Settlement Anarchy

v1.0.0
by Underlörd (Underlord)

Housing placement overhaul. Housing & Town Services share one economy and can be built anywheres. No cheaty number changes.

Stable 6 hours ago CoI-Keep No source
Source code
No source provided
Tags
Overhaul Balance Quality of Life Tweaks Decorations Settlement UI

Logistical freedom to break away from boring 3x3 city block meta.

Every city block on your map functions as one global economy.

Town Services no longer need to be rebuilt for every Housing block. They can service the global economy demand from any location.

Inspecting any housing shows global statistics for the entire map.

Settlement Decorations have a radius of influence of 28 cells. (The size of one Housing building)

Settlement buildings' grid snapping is optional and can toggled off.


Successor to linked cities and can replace that mod safely, if applicable.

Safe to add and remove from existing worlds. Global economy starts after in game month rollover.

No announcements yet.

v1.0.0

Latest
Game version
0.8.6 - 0.8.7a
Released
Aug 22, 2026
File size
3 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
=========================
GLOBAL SETTLEMENT ECONOMY
=========================
- All player Housing shares one global Settlement economy, allowing separate towns to function together anywhere on the island.
- Population stats show the shared totals for population, housing capacity, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity.

====================
TOWN SERVICE ANARCHY
====================
- Town Services can be placed anywhere without connecting them directly to Housing, while still serving the global Settlement economy.
- Town Services retain their normal inputs, outputs, storage, needs, workers, power, maintenance, and logistics requirements.

==================
DECORATION ANARCHY
==================
- Settlement Decorations no longer need to be snapped to Housing to provide their Unity bonus.
- Nearby Housing receives the bonus when it is within the Decoration Radius, including freely offset layouts and small gaps.

====================
SNAPPING GRID TOGGLE
====================
- While placing Housing, Town Services, or Settlement Decorations, click the placement-toolbar toggle or press G to enable or disable snapping.
- The keybind can be changed under Escape Menu → Controls.
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v1.0.0 | 2026-08-22

=========================
GLOBAL SETTLEMENT ECONOMY
=========================
- All player Housing shares one global Settlement economy, allowing separate towns to function together anywhere on the island.
- Population stats show the shared totals for population, housing capacity, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity.

====================
TOWN SERVICE ANARCHY
====================
- Town Services can be placed anywhere without connecting them directly to Housing, while still serving the global Settlement economy.
- Town Services retain their normal inputs, outputs, storage, needs, workers, power, maintenance, and logistics requirements.

==================
DECORATION ANARCHY
==================
- Settlement Decorations no longer need to be snapped to Housing to provide their Unity bonus.
- Nearby Housing receives the bonus when it is within the Decoration Radius, including freely offset layouts and small gaps.

====================
SNAPPING GRID TOGGLE
====================
- While placing Housing, Town Services, or Settlement Decorations, click the placement-toolbar toggle or press G to enable or disable snapping.
- The keybind can be changed under Escape Menu → Controls.
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