Y still don't get it, hmmmm, you can "flip" the signs, but ensure the sign if facing into the correct directión, cuz the game
"saves" your last flip, when you put a new sign, it will re-apply the flip again. "F" Key!
Posts by Mavitto
75 total postsWhat's wrong with the rotation of the signs? Their rotation is working as supposed, and their direction is saved correctly.
Will add it, y had one before, don't ask me why y removed it, xDDD.
This is why i've made the posibility to move them once placed. The sign can't occupy a allready occupied tile by something else.
They spin arround? Its a game issue, but maybe y can solve that by my own.
HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!
Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.
Y will check that rotation issue.
Whats about those red and white lines border? Im think about to make them white too.
I've read something about they tent to have no space, or too much space, or somethink like this on the lane.
Before 1.0.0.7 y will try to find a better solution.
Thank you, im working hard on fixing alot of stuff currently, mostly design, y had to fully remodel some designs, etc. still working on
a good looking and working version.
Many thanks!

Y have allready changed a bit the entrance technical layout cuz y got problems with bigger vehicles, this solves the problem, but anyways
will make more tests.
Y also changed the naming of the road pieces, to not confuse players too much.
No, but still working how to make it redraw, and not draw over!! This is an old bug, anyways, what's the reason to hit that button 10 times?
xDDDDD
Thank you anyways for feedback.
Y see implementation of roads still lacks alot. Will se if y can make a workarround.
Thanks for feedback was about to launch a new version, it has something to do with the pathfinder, it seems they didn't fixed it,
but y maybe can fix it myself.
Y will see, what y can do, finishing today the Roads & Signs update.
No the vehicles has a good range to access them, no problems

no bleeding lines anymore.
will adding lods to limit rendering at greater distances

Tell me what do you think about the road texture, i've managed to make them modular, can be replaced on the fly, before updating the mod.
lol, y have the main road, just not loaded there, no problem
Can you please translate , y don't get any right translation of Hlavná cesta and Daj prevod. thanks.
Replace the roads or 2nd SET? If they will replaced there will be only visual changes, you have nothing else to do.