Strange behavior in the calculation of acceleration and buffer capacity.
Here's a comparison screenshot of this behavior — at 180% acceleration, it seems like nothing changes, and the buffer capacity remains at the same level.

At 181%, it already shows +11% to buffer capacity, but even a first-grader can see that adding 11% to one (the buffer) doesn't equal two. Yet the indicator still shows that we've added 11%.

At the same time, if I set the acceleration to 195%, the effect is the same as at 181%. But if you cross that threshold — at 196% — the buffer is already considered doubled (instead of a total capacity of 2 units, it becomes 3 units).


Although in reality, the buffer increase should kick in at a minimum of 200%. And the message shown below the set percentage should display not 25% but 50%.
So it's most likely either a general calculation formula that isn't designed for "small values," or a general formula for all buildings, or some bug has crept in and is messing everything up :)

