Posts by Mavitto

42 total posts
7 hours ago

Y will see, what y can do, finishing today the Roads & Signs update.

8 hours ago

No the vehicles has a good range to access them, no problems

2 days ago

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no bleeding lines anymore.

will adding lods to limit rendering at greater distances

2 days ago

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Tell me what do you think about the road texture, i've managed to make them modular, can be replaced on the fly, before updating the mod.

3 days ago

lol, y have the main road, just not loaded there, no problem

4 days ago

Can you please translate , y don't get any right translation of Hlavná cesta and Daj prevod. thanks.

4 days ago

Replace the roads or 2nd SET? If they will replaced there will be only visual changes, you have nothing else to do.

4 days ago

Sign Toolbar overhaul:

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![image.png](/content-images/9f4ac3b05e9333f119829…

4 days ago

New versión incoming!!!

As of a suggestion, and ofc y wanted to add more signsl, there you go!!!

35 signs in total.

New mechanics!!! Once a sign is placed down, you can set rotation and location for each sign, they will be saved each one with the new settings.

New road design! Need feedback!!!

![image.png](/content-images/ade9ec936590d937cbe60bb3949f77ccf0e14cb1e40332426e30a0c0d3624…

6 days ago

Be prepared for mod separation into Techincal and Design parts, mod is getting allready too big for the hub.

6 days ago

Also separated the toolbar as you can see ,for better location of signs

6 days ago

Y was thinking about to introduce a new feature, working on it allready, finished the design and implementation of a lot of new signs. Maybe some of them you know allready!!

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7 days ago

The only way to put for example a sign on the road, is via displacement.Let me investigate if y can introduce kinda placement control.

New signs are allready on the way, all those suggested ones.

Will add new toolbars to have better control (37 signs in total).

7 days ago

Thanks you very much, will work on more ofc.

8 days ago

Post your suggestions/ideas to add more buildings.

8 days ago

Yes, i know that issue, will fix it as soon as possible. Thanks for the advice.

8 days ago

Im currently working on an other project, but will add them as soon as possible, nice suggestion! Maybe split the toolbar a bit
to not overload them too much.

One sided signs is possible, a lot of work but can be done.

If you mean, one field, one tile? This is not possible, the game doesn't allow to "overlap" tiles.

11 days ago

Im also "never" played the game to the end. Im doing it right now.
So im adding more recipes over time. Like the scrap to copper.

Anyways any feedack is welcome to add more recipes you think they can fit the propose of those machines.

11 days ago

Well the initial idea of the mod was making players a BetterLife, this mod is responsible for that name.
But then y thought, yea, introduce some cheaty recipes. But now y thing, there where too cheaty, and trying
at least to requiere more input to make those machines a bit harder and force more product movement.

11 days ago

Very easy, there seems to be a bandwidth limit on COI-Hub, larger files tends to fail to download or take much more time.

Other players has reported, that they can't download the mod.

Mafi suggested to split the mod into smaller pieces, sincerly y won't split a mod into 10 parts.

2 years of modding in COI, you are safe!

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