This is only a very minor graphics bug. To put on the list to be eventually fixed. Not critical at all.

This is only a very minor graphics bug. To put on the list to be eventually fixed. Not critical at all.

wtmxhyy wrote:
warrenc wrote:
Being airships can not land except at the Heliport for Airships, maybe add the ability to load/unload while in the air? Note: I also have the helicopter mod loaded.
我没理解你说的这个功能是什么?你描述一下?
现在不是能够空中卸货吗?他可以给建筑矿山等运送货物啊,
I don't understand what feature you're talking about. Could you describe it?
Isn't aerial unloading available now? It…
Being airships can not land except at the Heliport for Airships, maybe add the ability to load/unload while in the air? Note: I also have the helicopter mod loaded.
Any way to speed up how fast cargo loads and unloads from the Airships? I understand that 2000 units is a lot of cargo but it just seams even when loading/unloading a small amount takes quite a while. It unloads About 1 per 2 seconds real time. That would take about an hour to unload a full 2000 unit load. That makes using an airship a bit, obsolete.
Thanks for all your time and effort. I reall…
Another modder ( wtmxhyy ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀
I noticed in the game, By game design not mod, Player can set a slider to fill if under a specific amount OR (not and) remove if over a certain amount. Any chance you can make that slider AND not OR? So it will fill if under and certain amount AND remove if over a certain amount.
This is what My landing pad looks like. I have not checked to see which mod may be conflicting or even if there is one that conflicts. I have a lot of mods loaded.
My list of mods:
AllIndustryBoosts
AutoForestryDesignations
AutoTerrainDesignations
BatteryStorageMod
BattleShipFuelMod
BetterLife_Assemblies
BetterLife_Walls
BigBoyMod
BlueprintProductsInfo
boost-plus-plus…
Is there a plan to offer helicopters that use other fuels (Hydrogen etc...)
Idea #35969403. 🤣
Love the graphics. This is by far my fav mod.
I don't know how difficult this will be. Don't worry about it if it is to difficult. I will love the mod even if you don't implement my ideas.
*****************************
1: Landing and take off. It looks like landing and take off takes quite a while. Way to slow. Game time is moving …
Yah, Really needed. I had 20 Helicopters land in as a group into several buildings. All were listed as No Job. Looking forward to the Heliport HQ. 😀👍
BUG: Fly/NoFLy still has some issues though, easily ignored.
I bet you already know about this but.....
Note: No longer an all or nothing issue. some have landed. some are hovering low and SLOWLY descending and some are landed and start to climb SLOWELY. and some have landed into the structures. Landing when they have No Job status is a good thing. I hope the addition of a Heliport (HQ) will fix…
Love the new 3d model of the Sky Crain. PERFECT! Also love the way it lowers the container for loading and unloading.
😍
THANKS FOR ALL YOU HARD WORK!
wtmxhyy wrote:
warrenc wrote:
wtmxhyy wrote:
你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!
这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?
当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes的mod,然后再加载一个备…
Just a slight incompatibility with 畜牧农业扩展Animal husbandry and agricultural expansion
by wtmxhyy (蜂功伟业)
I have asked if he could swap the ports on his mod to match yours for Pesticide. His recipe uses fish oil (produce by his fishing docks) but I am getting a bit of resistance. I may have upset him, not sure, language & cultural barriers. He c…
Thanks, Really appreciate your hard work and dedication.
wtmxhyy wrote:
你的问题和我无关,应该这是用户自己决定把两个相同功能的mod同时加载!
这不是乐高游戏,并不是随意可以在其他mod上随意叠加,叠加mod的最基本底线就是他们没有对同一个功能进行修改和调用这样可以避免最基本的冲突.
很显然,你违反了基本准则,本mod不是在Recipes基础上做的二次开发,而是独立的mod,他们没有关联性和继承性,也不存在集成性.
我很好奇,你为什么需要把两个相同功能的mod同时加载?
当然,你提出的问题也非常有趣,我可以考虑做一下兼容处理,尝试一下做一下匹配,思路是首先检测你是否加载Recipes的mod,然后再加载一个备用方案代码,而如果没有Recipes加载,则使用我的默认方案,也许是可行的.当然这是逻辑推理,我需要更多时间测试.
另外,我不得不提醒一句,L和R在英文顺序中L在前.所以我的…
rgreat wrote:
Gumides wrote:
i really love the idea of a dedicated logging helicopter being assigned to a Tree cutter/planter incresing their productivity by lowering downtime.
logging helicopter - that's rich!
I would imagine the price of these logs being sky high! 😆
There are indeed helicopters being used to lift logs out of a forest where trucks can't access…
I forgot to mention.
1: I have no idea how to do 3d modeling. Wish I did.
2: I have no 3d models, wish I did.
3: I was talking about offering a heavier lift with each garage level.
Your current helicopter as it is. Level 1 garage.
Offer the first heavy lift at level 2 garage
And offer the heaviest lift at level 3 garage.
Until a better 3d model is available, just use th…
This got a good laugh out of me. I already reported what causes this but this is funny. Just had to share. 🤣
Note: this is a view underwater. See the two helicopters? They are traveling on the ground as submarines. 🤣

OOh, just spotted the cargo rack below a helicopter. Must be when hauling flat products not loose.
