Recolor

v1.0.5
by X-Mag-X (Underlörd)

Recolor your island's buildings with custom colors, reusable templates, and custom Paint Tools to get the job done.

Stable 5 days ago CoI-Keep No source
Source code
No source provided
Tags
Tweaks Graphics Decorations UI

6.png11.pngGive your buildings a fresh coat of paint

Your First Paint Job

β€’ Recolor Menu can be found in the calendar HUD πŸ–ŒοΈ
β€’ With recolor open, Left-Click a building to select it, select a pallet color and hit apply.

GlobalPallet.png

Global Paint Brush Tool

Left-Click to apply the current pallet color to buildings.
Right-click a building to select it's global color.

Mesh Overrides

β€’ Click More > to see mesh options or recolor settings.
β€’ Each meshes uses the global color by default; select a new color and use the right-side apply button to override the global color for individual mesh layers.

10.pngPreview your color pallet choice before applying it to the building.

Mesh Eyedrop Tool

β€’ left click to copy overrides and left click again to spread them to other instances of the same building.

Use the mesh template tab to save overrides for the currently selected building to reuse later.

Modded Building Assets

Mod-Assets using 2D Textures and meshes can be painted too!
As shown: Trucks HQ, Steam Heater, BetterLife decorations, etc!
ModdedAssets2.png

Language Support

Language Support Added.

Remove-from-save-safe βœ…

All custom color will revert to normal after uninstalling.

No announcements yet.

v1.0.5

Latest
Game version
0.8.5 - 0.8.7b
Released
Sep 04, 2026
File size
3.4 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
* Added independent, off-by-default Settings options for native bottom-left Global Paint and Mesh Eyedropper shortcuts.
* Replaced the oversized Mesh Template list with compact two-column cards.
* Reorder now turns off whenever Recolor closes, preventing Load controls from remaining unavailable unexpectedly.
* Translated every Mesh Template, native-eyedropper, and optional-tool-shortcut control and tooltip across all 21 supported languages.
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v1.0.5 | 2026-09-03

* Added independent, off-by-default Settings options for native bottom-left Global Paint and Mesh Eyedropper shortcuts.
* Replaced the oversized Mesh Template list with compact two-column cards.
* Reorder now turns off whenever Recolor closes, preventing Load controls from remaining unavailable unexpectedly.
* Translated every Mesh Template, native-eyedropper, and optional-tool-shortcut control and tooltip across all 21 supported languages.

v1.0.4 | 2026-09-02

==============
MESH TEMPLATES
==============
* Save a building's complete Global Color and Mesh Overrides as a reusable template stored with the world.
* Preview saved templates as colored building cards, then load one directly into Mesh Eyedropper for exact compatible buildings.
* Reorder cards with left-click dragging while Reorder is active, or safely delete templates you no longer need.

===================
TOOLS & MENU POLISH
===================
* Optionally let the game's native Apply Settings eyedropper copy Recolor's Global Color; this is off by default and never copies Mesh Overrides.
* Moved the previous and next mesh buttons before the dropdown for faster repetitive mesh editing.

v1.0.3 | 2026-08-31

================
MESH-WORK POLISH
================
* Switching between or editing Mesh Overrides no longer replaces the active palette color.
* Click the selected mesh's color swatch to load its current effective color into the palette for editing or saving to Favorites.
* Added compact previous and next buttons for quickly stepping through mesh groups.
* Reset View now also rescans live mesh targets and returns the preview to a closer, centered front-facing view.
* Recolor's dropdown scaling is now isolated to its own menus and can no longer affects other dropdown popups.

v1.0.2b | 2026-08-30

Hotfix: Mesh overrides now save with the world and restore after loading or restarting the game.

=============================
CUSTOM PAINT TOOLS & ADDITONS
=============================
* Custom Global Paint Tool.
- Left click to apply your selected pallet color to any building.
- Right click to eyedrop a building's color for re-use.

* Mesh Eyedropper & Paint tool.
- The first left-click will eyedrop a building's total  mesh-override coloring.
- The second left-click will apply those mesh over-rides to a compatible buildings of the same type.
- Right click to go back to the eyedrop stage and again to exit the tool, or hit escape at any point to exit the tool.
* I just now realized it should just work exactly like the Other tool, and will probably change.
* Both tools use building highlighting, paint cursors, and refusal feedback for incompatible Mesh Eyedropper targets.

============
MENU CHANGES
============
* Adds a separate toggle to "Select buildings without opening inspector" while working in the recolor menu.
* Adds per-building Mesh Overrides preview to see changes before applying them.
* Adds a safety prompt before applying a global color to a selected building that already has mesh-overrides.
* Added and undo button while working with mesh over-rides to revert the last color change.

* More features and others improvements yet to come.

v1.0.1 | 2026-08-28

==================================
RECOLOR BUILDING's INDIVIDUAL MESH
==================================
* Buildings can now rather have one global paint recolor, or you can override their individual meshes with different colors.
* The Game's Eyedropper tool only works for global colors — New Custom Tools for Mesh copying will come in future versions.

========================
EXPLORE EVERY MESH GROUP
========================
* Open the optional right-side Mesh Overrides tray.
* Select mesh groups dropdown and apply the current palette color to the chosen mesh group.
* Restore a group to Original, or return it to the selected building's global palette color with Use Global Color.

==============
SAFE TO REMOVE
==============
* Recolor can be safely removed from an existing save. Colored buildings remain and return to their original appearance.

v1.0.0 | 2026-08-27

===================
RECOLOR YOUR ISLAND
===================
* Give placed buildings their own color and keep each finished look saved with the world.
* Open the Recolor window from its green paintbrush button beside the calendar controls. (can be recolored with buttons, or assigned a keybind with KeyBound)
* Restore any selected building to its original appearance at any time with Native.

========================
CREATE THE PERFECT COLOR
========================
* Start from sixteen curated swatches ranging from pearl and concrete gray to brick red, patina, deep navy, and lavender gray.
* Enter an exact six-digit Hex color or tune red, green, blue, saturation, brightness, and tint with dedicated controls.
* Copy a color profile for later and use Paste to apply it immediately to the selected building.

========================
PAINT BUILDINGS DIRECTLY
========================
* Activate the title-bar Paint Tool and click through your island to apply the current color to building after building.
* Press Escape when finished, or close Recolor to put the tool away automatically.
* Toggle if eyedropper carries Recolor settings using the title bar Eyedrop icon.

============================
BUILD A FAVORITES COLLECTION
============================
* Save the exact current RGB, saturation, brightness, and tint profile with the green star button.
* Keep up to forty reusable colors in an expandable Favorites tray.
* Left-click a favorite to load it or right-click it to remove it from the collection.
* Carry your favorite palettes between worlds for quick access in every island project.

=================
COMPACT WORKSPACE
=================
* See the current building name above the color controls while keeping the palette narrow and easy to place beside other menus.

============
LOCALIZATION
============
* Use Recolor's controls and mouse-over explanations in every language available in Captain of Industry 0.8.7b.
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