Settlement Anarchy

v1.0.3
by X-Mag-X (Underlörd)

Housing placement overhaul. All Housing & Town Services share one economy and can be built anywheres. No cheaty number changes.

Stable 3 days ago CoI-Keep No source
Source code
No source provided
Tags
Overhaul Balance Quality of Life Tweaks Decorations Settlement UI

Settlement Anarchy26-07-31_00-45-04_y74_pop2062.png

🌐 one global settlement economy

β€’ Population, service demand, satisfaction and Unity are combined across all housing on the map.
β€’ Demand still exist, but in a global shared pool and can be satisfied from anywhere.
β€’ All Housing inspection panels show global supply & demand.

🏒 Town Services anarchy

β€’ Town Services can be placed anywhere while servicing the global economy.
β€’ Does not change supply, demand, input or output, workers or maintenance numbers in any way.
β€’ You're still responsible to keep your population happy & healthy.

TownServices.png

Decoration Radius

β€’ Decorations no longer need to be snapped to housing to give their unity bonus.
β€’ Radius of influence of 28 cells. (The size of one housing building)
β€’ A radius of influence overlay is available in decoration inspector panels.


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Deconstruction Anarchy

Removes restriction on bulldozing interior city-blocks connected to other housing or town services.

Snap-Grid Toggle

Press G to toggle snap-grid while placing city blocks, Town Services, or decorations. β€” Reconfigure keybind in Controls

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Please report any issues in the forum here.

Galleries from users

image.pngMaple alley

No announcements yet.

v1.0.3

Latest
Game version
0.8.6 - 0.8.7c
Released
Sep 11, 2026
File size
3 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
* Verified compatibility with Captain of Industry 0.8.7c.
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v1.0.3 | 2026-09-10

* Verified compatibility with Captain of Industry 0.8.7c.

v1.0.2 | 2026-09-02

- Added a Decoration Radius overlay button to Settlement Decoration inspectors. Toggle it to show the full radius around every decoration.
- Improved compatibility with Flip Settlement Modules to prevent a rare placement crash.

v1.0.1 | 2026-08-23

- Added a Population Overview shortcut to the Housing inspector UI.
- Verified compatibility with Captain of Industry 0.8.7b.

v1.0.0 | 2026-08-22

[GLOBAL SETTLEMENT ECONOMY]

- All player Housing shares one global Settlement economy, allowing separate towns to function together anywhere on the island.
- Population stats show the shared totals for population, housing capacity, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity.

[TOWN SERVICE ANARCHY]

- Town Services can be placed anywhere without connecting them directly to Housing, while still serving the global Settlement economy.
- Town Services retain their normal inputs, outputs, storage, needs, workers, power, maintenance, and logistics requirements.

[DECORATION ANARCHY]

- Settlement Decorations no longer need to be snapped to Housing to provide their Unity bonus.
- Nearby Housing receives the bonus when it is within the Decoration Radius, including freely offset layouts and small gaps.

[SNAPPING GRID TOGGLE]

- While placing Housing, Town Services, or Settlement Decorations, click the placement-toolbar toggle or press G to enable or disable snapping.
- The keybind can be changed under Escape Menu → Controls.
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