[BUGS]

This topic is closed (tagged ).
2 months ago

Please use this channel as bug reports only

2 months ago

In the manifest.json file:

This line causes an error when enabling the mod in the game. "max_verified_game_version": "0.8.3",

Removing it removes the error. Also, it is standard procedure to only place mods for versions of the game that exist.

By default your mod for version 8.4 downloads which means one cannot use your mod. Please remove the mod for the version of the game that does not exist. Only add a new version of the mod, if one can show that the mod no longer works with newer versions of the game.

2 months ago

JamieChi57 wrote:

In the manifest.json file:

This line causes an error when enabling the mod in the game. "max_verified_game_version": "0.8.3",

Removing it removes the error. Also, it is standard procedure to only place mods for versions of the game that exist.

By default your mod for version 8.4 downloads which means one cannot use your mod. Please remove the mod for the version of the game that does not exist. Only add a new version of the mod, if one can show that the mod no longer works with newer versions of the game.

Thank you, I'll fix it asap, but question is, do you have experimental or stable version of the game.
There can be a difference in loading.

There are two versions of the mod.

Edited 2 months ago
2 months ago

Version 1.0.10a is for game 0.8.3 and above

Version 1.0.10b is for game 0.8.4 and above

2 months ago

still got the same bug as jamiechi57

2 months ago

There is now no control which version will be downloaded.
So, for getting older version of this mod is needed to go to tab version and select the version that fits your build.

The latest one is running on experimental 0.8.4

1 month ago

It probably doesn't affect many people but I am playing on CachyOS Linux, it seems when the files were extracted the folder path for Asset Bundles has a space which at least on linux (I haven't tested on windows) it breaks the assets and the game files do not load correctly so it uses placeholder images for the turbines. Simply changing the folder name from "Asset Bundles" to "AssetBundles" does ther trick and the mod loads perfectly fine on Linux.

Just a heads up, probably not a ton of linux players (maybe one day lol)

4 days ago

failed to load after 0.8.6 update.

Mafi.Core.Mods.DataRegistrationException: MissingFieldException thrown on registration of data 'Research'. ---> System.MissingFieldException: Field not found: Mafi.Core.Factory.Recipes.RecipeProto/ID .Recipes.CompositePanelAssemblyT1 Due to: Could not find field in class
at WindPower.AValidatedData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00017] in C:\git\COIM_WindPower\src\WindPower\Data\AValidatedData.cs:18
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00046] in <d3d1130bbdd841a8824adc4442a66a18>:0
--- End of inner exception stack trace ---
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00079] in <d3d1130bbdd841a8824adc4442a66a18>:0
at Mafi.Core.Mods.ProtoRegistrator.RegisterDataWithInterface[TData] () [0x0006c] in <d3d1130bbdd841a8824adc4442a66a18>:0
at WindPower.ModDefinition.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0001c] in C:\git\COIM_WindPower\src\WindPower\ModDefinition.cs:40
at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00037] in <d3d1130bbdd841a8824adc4442a66a18>:0

2 days ago

Same error here: Not compatible with experimental 0.8.6

Mafi.Core.Mods.DataRegistrationException: MissingFieldException thrown on registration of data 'Research'. ---> System.MissingFieldException: Field not found: Mafi.Core.Factory.Recipes.RecipeProto/ID .Recipes.CompositePanelAssemblyT1 Due to: Could not find field in class
at WindPower.AValidatedData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00017] in c:\git\COIM_WindPower\src\WindPower\Data\AValidatedData.cs:18
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00046] in <3175f7cf119c4337a9b2c5789afd1225>:0
--- End of inner exception stack trace ---
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00079] in <3175f7cf119c4337a9b2c5789afd1225>:0
at Mafi.Core.Mods.ProtoRegistrator.RegisterDataWithInterface[TData] () [0x0006c] in <3175f7cf119c4337a9b2c5789afd1225>:0
at WindPower.ModDefinition.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0001c] in c:\git\COIM_WindPower\src\WindPower\ModDefinition.cs:40
at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00037] in <3175f7cf119c4337a9b2c5789afd1225>:0

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