Posts by warrenc

195 total posts
13 days ago

I just noticed the cargo space that hangs below the helicopter is missing. Was that intended? If so, maybe set it to show only when actually holding cargo and not there when empty. Or just bring it back and leave it hanging all the time.

Another idea. Just an idea which may not consider how much effort it will be to create. Good or bad idea, here it is: Change the cargo rack that hangs be…

13 days ago

pique wrote:

warrenc wrote:

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. πŸ˜₯

Exit COI.

Start COI, Load same save and FLYING again. πŸ˜€πŸ‘ Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cr…

14 days ago

BUG: No Fly.....

Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. πŸ˜₯

Exit COI.

Start COI, Load same save and FLYING again. πŸ˜€πŸ‘ Minor bug and easy to work around.

Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed that. I have only just st…

14 days ago

rgreat wrote:

  1. Excellent work. 😍
  2. Need Helipad. Like Train Station, but it must be the only cargo point accessible by Helicopter. 🧐
  3. Make 3D model look like transport helicopter, not like attack one. πŸ˜…
  4. Less agility, acceleration and cargo capacity. Much more fuel consumption and maintenance. Up/Down animation for load/unload. But you already know it. πŸ‘Œ

A helipad as they …

14 days ago

Any chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with pique

to have them create a landing HQ for aircraft.

Also, maybe add other mod vehicles to your HQs. There are now Heavy Trucks (not as big as the huge haulers) as well as some heavier exc…

15 days ago

Recipes++ uses the same spot for GMO seeds as you use for your pesticide. So the Greenhouse ends up with two ports on the same spot, one uses U Shaped belt and yours uses a pipe. If you can switch to the 4th port that Recipes++ uses for Pesticides that would help. And use the same amount setting.

![image.png](/content-images/dc00262a55d2561b5946d62ac8eeaf0a4187a4e162f59917002dcfdf8d3b5b…

15 days ago

Probably not accurate at all

But possible use is to make Fertilizer 1 from Organic Fertilizer or Advanced Organic Fertilizer. Maybe omit the need for Ammonia in the mix if Advanced Organic Fertilizer is used? Would omit the need for Ammonia production which takes a while to get.

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16 days ago

Thanks, Will give that a try. πŸ˜€

18 days ago

I have noticed at times, I step the game speed up and the number increases but the game does not actually speed up. Is this a game limitation (memory or something limiting max speed)? I have graphics set to max performance. Map is 8.5 x 8.5 so, not a huge map. I have also noticed the speed will eventually step up to my selected setting but will sometimes step back down without the speed indicatin…

18 days ago

Thanks for your hard work. This looks really good.

19 days ago

Thoughts and ideas, just the mulling's of a player that has not researched the bigboy on my tech tree yet (or actually found it yet, not looked closely yet) Ahh, found it. Trains.

I usually end up with diesels well before I see the option to research or build the big boy loco. Maybe it should come right after steel? I see the tech tree does not separate diesel locos from steam on the …

19 days ago

Bug. When starting the game and then loading a saved game with underground pipes (only time it happens), underground pipes are invisible.

Work around Click on any bottom menu icon and pipes show up.

This is a minor bug and easily ignored.

This bug only showed up in the latest update. Did not happen yesterday.

![image.png](/content-images/051f00b9d3403b5bd673c350fc0d65d1e3514da105e7688361132…

19 days ago

Still could not find the wrench. Was missing from my screen. Discovered you had updated the mod this morning. I downloaded it and it works now. THANK YOU!

19 days ago

Thank you for all your work. Will check it out. πŸ˜€

20 days ago

Where would I find this menu? I must be blind but I can't find it anywhere. Thanks for any help.

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20 days ago

I like that your underground pipes are easier to see but in some cases, they are just a tad to bright. Can you add the ability for the user to adjust how bright they are? Not each individual pipe but all of them as a whole.

Thanks. πŸ˜€

20 days ago

πŸ˜€πŸ‘

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