Ok, will work on that. Thanks.
Posts by Mavitto
75 total postsWas thinking about to "include" the lines into the overall road geometry, not as texture, more like an indepent object, to control its colors.
If y see that it doesn't make much trouble, y may do it.
It will increase overall geometry, since the lines will be a geometry apart of the main road.
This is alot of work, and will take some time.
Must investigate it, thanks for the advice.
Ohh yeah, was thinking about to add a piece without columns to just fill those gaps, or let the players make the walls wider without the colums.
jajaja lol, y check that
thanks for remembering it to me, y observed the same but totally forgot to fix it.
Sorry, since the game limitation, y can't make them smaller right now.
Its added again, a few days ago, sorry for not responding the day y released it, so much work latetly. XDDD
Thank you very much, i'll appreciate any positive comment!!! xD
Instead of pictograms, how to show on the left and right a icon instead or some kind of layout, y didn't have the skill in programming for such thinky, but can try to figure out something.
First of all there is no need to have a space between those two pieces, you can adjust the width of the gate with ctrl+mouse.
Pictograms? Let me look into that.
Y want to work on more road sets, US-Roads and Urban Roads.
Those will fit with the rest of the game assets + more goodies incoming.
Y can, the problem, that other people will get into a lot of trouble if they allready placed alot of those pieces, since Mafi hasen't also fixed a bug, that once placed a entity, if you change that layout, it will preserve both, and not replace the occupied tiles, overall a mess.
Y was suspecting, maybe it has something with the rotation of the object itself, since im rotating the model, not the object.
But y always get the same result, the rotation shows correctly.
No, no other mod can influence in this case, those models are custom assets, not generic.
ok, y will check it. this is strange because in my safe they are correctly rotated.
Thanks for your replies and support.
Ill take a look, before adding a new wall.
oops
opps ill update
yellow should face always to the end of the road
The right one.
It is possible, since i've made some changes, that of allready placed roads, are rotated...