
When updating to 1.1.8, the elements turned black. I rolled back to 1.1.6 and everything was fine.

When updating to 1.1.8, the elements turned black. I rolled back to 1.1.6 and everything was fine.
Moriarty wrote:
Lotos666 wrote:
If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.
Well your base is pushing my hardware hard too the knees also, but its holding up from 70-100 depending were i look and were on map.
So the problem is on my side, I apologize and thank you for your…
If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.
Moriarty wrote:
Lotos666 wrote:
Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.
HOLY MOTHER OF GOD ITS A BIG BOI MAP! 😂
But its running fine for me lol on max speed.

I'm not sure which card is the
All-In-One-U3_v5
or the
All-In-One-U3_v5_COIE_v1
Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.
Thanks, we'll test it.

Your recipe calls for 40 units of a certain resource, but the output only yields 25. Where do the other 15 go? If you're aiming for realism, that's not possible. You could increase the yield to 25-15 units, or re…
Consider adjusting the amount of oil needed to create pesticides. 16 oil is probably a lot.
It would be better to increase the amount of products produced, as it is not cost-effective with such a high consumption of materials and the resulting quantity.
Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.