Not Enough Keybinds
v1.1.1Keybind Framework shortcuts mod & vanilla buttons, menus, tools and logistic placement + Keyboard overview & backup.
- Source code
- No source provided
- Tags
- Overhaul Quality of Life UI
Not Enough Keybinds

• Adds keybinds to keybind framework — Dynamically adds binds for all buttons on your UI.
• Live Rebind — Rebind toolbar and calendar buttons by clicking them.
• Keyboard Overview — visualize your keyboard's used and available shortcut combinations.
• Bind Profiles — Save/load all saved controls & keybind framework keybinds.
Dependency: Keybind Framework v2.0.2 or higher
Keybinds
Shortcuts marked “Controls” already exist.
| Adds Keybind Framework Binds for: | Vanilla | All mods | Supported Mods only |
|---|---|---|---|
| Toolbar Menus & Submenus | ✅ | ✅ | |
| Toolbar UI-Panel (bottom) | Controls | ✅ | |
| Tool shortcuts (bottom-left) | Controls | ✅ | |
| Calendar buttons (top-right) | Controls | ✅ | |
| Nested Toolbar Tools | ✅ | ❌ | ⭐ |
| Item Placement | ✅ | ❌ |
Nested Toolbar Tools
Remove Surface, Billboards, Paint Surface, Modify Pillars, Train tracks & Track direction
⭐ Supported mod tools: Mor Decor foliage/debris tools.
Bind Item Placement
Surfaces, Trees, Barriers, Train Crossings/Stations, Retaining Walls, Storages, Transports.

Keybind Profiles
When getting started, NEK creates a master backup of your controls binds for save keeping.
• You can Backup all vanilla Controls & keybind framework mod binds to files which can be transferred to other PCs or swapped live.
No announcements yet.
v1.1.1
Latest- Game version
- 0.8.5 - 0.8.7d
- Released
- Oct 20, 2026
- File size
- 5.1 MB
- License
- CoI-Keep
[SIMPLER PROFILE MANAGEMENT] * Removed the built-in Bind profile presets, Profile Controller, and previous/next profile cycling. Apply your own saved Bind Profiles from Bind Manager. * Existing custom profile files, master Controls backup, recovery, and profile notifications remain available. * Button clicks previously set to Controller now do nothing; other saved click actions are unchanged. [REBIND CONFLICTS] * Keyboard Overview's Conflicts view now shows your selected binding first, clearly marked and editable alongside the conflicting bindings. * Live Rebind also shows selected bindings first, so you can tell which action you started with and change either side in one place. [FLOATING NEK BUTTON] * The floating button now uses native game UI. Controls and Mod keybinds shortcuts work even when the button sits over another HUD. * Move or lock the button with the lock/unlock icon at the top of its Customize settings. * Configure the six click actions in a clearer Modifier / Left-click / Right-click table. * The button hides during loading and fullscreen game screens, while remaining available in Escape. [TRAIN SHORTCUTS] * Build Track and Build Track (Electric) now appear first under Toolbar: Menus & Tools → Trains instead of in items so a group search for "Trains" using keybind framework groups all relavant train tools. * Renamed the remaining Toolbar: Items track group to Train Crossings. [LANGUAGES] * Translated the new lock/unlock tooltip, click-table headers and Train Crossings heading across all 21 supported languages. * Removed obsolete built-in profile, Controller, cycling, and movement-lock help text.
v1.1.0
- Game version
- 0.8.5 - 0.8.7d
- Released
- Oct 16, 2026
- File size
- 5.8 MB
- License
- CoI-Keep
[SAVE YOUR COMPLETE KEYBIND SETUP] * Bind Profiles now capture every registered keybind Framework mod and all Controls shortcuts, including mod-added Controls — not just NEK/vanilla. * Switch large profiles much faster, with optimized Framework batch switching, enabled by default. [KEYBOARD OVERVIEW] * See assigned keys or find usable empty combinations on an interactive keyboard, with separate modifier filters show every possible combination. * Titlebar shortcut buttons to open Escape → Controls or Mod keybinds. * Right-click a key to cycle its assigned actions, then left-click to edit the selected shortcut; the rebind pop-up is not 100% finished, but can still accept edits or clearing from the keyboard overview. * Keyboard Overview can be opened from Bind Manager's titlebar or Right-CTRL + K [KEYBINDS] * Added remaining train-tool shortcuts: Set Direction, No-stop Sections, Exclusive Zones, Modify Waypoints, and Electrify Track. - Find them in Toolbar: Menu & Tools. [NEK BUTTONS] * When enabled, the floating nek button can be configured to open Bind Manager, Controller, Keyboard Overview, Escape → Controls/Mod keybinds-framework when left/right clicking with modifier keys. [Updated default shortcuts for NEK menus] Ctrl + \ → Bind Manager Shift + \ → Live Rebind Ctrl+Shift+ \ → Profile Controller/switcher (soon legacy menu) [ADDITIONAL PROFILE & UI INFO] * Updating an existing profile retains bindings for absent mods; applying it safely skips unavailable bindings. * New Framework profiles use .framework files. Existing .nek files and their linked Bind Profiles still work without needing conversion, while newly saved profiles start using .framework. * Updating Current bindings reuses the existing linked files by default instead of creating extra copies. * Added a Customize tab to the bind manager and moved calendar-button, floating-button and toast notification settings to it. * Removed the automatic first-install welcome popup. Apply Selected now always keeps its native confirmation, without a separate warning-disable setting. * Improved names for the Humans View All, Mini Logistics, and Town Services submenus. [LANGUAGES] * Choose Game language or any of the 21 supported languages for NEK's interface in the bind manager's settings. * Language changes refresh window titles, tabs, tooltips, Overview and Rebind text. Framework registrations and names supplied by the game or other mods keep their original language. * Filled missing Live Rebind and profile-manager translations, and improved click-action dropdowns for longer labels.
v1.0.7b
- Game version
- 0.8.5 - 0.8.7d
- Released
- Oct 07, 2026
- File size
- 4 MB
- License
- CoI-Keep
* Fixed 5 "Quick-Action" shortcuts not saving properly and reverting back to previous binds after load.
v1.0.7
- Game version
- 0.8.5 - 0.8.7d
- Released
- Sep 22, 2026
- File size
- 4.1 MB
- License
- CoI-Keep
- Verified build compatibility with Captain of Industry 0.8.7d. - Added keybinds for Modify Pillars: transports and Modify Pillars: Trains under Toolbar: Menus & Tools. - Added translations for both Modify Pillars shortcuts in all 21 supported languages. - Fixed repeated optional UI-window lifecycle patch warnings during startup. - Unavailable actions now fail quietly instead of filling the game log; actual exceptions remain logged. =====================================
v1.0.6
- Game version
- 0.8.5 - 0.8.7c
- Released
- Sep 11, 2026
- File size
- 4.1 MB
- License
- CoI-Keep
- Changed the manifest display name from KeyBound to Not Enough Keybinds. - Rebuilt against the Captain of Industry 0.8.7c assemblies and verified for 0.8.7c. - Fixed a bug where other mods using PP or ++ in their name could trip discovery and cause NEK to assign their menu bind as Mori++ Menu. - Mori++ menus is now identified by its exact toolbar category ID, and Elevation++'s Platforms menu and submenu remain in their own discovered group. [EXPERIMENTAL INPUT COMPATIBILITY OPTION FOR ALT-GRAVE BUG] - Added an off-by-default Ignore Right Alt / AltGr option as a workaround for systems where a phantom Right Alt state prevents shortcuts from firing. - Genuine Right Alt and AltGr shortcuts are unavailable while the option is enabled; disabling it restores normal Right Alt behavior immediately. - Updated KeyBound's internal AltGr fallback. =====================================
v1.0.5
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 04, 2026
- File size
- 4.1 MB
- License
- CoI-Keep
- Translated every Framework page, group, binding name, and tooltip across all 21 supported languages. - Translated curated mod-menu terminology, Mor Decor foliage items, item-bind labels, and remaining toolbar category names while preserving mod and brand names. - This should not affect any keybinds, please report if any issues are found with translations or bind profiles. - Changed the K calendar-button & floating NEK button defaults to left-click Bind Manager and right-click Live Rebind, with options to change this in manager's settings. - Adjustments to live rebind conflict cards text. =====================================
v1.0.4
- Game version
- 0.8.5 - 0.8.7b
- Released
- Sep 02, 2026
- File size
- 4.1 MB
- License
- CoI-Keep
[NEW BINDS — QUICK ACTIONS & OVERLAYS] - Added Inspector Panel Quick Actions for the entity currently open in the Inspector: - Quick Repair - Unity Recovery - Unity Cargo Unload - Move Vehicle - Scrap Vehicle - Added Edit Tower Areas and Edit Forestry Designations shortcuts that open their native editing modes without requiring an Inspector. [FRAMEWORK ORGANIZATION] - Added a dedicated Quick Actions page. - Kept Toolbar UI Panels, Tool Shortcuts, and Calendar Buttons together as nested groups under Misc. - Renamed the remaining toolbar pages to Toolbar: Menus & Tools, Toolbar: Submenus, Toolbar: Mod Menus, and Toolbar: Items. - Moved Mor Decor's Debris Tools shortcuts into Toolbar: Menus & Tools, since they are tools. =====================================
v1.0.3
- Game version
- 0.8.5 - 0.8.7b
- Released
- Aug 31, 2026
- File size
- 4.1 MB
- License
- CoI-Keep
- Added automatic KeyBound registration and Live Rebind support for mod-added buttons placed directly into the toolbar tool grid, including Cheat++'s underground-network pipe button.
v1.0.2
- Game version
- 0.8.5 - 0.8.7b
- Released
- Aug 30, 2026
- File size
- 4 MB
- License
- CoI-Keep
[FULL INTERFACE LOCALIZATION] - Added translations for the remaining Controller, Keybind Manager, Settings, welcome screen, Live Rebind, calendar button, floating button, notifications, and Built-In Profile text across all 21 supported languages. - Added translated Bind Manager editor and selection headings, optional tooltip placeholders, and Apply Selected buttons across Bind Profiles, Controls, and NEK. - Localized KeyBound's Framework page names, groups, shortcut labels, layout headings, and tooltips without changing shortcut IDs or how bindings activate. - Uses already-translated names from Captain of Industry and other mods when available, while leaving untranslated mod-authored proper names intact. - Keeps the current English control sizes as the minimum layout; longer translations may wrap until later dynamic-width polish. =====================================
v1.0.1
- Game version
- 0.8.5 - 0.8.7b
- Released
- Aug 28, 2026
- File size
- 3.9 MB
- License
- CoI-Keep
[TOOL & ITEM SHORTCUT FIXES] - Fixed a bug where switching between trees or other placeable items could leave frozen placement previews on the map. - Removed the extra NEK/KeyBound shortcuts for vanilla Tool Shortcuts, UI Panels, and Calendar Buttons. - Live Rebind now uses only their normal Controls shortcuts instead. - Mod-added toolbar tools, UI panels, and Calendar Buttons still receive KeyBound shortcuts automatically. [KEYBOUND SHORTCUTS] - Moved KeyBound's own menu, Live Rebind, and profile cycling shortcuts to the first Framework page so they are easier to find. - Organized them into KeyBound Menus, Live Rebind, and Profile Cycling sections. - Added compatibility with Captain of Industry 0.8.7b. =====================================
v1.1.1 | 2026-10-20
[SIMPLER PROFILE MANAGEMENT] * Removed the built-in Bind profile presets, Profile Controller, and previous/next profile cycling. Apply your own saved Bind Profiles from Bind Manager. * Existing custom profile files, master Controls backup, recovery, and profile notifications remain available. * Button clicks previously set to Controller now do nothing; other saved click actions are unchanged. [REBIND CONFLICTS] * Keyboard Overview's Conflicts view now shows your selected binding first, clearly marked and editable alongside the conflicting bindings. * Live Rebind also shows selected bindings first, so you can tell which action you started with and change either side in one place. [FLOATING NEK BUTTON] * The floating button now uses native game UI. Controls and Mod keybinds shortcuts work even when the button sits over another HUD. * Move or lock the button with the lock/unlock icon at the top of its Customize settings. * Configure the six click actions in a clearer Modifier / Left-click / Right-click table. * The button hides during loading and fullscreen game screens, while remaining available in Escape. [TRAIN SHORTCUTS] * Build Track and Build Track (Electric) now appear first under Toolbar: Menus & Tools → Trains instead of in items so a group search for "Trains" using keybind framework groups all relavant train tools. * Renamed the remaining Toolbar: Items track group to Train Crossings. [LANGUAGES] * Translated the new lock/unlock tooltip, click-table headers and Train Crossings heading across all 21 supported languages. * Removed obsolete built-in profile, Controller, cycling, and movement-lock help text.
v1.1.0 | 2026-10-15
[SAVE YOUR COMPLETE KEYBIND SETUP] * Bind Profiles now capture every registered keybind Framework mod and all Controls shortcuts, including mod-added Controls — not just NEK/vanilla. * Switch large profiles much faster, with optimized Framework batch switching, enabled by default. [KEYBOARD OVERVIEW] * See assigned keys or find usable empty combinations on an interactive keyboard, with separate modifier filters show every possible combination. * Titlebar shortcut buttons to open Escape → Controls or Mod keybinds. * Right-click a key to cycle its assigned actions, then left-click to edit the selected shortcut; the rebind pop-up is not 100% finished, but can still accept edits or clearing from the keyboard overview. * Keyboard Overview can be opened from Bind Manager's titlebar or Right-CTRL + K [KEYBINDS] * Added remaining train-tool shortcuts: Set Direction, No-stop Sections, Exclusive Zones, Modify Waypoints, and Electrify Track. - Find them in Toolbar: Menu & Tools. [NEK BUTTONS] * When enabled, the floating nek button can be configured to open Bind Manager, Controller, Keyboard Overview, Escape → Controls/Mod keybinds-framework when left/right clicking with modifier keys. [Updated default shortcuts for NEK menus] Ctrl + \ → Bind Manager Shift + \ → Live Rebind Ctrl+Shift+ \ → Profile Controller/switcher (soon legacy menu) [ADDITIONAL PROFILE & UI INFO] * Updating an existing profile retains bindings for absent mods; applying it safely skips unavailable bindings. * New Framework profiles use .framework files. Existing .nek files and their linked Bind Profiles still work without needing conversion, while newly saved profiles start using .framework. * Updating Current bindings reuses the existing linked files by default instead of creating extra copies. * Added a Customize tab to the bind manager and moved calendar-button, floating-button and toast notification settings to it. * Removed the automatic first-install welcome popup. Apply Selected now always keeps its native confirmation, without a separate warning-disable setting. * Improved names for the Humans View All, Mini Logistics, and Town Services submenus. [LANGUAGES] * Choose Game language or any of the 21 supported languages for NEK's interface in the bind manager's settings. * Language changes refresh window titles, tabs, tooltips, Overview and Rebind text. Framework registrations and names supplied by the game or other mods keep their original language. * Filled missing Live Rebind and profile-manager translations, and improved click-action dropdowns for longer labels.
v1.0.7b | 2026-10-07
* Fixed 5 "Quick-Action" shortcuts not saving properly and reverting back to previous binds after load.
v1.0.7 | 2026-09-21
- Verified build compatibility with Captain of Industry 0.8.7d. - Added keybinds for Modify Pillars: transports and Modify Pillars: Trains under Toolbar: Menus & Tools. - Added translations for both Modify Pillars shortcuts in all 21 supported languages. - Fixed repeated optional UI-window lifecycle patch warnings during startup. - Unavailable actions now fail quietly instead of filling the game log; actual exceptions remain logged. =====================================
v1.0.6 | 2026-09-10
- Changed the manifest display name from KeyBound to Not Enough Keybinds. - Rebuilt against the Captain of Industry 0.8.7c assemblies and verified for 0.8.7c. - Fixed a bug where other mods using PP or ++ in their name could trip discovery and cause NEK to assign their menu bind as Mori++ Menu. - Mori++ menus is now identified by its exact toolbar category ID, and Elevation++'s Platforms menu and submenu remain in their own discovered group. [EXPERIMENTAL INPUT COMPATIBILITY OPTION FOR ALT-GRAVE BUG] - Added an off-by-default Ignore Right Alt / AltGr option as a workaround for systems where a phantom Right Alt state prevents shortcuts from firing. - Genuine Right Alt and AltGr shortcuts are unavailable while the option is enabled; disabling it restores normal Right Alt behavior immediately. - Updated KeyBound's internal AltGr fallback. =====================================
v1.0.5 | 2026-09-03
- Translated every Framework page, group, binding name, and tooltip across all 21 supported languages. - Translated curated mod-menu terminology, Mor Decor foliage items, item-bind labels, and remaining toolbar category names while preserving mod and brand names. - This should not affect any keybinds, please report if any issues are found with translations or bind profiles. - Changed the K calendar-button & floating NEK button defaults to left-click Bind Manager and right-click Live Rebind, with options to change this in manager's settings. - Adjustments to live rebind conflict cards text. =====================================
v1.0.4 | 2026-09-02
[NEW BINDS — QUICK ACTIONS & OVERLAYS] - Added Inspector Panel Quick Actions for the entity currently open in the Inspector: - Quick Repair - Unity Recovery - Unity Cargo Unload - Move Vehicle - Scrap Vehicle - Added Edit Tower Areas and Edit Forestry Designations shortcuts that open their native editing modes without requiring an Inspector. [FRAMEWORK ORGANIZATION] - Added a dedicated Quick Actions page. - Kept Toolbar UI Panels, Tool Shortcuts, and Calendar Buttons together as nested groups under Misc. - Renamed the remaining toolbar pages to Toolbar: Menus & Tools, Toolbar: Submenus, Toolbar: Mod Menus, and Toolbar: Items. - Moved Mor Decor's Debris Tools shortcuts into Toolbar: Menus & Tools, since they are tools. =====================================
v1.0.3 | 2026-08-31
- Added automatic KeyBound registration and Live Rebind support for mod-added buttons placed directly into the toolbar tool grid, including Cheat++'s underground-network pipe button.
v1.0.2 | 2026-08-30
[FULL INTERFACE LOCALIZATION] - Added translations for the remaining Controller, Keybind Manager, Settings, welcome screen, Live Rebind, calendar button, floating button, notifications, and Built-In Profile text across all 21 supported languages. - Added translated Bind Manager editor and selection headings, optional tooltip placeholders, and Apply Selected buttons across Bind Profiles, Controls, and NEK. - Localized KeyBound's Framework page names, groups, shortcut labels, layout headings, and tooltips without changing shortcut IDs or how bindings activate. - Uses already-translated names from Captain of Industry and other mods when available, while leaving untranslated mod-authored proper names intact. - Keeps the current English control sizes as the minimum layout; longer translations may wrap until later dynamic-width polish. =====================================
v1.0.1 | 2026-08-28
[TOOL & ITEM SHORTCUT FIXES] - Fixed a bug where switching between trees or other placeable items could leave frozen placement previews on the map. - Removed the extra NEK/KeyBound shortcuts for vanilla Tool Shortcuts, UI Panels, and Calendar Buttons. - Live Rebind now uses only their normal Controls shortcuts instead. - Mod-added toolbar tools, UI panels, and Calendar Buttons still receive KeyBound shortcuts automatically. [KEYBOUND SHORTCUTS] - Moved KeyBound's own menu, Live Rebind, and profile cycling shortcuts to the first Framework page so they are easier to find. - Organized them into KeyBound Menus, Live Rebind, and Profile Cycling sections. - Added compatibility with Captain of Industry 0.8.7b. =====================================
v1.0.0 | 2026-08-23
Ω—KEYBOUND—Ω Successor to Not Enough Keybinds. [LIVE REBIND] - Click Toolbar or Calendar Buttons to quickly Rebind them without needing to access escape menu or browse long keybind lists. - This works even for mod buttons that didn't have a bind option. - Shows available NEK & Controls binds and related conflicts so everything can be fixed without needing to go into escape menu. - Open Live Rebind from the Bind Manager's Green Shortcut in the Titlebar, Shift-click or Ctrl-click the floating NEK button UI, or with a keybind. Rebind Mode under KeyBound -> Misc. Binds -> KeyBound Binds. - To select a button: right-click it or Shift or Ctrl modified-Left or Right clicks. [FRAMEWORK INTEGRATION & KEYBINDS] - Automatically discovers supported vanilla and mod-added menus, submenus, tools, items, buildings, UI panels, and Calendar Buttons. - Organizes them under the KeyBound Framework tab with Bind 1, Bind 2, and left- or right-side modifier support. - Active shortcuts appear on toolbar Menu's hover Keybind-labels. - Save & Load all existing keybinds both in Controls, and the Framework Tab Controls for KeyBound - Create profiles from your current controls and KeyBound-framework binds. - First-time setup creates a protected Backup of you controls to prevent losing your keybinds before experimenting with KeyBound or Built-In Profiles. - Controls, NEK & BindProfiles file path: C:\Users\[User]\AppData\Roaming\Captain of Industry\ModConfigs\not-enough-keybinds\Profiles - Left-click the K Calendar Button or floating NEK button for the compact Controller; right-click opens the full Keybind Manager. - Apply saved profiles or use ready-made choices including Toolbar Mode, focused item layouts, and Mag's All-In-One. - Includes English and some translations for all 20 additional supported game languages, plus an English UI option in the Manager's Tooltip settings. - Supports Captain of Industry 0.8.5 through 0.8.7b, Keybind Framework 2.0.2 or newer, and existing saves.
- Keybind Framework ≥ 2.0.2
No other mods depend on this mod yet.