Posts by Mavitto

46 total posts
8 days ago

Im currently working on an other project, but will add them as soon as possible, nice suggestion! Maybe split the toolbar a bit
to not overload them too much.

One sided signs is possible, a lot of work but can be done.

If you mean, one field, one tile? This is not possible, the game doesn't allow to "overlap" tiles.

11 days ago

Im also "never" played the game to the end. Im doing it right now.
So im adding more recipes over time. Like the scrap to copper.

Anyways any feedack is welcome to add more recipes you think they can fit the propose of those machines.

11 days ago

Well the initial idea of the mod was making players a BetterLife, this mod is responsible for that name.
But then y thought, yea, introduce some cheaty recipes. But now y thing, there where too cheaty, and trying
at least to requiere more input to make those machines a bit harder and force more product movement.

11 days ago

Very easy, there seems to be a bandwidth limit on COI-Hub, larger files tends to fail to download or take much more time.

Other players has reported, that they can't download the mod.

Mafi suggested to split the mod into smaller pieces, sincerly y won't split a mod into 10 parts.

2 years of modding in COI, you are safe!

12 days ago

Ok this is the working version of the mod for game version 0.4

12 days ago

Gimme 5 mins, reuploading for current version

15 days ago

Y added allready that copper recipe also, as im playing and advancing in my safe, im adding more recipes.

18 days ago

ok, y see it's impossible, limit by the game, to make a real 1 tile wall.

image.png

it forces me to use 2 tiles for the vertex layout.

The only solution i've found is just to rotate the pice, to make it fit in that gap.

![image.png](/content-images/7d6a57ab7c3ef56e9e5b13700d5a6b764338e9981dd67dd95b9d…

19 days ago

Update life, added 1 block variant for both sets.

20 days ago

New update, everything fixed, new models, hopefully working better now.

21 days ago

Im working on it , changed textures and models they where causing problems with shadows, y also discovered allready the issue

with the leaks, it seams that, the straight parts doesn't finish correctly connection with corners and other pieces.

Investigation before releasing new walls. They will be now able to be build inside ocean, too.

22 days ago

This may be caused by the renderer, it detects maybe the upper part, but renders it from bottom to top.

22 days ago

The legacy ones, does it too, but less.

image.png

22 days ago

And no, y allready observed it too, the walls are "solid" from start to end, the model also. Dunno why the game renders it, that way.

image.png

I've made blender to merge any vertex, etc. No results, one single piece.

22 days ago

Oh y understand you now, well you have to take as reference and squares that are drawn by the game.

The reason for 1x2 tiles is to make the corner and cross models look different to the vanila ones.

Ill have to build on a 2x2 space all possibilities straight, corner, cross and tee models.

The vanilla models (sorry Mafi) look ugly (corners, etc.) xDDD

22 days ago

Yes im aware of it, but y think this is internal bug of the game itself, since im not using any custom code

for creating the retaining walls. Must be something related to the terrain management.

23 days ago

What you need then is 1 tile piece, right?

23 days ago

They are all based on ingame ports/zippers.

If you use only the transport bars and connect them to the balancers, all directly the speed is near instant.

Cuz there is no "way" from input to output, they are connected directly, a bit cheaty.

23 days ago

Will investigate it, visualy it is possible, just adding few new models, but technically y don't know.

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