Posts by Mavitto

75 total posts
1 month ago

Sign Toolbar overhaul:

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![image.png](/content-images/9f4ac3b05e9333f119829…

1 month ago

New versión incoming!!!

As of a suggestion, and ofc y wanted to add more signsl, there you go!!!

35 signs in total.

New mechanics!!! Once a sign is placed down, you can set rotation and location for each sign, they will be saved each one with the new settings.

New road design! Need feedback!!!

![image.png](/content-images/ade9ec936590d937cbe60bb3949f77ccf0e14cb1e40332426e30a0c0d3624…

1 month ago

Be prepared for mod separation into Techincal and Design parts, mod is getting allready too big for the hub.

1 month ago

Also separated the toolbar as you can see ,for better location of signs

1 month ago

Y was thinking about to introduce a new feature, working on it allready, finished the design and implementation of a lot of new signs. Maybe some of them you know allready!!

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1 month ago

The only way to put for example a sign on the road, is via displacement.Let me investigate if y can introduce kinda placement control.

New signs are allready on the way, all those suggested ones.

Will add new toolbars to have better control (37 signs in total).

1 month ago

Thanks you very much, will work on more ofc.

1 month ago

Post your suggestions/ideas to add more buildings.

1 month ago

Yes, i know that issue, will fix it as soon as possible. Thanks for the advice.

1 month ago

Im currently working on an other project, but will add them as soon as possible, nice suggestion! Maybe split the toolbar a bit
to not overload them too much.

One sided signs is possible, a lot of work but can be done.

If you mean, one field, one tile? This is not possible, the game doesn't allow to "overlap" tiles.

2 months ago

Im also "never" played the game to the end. Im doing it right now.
So im adding more recipes over time. Like the scrap to copper.

Anyways any feedack is welcome to add more recipes you think they can fit the propose of those machines.

2 months ago

Well the initial idea of the mod was making players a BetterLife, this mod is responsible for that name.
But then y thought, yea, introduce some cheaty recipes. But now y thing, there where too cheaty, and trying
at least to requiere more input to make those machines a bit harder and force more product movement.

2 months ago

Very easy, there seems to be a bandwidth limit on COI-Hub, larger files tends to fail to download or take much more time.

Other players has reported, that they can't download the mod.

Mafi suggested to split the mod into smaller pieces, sincerly y won't split a mod into 10 parts.

2 years of modding in COI, you are safe!

2 months ago

Ok this is the working version of the mod for game version 0.4

2 months ago

Gimme 5 mins, reuploading for current version

2 months ago

Y added allready that copper recipe also, as im playing and advancing in my safe, im adding more recipes.

2 months ago

ok, y see it's impossible, limit by the game, to make a real 1 tile wall.

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it forces me to use 2 tiles for the vertex layout.

The only solution i've found is just to rotate the pice, to make it fit in that gap.

![image.png](/content-images/7d6a57ab7c3ef56e9e5b13700d5a6b764338e9981dd67dd95b9d…

2 months ago

Update life, added 1 block variant for both sets.

2 months ago

New update, everything fixed, new models, hopefully working better now.

2 months ago

Im working on it , changed textures and models they where causing problems with shadows, y also discovered allready the issue

with the leaks, it seams that, the straight parts doesn't finish correctly connection with corners and other pieces.

Investigation before releasing new walls. They will be now able to be build inside ocean, too.

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