to set them according to their own preferences.
I cannot set a single number to satisfy every user, so customization is the only approach. Users may adjust the values themselves if needed, while most users simply use whatever settings are provided.
The high‑speed option is kept for testing purposes! The parameters are already adjustable, and you can tweak them on your own.
Ok, thanks!
But where can I configure belts’ speed?
If it on mod load - then it works only first time. I use your mods for long period - these settings are not available on next saves
Denis wrote:
Ok, thanks!
But where can I configure belts’ speed?
If it on mod load - then it works only first time. I use your mods for long period - these settings are not available on next saves
C:\Users\Administrator\AppData\Roaming\Captain of Industry\Mods\CustomPipes\config.json
Denis wrote:
Ok, thanks!
But where can I configure belts’ speed?
If it on mod load - then it works only first time. I use your mods for long period - these settings are not available on next saves
任何一个mod右上角有个扳手标志,都是表示他支持用户自定义.
游戏提供了mod自定义的专用ui界面.
你可以使用这个功能在游戏初期修改配置从而设定一个初始化值.
当然,假设你已经开始游戏,此时不能通过这个按钮来修改配置.
但是,你可以在mod目录中,config.json文件.
你可以打开他,里面有中文和英文,你只要看英文介绍就知道他是什么,里面内容就是扳手标志读取的配置.
你可以手工修改他,只要修改默认值这个部分.
然后重新打开游戏,重新加载存档,就可以使用内置的默认方案.这是经过测试有效的方案.
这个文件可以用TXT打开非常容易.
如果你改错了或者忘记了修改什么地方了,你可以卸载mod然后直接重装mod,就可以还原到官方mod的正确设置.
作为作者,我不能保证每个设定都是符合用户需求的,所以开放修改权限给用户自定义,你可以任意的设定你个人喜好.
也可以根据不断调试参数来确定哪一个适合你当下存档的进度匹配.
不建议改的过度夸张,应该适度即可.
祝愿你游戏愉快.
本mod经过众多中国玩家的数日测试,已经初步认同解决了现有情况下的传送带吞吐等诸多问题.
If a wrench icon appears in the upper‑right corner of any mod, it means the mod supports user customization.
The game provides a dedicated UI for mod customization.
You can use this feature to modify settings at the very start of a game to set initial values.
However, once you have started your game, you cannot adjust settings via this button.
Instead, locate the config.json file inside the mod folder.
Open it; it contains both Chinese and English descriptions. Refer to the English descriptions to understand each option. These are the exact configurations read by the wrench icon.
You may edit this file manually by modifying only the default‑value sections.
Afterwards, restart the game and reload your save file to apply the built‑in default profile. This is a tested and working solution.
This file can be easily opened with a text editor.
If you make incorrect edits or forget what you changed, uninstall and reinstall the mod to restore its official default settings.
As the author, I cannot guarantee every preset will fit every user’s needs, so customization access is provided. You may adjust settings freely according to your personal preferences.
You can tweak parameters repeatedly to find values that suit your current save‑file progress.
Avoid overly extreme modifications; keep changes reasonable.
Wish you a pleasant gaming experience.
This mod has undergone days‑long testing by numerous Chinese players and is generally acknowledged to resolve multiple existing issues such as belt throughput.
Great! It helped. Thanks!
Is there a chance to develop a mod that change config.json after initial setup for all your configurable mods?
Sorry for being annoying, but still i do not get an advantage to move to new algorithm for the belts, when it worked properly on version 2.0.5
Here are 2 belts level 5 at speed 1800 each. Nothing limits them, but my crop does not fill the belt 100% as it should. It looks weired

Denis wrote:
Sorry for being annoying, but still i do not get an advantage to move to new algorithm for the belts, when it worked properly on version 2.0.5
Here are 2 belts level 5 at speed 1800 each. Nothing limits them, but my crop does not fill the belt 100% as it should. It looks weired
This is just a visual display error; the actual measured throughput is as expected.
2.05符合于预期,但是问题在于六级传送带不符合预期,他实际吞吐和五级一致.造成五级和六级没有区别.
为了解决这个问题,我们进行了好几天的连续更新,就是为了重新换一种算法来处理传送带.
根本原因就是底层写了每秒就发送3个堆叠!
而他是只读的,你可以看配置文件的参数,重大技术突破就是我们通过新的方法实现了自定义堆叠数.
这样,剩下只是显示效果的视觉问题,实际已经完成了技术突破.
本次算法换代,代表着,我们找到了一条正确的道路,一条可以突破底层限制和底层算法逻辑,而完全自由可控的方式.
2.05 met expectations, but the issue is that Tier‑6 conveyor belts failed to meet expectations. Their actual throughput is identical to that of Tier‑5, resulting in no difference between Tier‑5 and Tier‑6.
To resolve this problem, we rolled out consecutive updates over several days specifically to adopt a new algorithm for handling conveyor belts.
The root cause lies in the underlying hard‑coded setting that sends out 3 stacks per second!
This value is read‑only, as you can see from the parameters in the configuration file. The major technical breakthrough is that we have achieved customizable stack counts via a new approach.
As such, only visual display issues remain; the technical breakthrough has actually been accomplished.
This algorithm iteration means we have found a viable path — a fully free and controllable method that can break through underlying restrictions and base‑level algorithm logic.
Denis wrote:
Great! It helped. Thanks!
Is there a chance to develop a mod that change config.json after initial setup for all your configurable mods?
抱歉,用了六个小时,才写出来.虽然不是太理想.但是基本上功能实现了你的设想.
ModConfigEditor MOD 实现了在游戏中修改配置,不能修改配置文件,因为那太复杂,他修改了内存,只要再次加载就能引用,然后你保存一下即可.
你可以试试.
Sorry, it took me six hours to finish writing this. Although it is not perfect, it basically fulfills what you envisioned.
The ModConfigEditor MOD enables modifying configurations in‑game. It cannot edit configuration files, as that would be far too complex. Instead, it modifies memory values. Simply reload to apply the changes, then save them.
You can give it a try.