Posts by computerneek

111 total posts
1 month ago

... You need my save? It's a simple graphical glitch, which will happen on any trackage that looks even remotely like this, and where the trains have to decelerate for the corner:

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It's most pronounced when the straight is a steep upgrade and the train is fully-loaded (such that it requi…

1 month ago

My thought for an "ideal" fix would be to enable connectors to have supports (as I suggested up by the antigravity-belt-over-train-tracks above), which would tend to remove the ability to remove supports, then leave the current antigravity belt glitch as-is to avoid destroying existing builds, or causing any annoying glitch-collapses during previously-valid construction caused by the sometimes w…

1 month ago

To make terrain "ribbing" like this easier:

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I would also appreciate drag-placement when copy-pasting surfaces; it doesn't work right now, I have to actually click on every position. That can be a pain when using one surface for the flats, and another for the slopes, on this kind of ribbi…

1 month ago

... but they're not. By which I mean, this is a perfectly reasonable error:

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However, if I simply push F to flip the placement...

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I have tested, it does not become part of the…

1 month ago

I'm highly lag-tolerant, so on my current world, I've gotten a pretty consistent 10-15 FPS with frequent dips to 5 or so lately. This chart seems to explain why:

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I've read in Captain's Diaries that the pathing system lives on its own thread, and that's great- lag spikes are almost never cau…

1 month ago

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For some reason, these mega-excavators making a single-tile-deep cut on dirt that's only a single tile deep over bedrock look like they're taking handfuls out of a brownie pan.

Possibly worth note? That concrete paving is flat, and the cut is coplanar with it. The bricks are sloped up t…

1 month ago

Yup, I've got virtual memory disabled as well, 32GB is the stable minimum for disabling it. Still recommended to have it, since then the system can send "cache" data to virtual memory, but...

That said, even with my 32GB, if I load too many Chrome tabs, I can still cause CoI (or other applications) to memory-choke, so I have to be careful. Usually surfaces as "failed to save game" rather than…

1 month ago

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The sorting rules on this chart are not clear, but seem to be related to the total combined amount of the three bars. As a result, on a busy, many-product network like mine, they have a habit of moving around- which makes the chart near-impossible to use when the game isn't paused. Can we get …

1 month ago

Could not allocate memory: System out of memory!

That's pretty early in the crash log. Try closing other applications- especially Google Chrome, it's a real memory hog- while you are playing. You can also launch Task Manager (ctrl+shift+escape) and sort by memory usage to see what to consider closing, like so:

![image.png](/content-images/568d1683b38cb9b7392fbe90089b37033f68d29e160848f33…

1 month ago

15GB "free space" but write errors for lack of space? Might be reserved space for system stability. You could try defragmenting the drive, as that will tend to consolidate remaining space, but emptying the recycle bin and/or uninstalling large applications- CoI is one of those itself, but something tells me you don't want to remove that one- are your best bet.

Well, that and upgrading to a larger…

1 month ago

... Yeah, that's what I meant. It's been a few days since I last played, it's easy to forget the names. Pipe sorter doesn't exist in vanilla, balancer very much does and is what I was describing. I use it all the time to ensure that my diesel-fed petroleum refinery (via the diesel-gold-crude trade loop) prioritizes feeding itself over sending fuel to the train for the rest of the factory, …

1 month ago

If you open the game properties in the Steam client, then go under "Versions and Betas", you can play on 0.8.5 now by launching with the Experimental branch, rather than the default Stable branch. Alternately, you can wait for the next update, and receive 0.8.5 with the people like me that prefer the stability of the Stable branch.

1 month ago

If you put a pipe sorter along the input line and priority into the tank you want to fill first, it won't divert any flow- assuming input and output lines are the same size- until after the priority tank is full.

1 month ago

I like this. These ships also won't be subject to vehicle restriction violations...

1 month ago

According to the error code from the message (Win32 IO code 112, not enough free space on the drive to complete write operation), your C drive is full. Which could very easily be a very bad thing, since that's usually the system drive...

Try emptying the recycle bin.

1 month ago

I've had something similar happen mid-game, where sometimes an entity- usually a train- will forget to make certain sounds- usually the choo choo. It usually happens when I'm close to a very large mass of production facilities, or shortly afterwards, and strikes me as a "too many audio streams" engine limitation issue. Haven't had music-only, but it might be related.

2 months ago

The way COI recently implemented to do that? Recovery saves. If you didn't make one before a game update rendered a mod unloadable, you're out of luck until the mod is updated- and if it isn't updated, quite possibly forever.

Yes, it feels like a brute-force method, rather than building missing-content capability into the base save format/loader. That's what every other mod-supporting game I've…

2 months ago

When trucks run low on fuel mid-job, they... just keep going, even once fuel hits zero, even with "truck without fuel stops working" set, perform their delivery, then keep driving on no fuel in order to reach the fuel station (though with the "truck without fuel stops working" setting, that's the only destination they can then drive to sans fuel).

On the other hand, when trains run out of …

2 months ago

You want to be careful with ChatGPT (or other generative AI) analysis. It can be right... but it can also be confidently dead wrong. The save contains a full listing of all installed mods, right? Just in case it's a mod conflict? I've had an apparent conflict between two mods, or crash of a specific mod, be caused by a third which didn't show up in the error reports, despite creating the cras…

2 months ago

They also reset anytime you activate & deactivate photo mode.

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