Farms & Greenhouses Anywhere

v1.0.2

Adds any-terrain versions of Farm, Irrigated Farm, Greenhouse and Greenhouse II. +250 Dirt to build, harvest works normally.

Stable 2 days ago MIT No source
Source code
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Tags
Content Quality of Life Mod pack Production Food Research

Adds four new buildings to the Food production category: Farm, Irrigated Farm, Greenhouse and Greenhouse II - Any Terrain. Each is an exact copy of the matching vanilla building, except it can be built on any terrain (rock, gravel, sand, ...) instead of only fertile ground.

Each any-terrain variant costs 250 extra Dirt to build. That is purely a one-time construction cost - it has nothing to do with harvesting. Once built, the buildings farm and harvest exactly like their vanilla counterparts everywhere, since fertility is tracked internally by the farm itself and never rechecked against the terrain.

Each variant has its own research node with the exact same research cost as the matching vanilla node, unlocked right after it in the research tree.

Building collision is left completely untouched - you still cannot place on a tile occupied by a building, conveyor, pipe or ramp.

Technical detail: a single Harmony prefix on FarmFertileGroundValidator.CanAdd lets the four new building IDs skip the soil-fertility construction check; everything else (production, upgrades, recipes) uses the game's own FarmProto/Farm code unmodified.

Can be added to and removed from existing saves.


DE: Fügt vier neue Gebaeude im Reiter Lebensmittelherstellung hinzu: Farm, Bewässerte Farm, Gewächshaus und Gewächshaus II - Any Terrain. Jedes ist eine exakte Kopie des jeweiligen Original-Gebäudes, lässt sich aber auf jedem Untergrund bauen statt nur auf fruchtbarem Boden.

Jede Variante kostet beim Bau zusätzlich 250 Erde. Das ist ein reiner Einmal-Baupreis und hat nichts mit der Ernte zu tun - einmal gebaut, ernten die Gebäude überall ganz normal wie die Originale.

Jede Variante hat einen eigenen Forschungsknoten mit identischen Forschungskosten wie das Original, direkt dahinter im Forschungsbaum platziert.

Die Gebäudekollision bleibt vollständig unangetastet.

Kann in laufenden Spielständen aktiviert und wieder entfernt werden.

No announcements yet.

v1.0.2

Latest
Game version
0.8.6 - 0.8.6
Released
Aug 09, 2026
File size
894.2 KB
License
MIT
Save-game: Add · Remove
Changelog
* Fixed the any-terrain buildings not offering an upgrade to the next
tier: Farm -> Irrigated Farm -> Greenhouse -> Greenhouse II now works
with the upgrade tool, same as the vanilla chain.
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v1.0.2

* Fixed the any-terrain buildings not offering an upgrade to the next
tier: Farm -> Irrigated Farm -> Greenhouse -> Greenhouse II now works
with the upgrade tool, same as the vanilla chain.

v1.0.1

* The 4 new buildings and their research nodes now show the same icon
as the matching vanilla building in the build toolbar and research
tree (previously showed a placeholder icon).

v1.0.0

* Initial release.
* Adds any-terrain versions of Farm, Irrigated Farm, Greenhouse and
Greenhouse II. +250 Dirt build cost each, harvest works normally
everywhere.
* Adds a matching research node behind each original, same research
cost as the original.
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