Posts by computerneek

77 total posts
6 days ago

According to the error code from the message (Win32 IO code 112, not enough free space on the drive to complete write operation), your C drive is full. Which could very easily be a very bad thing, since that's usually the system drive...

Try emptying the recycle bin.

6 days ago

I've had something similar happen mid-game, where sometimes an entity- usually a train- will forget to make certain sounds- usually the choo choo. It usually happens when I'm close to a very large mass of production facilities, or shortly afterwards, and strikes me as a "too many audio streams" engine limitation issue. Haven't had music-only, but it might be related.

13 days ago

The way COI recently implemented to do that? Recovery saves. If you didn't make one before a game update rendered a mod unloadable, you're out of luck until the mod is updated- and if it isn't updated, quite possibly forever.

Yes, it feels like a brute-force method, rather than building missing-content capability into the base save format/loader. That's what every other mod-supporting game I've…

15 days ago

When trucks run low on fuel mid-job, they... just keep going, even once fuel hits zero, even with "truck without fuel stops working" set, perform their delivery, then keep driving on no fuel in order to reach the fuel station (though with the "truck without fuel stops working" setting, that's the only destination they can then drive to sans fuel).

On the other hand, when trains run out of …

16 days ago

You want to be careful with ChatGPT (or other generative AI) analysis. It can be right... but it can also be confidently dead wrong. The save contains a full listing of all installed mods, right? Just in case it's a mod conflict? I've had an apparent conflict between two mods, or crash of a specific mod, be caused by a third which didn't show up in the error reports, despite creating the cras…

16 days ago

They also reset anytime you activate & deactivate photo mode.

20 days ago

Hashishish wrote:

I already saw a post on this topic somewhere on the forum, I absolutely agree. For game balance, it would be cool to have retaining walls made of steel for a height difference of 10 units of height difference and titanium for 15 units of height difference (although titanium is characterized in alloys as an alloying component that increases strength, it is good precisely in the…

20 days ago

Newbster2012 wrote:

hey bud you can go in to your build menu and then select stations and you can build a refuiling station as long as its up it will fill your trains

It'll fill the trains that can reach it, yes. In this case, he needs to Unity-fuel because the train doesn't have the fuel to reach the fuel station. Yes, it's kinda annoying that trucks will drive on 0 fuel to finish their cu…

20 days ago

I've had that kind of thing happen, specifically when the entrance to my waiting bays was under construction... I'm guessing there's like 50 different routes it could take to reach its intended pickup location, and that pickup station isn't actually reachable from any of them- perhaps it's not electrified, or there's a non-electric track in its way? Try verifying that it can reach every station it…

21 days ago

Specifically, edge-drag disregards all the limits placed on corner-drag, allowing you to create arbitrarily large mining tower areas- like, for example, this one:

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... Yes, that's the entire map. Shattered Isles.

This strikes me as unintended since it's impossible to get anywhere near this …

21 days ago

I've slightly exaggerated the build to demonstrate (those are train tracks), but this is a rather peculiar quality of these solar panels.

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Version 4.1 | v0.8.4b (b593)

21 days ago

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That fork is right on the station exit. That's apparently close enough to cause this train to fail out of a fuel stop for a fork in the track- then instantly route back to the same station, so the "fork in the track" message is flickering. Makes it somewhat difficult to click on if I don't p…

21 days ago

Encountered this myself. It's got some pretty clear steps.

  1. Have a railroad crossing.
  2. Have truck traffic on that crossing. It's easier with heavy traffic.
  3. While the trucks are approaching the crossing and close enough they won't refresh their path before they get there, deconstruct the far side of the crossing, but leave the near side valid- so they can still enter the crossing, but c…
21 days ago

I've noticed that trucks can make construction deliveries & demolition pickups from sometimes very far away, though they'll always get as close as they can.

Can we get a gamerule- difficulty setting- that changes that, allowing it to be clamped all the way down to logistics range if we wish?

21 days ago

Because this is ugly, and it'd look better if those short retaining walls were replaced by a medium that looked like one of the two segments of each long retaining wall:

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... They're doubled right now because I'm remodeling. I wouldn't need to double them if we had precision terrain designa…

22 days ago

Not sure that hydrogen or other fuels would really fit... We don't use hydrogen stoves IRL because:

  1. Hydrogen is so light it tends to destroy its containment bottle,
  2. Hydrogen will burn a lot closer to solid surfaces than methane. You see those little holes on the burner of your gas range? A methane fire won't travel through them, a hydrogen fire will- and if the fire travels through …
22 days ago

... and I made a box of sand.

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... Once it finished collapsing, it looked more like a hill.

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22 days ago

Can we get precision terrain designations- ideally in addition to the current one, I think- so we can make neater retaining constructs than this?

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These precision designations would essentially be "dig (or fill) in this standard designation, BUT only on this side of the retaining wall". T…

23 days ago

Simply put, which station?

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(And "skipped due to fork in the track", etc.)

On Network trains, if I don't catch the issue within seconds of it happening, there's often no clear indicator of exactly what station it had a problem with. In this case, the diesel train probably skipped t…

23 days ago

You're welcome.

I imagine the latest save's lag can probably be perpetuated by pausing the dirt train before it finishes unloading, or one of the station modules (network trains don't seem to notice when those are paused). I did notice that, if there is a moving train on any of the intervening tracks, it doesn't lag at all- it only lags when the train is at the crossing, waiting for a *stationa…

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