Posts by computerneek

104 total posts
1 month ago

That reminds me of this station, back in the infancy of my current world... the station was built on Update 4, before 4.1 added the Networks, but you can see that the trains were forced to back onto this peninsula in order to deliver to the stacker towers. You can also see the three separate waypoint stations used in determining exactly how far the train had to proceed before it could reverse di…

1 month ago

image.png

There's quite a few pickups there that decided they should get hit by the train. I'm not putting this in the bugs section because there's really no "bug" to swat here. So what happened?

  1. On the upper track, a slow rock train cleared a busy grade crossing at speed, coming from that track tha…
1 month ago

... demolition.

That's what it is. I've got 10 trucks assigned to a certain storage with active dumping routes; it is their job to dump dirt to create a flat platform for me to build on, so as to avoid tying up fifty of my unassigned trucks with "no place to dump dirt" when the task is complete- and to keep such tasks from interrupting truck logistics or construction/demolition. That storage is…

1 month ago

... It might be because that turn up and back down between the two no-stop zones is a mainline entrance and return, through which the entire network is accessible- though if it did turn up, the fastest way back to the destination station would actually be to loop right back through the station it's exiting, and the next-fastest would be to travel to the far end of the network. It would get clos…

1 month ago

Ahh! I've seen this. The problem is that the conveyors are "unsupported" and there's no valid place to put the supports, since support doesn't travel through connectors. It's quite infuriating for compact desalinator builds like this, since I have to rebuild that pipe reaching over the seawater pumps every time I want to build another one:

![image.png](/content-images/d621c636b6628889ba517…

1 month ago

Lag seems to be strongest when there's a train waiting at this particular crossing, without regard for where there might be a backup. It also seems to let up the moment that train gets clearance to cross the two no-stopping grade crossings.

image.png

All trains are the same length. Here's a shot …

1 month ago

Issue persists in v0.8.4a (b588). It also doesn't appear on the changelog, so that's expected.

1 month ago

Should probably have mentioned in the original post:

Update 4.1 | v0.8.4 (b587)

1 month ago

Thank you! I suppose that means that in those cases where only one train was affected, there was another affected train in the station that I just hadn't noticed yet, and which was "auto-released" by the release of the first. Which makes sense, given the details I've observed lately.

1 month ago

... Interesting. If multiple trains are stuck at once, unity-refueling will only progress it to the next position, where it'll promptly re-stuck itself. If it's the only/last one, though, it'll finish the pickup/dropoff properly.

And freeing the frontmost train seems to free the rest automatically... had that one stick in its final alignment position rather than its first...

1 month ago

If my guess is right about it being related to the trains... a significant backup and sudden release is easily reproduceable, just pause a train in the dockyard station, the one that does 4 cars at a time (and has diesel). It's an extremely busy station, and will back up very fast, clear up to the shed at the far end of the network, in sometimes just minutes. Wait until it's backed up at leas…

1 month ago

... Just resolved one of those train bottlenecks that had backed up across the whole factory. Lotsa stutter as the trains started moving again, it's pretty obvious on the GPU graph. Will note the CPU graphs usually look like this in normal play.

image.png

1 month ago

Confirmed fueling theory, Unity-refueling also gets stuck trains to move on. That means the bug wasn't what I initially thought it was, and I ought to change the topic name...

1 month ago

Hmm... Reviewing resource usage, I suppose it's at least remotely possible it's overhead from texture streaming to GPU memory from my NVME C: drive... would that show up on the disk usage graph? Or in the game's log files?

1 month ago

Hi! I've got a strange lag spike for you. Oddly enough, the game stuttering corresponds with the dips in both CPU and GPU load, and I checked, not one of the 12 logical cores of my 6-core Ryzen 5 3600 was showing peaks- they all matched the dip of the general graph. Maybe it's a stress test situation for something or another...? The stuttering is intermittent, but also irregular. Pretty sure it'…

1 month ago

Okay... just had it happen to 5 trains at once, again at that one station. It looks like they're getting stuck waiting for fuel, but failing to draw fuel from the plentiful supply in the station. Don't know why, are the 8 fuel modules getting distracted by another train and never returning?

Also, can we have a toggle for whether trains are allowed to wait for fueling at a station (current behavio…

1 month ago

Specifically, the "General" line items, which appear to be the same as "Total" in all the other statistics categories... are only reporting monthly values on the annual and "max" graphs, rather than the actual cumulative values that they ought to be showing. All the itemized costs/productions appear to be properly showing cumulative values for the time steps selected.

![image.png](/content-im…

1 month ago

Interesting. It seems to be happening precisely once per play session on that save, within half an hour or so of launching the game... but never involving trains that were already at the station when the world was loaded. And always on that one station, never any of the others.

1 month ago

That looks like a very long stacker tower that's about to discover it still has room to dump before commanding the next extension, but isn't bothering to wait until it's verified that there isn't any before it starts displaying erroneous errors... I believe this issue on GitHub is referring to the same behavior: https://github.com/MaFi-Games/Captain-of-Industry-issues/issues/2590

Generally spea…

1 month ago

I happened to notice today, there's a little bit of inconsistency in the "found on map" feature of the Search system:

image.png

Specifically, when searching for products on the map, it's finding storages, machines, belts, and trucks- the currently-selected one is visible coming up the ramp- but com…

Showing 81100 of 104