Industrial Expansion

v1.0.7
by bycatz (byCatz [Luminiel])
Derived from: Industrial Expansion by Luminiel

[Fix for 0.8.8d] Expands the game's logistics and infrastructure with new cargo docks, Tier 4 conveyors, additional balancers, and dark concrete tiles.

Stable 12 hours ago CoI-Open Source code
Source code
https://github.com/not-muted/coi-industrialexpansion
Tags
Content Balance Quality of Life Tweaks Decorations Ships Transports Endgame

[Fix for 0.8.8d]
I'll continue to maintain and update the mod. Delete the old mod, download the new one, and activate it.

Compatibility

⚠️ Do not use this mod together with other mods that add or modify the same structures, as conflicts are likely to occur.

Industrial Expansion

Industrial Expansion is a collection of infrastructure and logistics additions designed to seamlessly expand the vanilla experience.

Logistics

Tier IV Conveyor Belts

The base game currently offers Tier III Flat and U-Shape Conveyors, while Pipes already extend to Tier IV. This mod fills that gap by adding:

  • Tier IV Flat Conveyor
  • Tier IV U-Shape Conveyor

conveyors_t4_side_by_side.png

The new conveyors are unlocked through research, with construction costs, electricity consumption, and maintenance balanced to match the existing progression.

To support the increased throughput, Transport Lifts and Sorters have been adjusted via Harmony patches to operate correctly with Tier IV conveyors.

Additional Balancers

Industrial Expansion adds new balancers for every transport type:

  • Small Balancer

  • Medium Balancer

  • Large Balancer

  • Long Balancer

These are available for:

  • Flat Conveyors

  • U-Shape Conveyors

  • Pipes

    26-06-29_16-01-36_y132_pop10019.png

The new balancers are unlocked through research immediately after the vanilla Transport Balancing technology.


Buildings

Cargo Depot V & VI

Expand your shipping capacity with two new cargo depot tiers:

  • Cargo Depot V (10 modules)

  • Cargo Depot VI (12 modules)

Both are unlocked through research and behave exactly like their vanilla counterparts.

cargo_depot_t5_t6_side_by_side.png

Features include:

  • Fully compatible with all ship fuel types

  • Standard ship behavior

  • Contracts interface expanded to support the larger depot sizes

trade_contracts_side_by_side.png


Dry Cargo Dock

Build cargo ships locally instead of purchasing them through Quick Trade.

The Dry Cargo Dock introduces a new way to expand your shipping fleet by constructing cargo ships directly on your island using your own resources.

Features include:

  • Construct Cargo Ships without relying on Quick Trade

    CargoShipDryDock.png

Surfaces

If you've ever wanted darker industrial flooring, this module adds two new surface variants:

  • Dark Concrete Surface

  • Dark Reinforced Surface

26-06-29_15-26-35_y132_pop10019.jpg(Vanilla vs Darker Variant)

These surfaces have the same construction costs as the vanilla versions and are unlocked immediately after researching their corresponding vanilla technologies.

Retaining Walls

Expand your landscaping options with a new medium retaining wall.

The Medium Retaining Wall bridges the gap between the existing wall sizes, making it easier to create clean slopes, terraces, and industrial platforms.

Features include:

  • Medium Retaining Wall

  • Matches the vanilla retaining wall style

  • Uses the same construction materials and progression as the existing variants

    RetainingWall_4M.png

Gallery

26-06-29_15-09-29_y131_pop10021.jpg26-06-29_15-10-39_y131_pop10019.jpg26-06-29_15-11-28_y131_pop10019.jpg26-06-29_15-12-10_y131_pop10019.jpg26-06-29_15-12-29_y131_pop10019.jpg26-06-29_15-12-48_y131_pop10019.jpg

Derived from

Industrial Expansion Continued

Nov 15, 2026

Industrial Expansion Continued

Hello everyone! Industrial Expansion was originally created by Lumi, who announced on Nov 08, 2026 that they no longer have the time or motivation to keep working on it and invited the community to take over.

I'm happy to say that I'm continuing the mod from here.

What this means for you:

  • The mod will be maintained and updated for new game versions
  • Bugs and compatibility issues will be fixed
  • Existing saves and features stay as they are
  • New content and improvements may follow over time

If you run into a bug or have a suggestion, please let me know in the forum or in the comments. Feedback is very welcome!

A big thank you to Lumi for creating this mod and sharing it with the community, and to everyone who supported it along the way.

v1.0.7

Latest
Game version
0.8.8 - 0.8.8d re-verified
Released
Nov 15, 2026
File size
22 MB
License
CoI-Open
Save-game: Add · Remove
Changelog
* Compatibility of the original IndustrialExpansion mod for 0.8.8d
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v1.0.7 | 2026-11-14

* Compatibility of the original IndustrialExpansion mod for 0.8.8d

v1.0.5 | 2026-07-23

* Fixed sorters incorrectly consuming/eating materials when their output was full
* Fixed lifts incorrectly consuming/eating materials when their output was full
* Repositioned the Cargo Ship Drydock research node in the tech tree
* Added localization support
* Added compatibility for Captain of Industry v0.8.6b (Update 4.2)

v1.0.4 | 2026-07-01

* Added Medium Retaining Wall
* Added Cargo Ship Dry Dock machines to build your own ship instead of buying through quick trade.

v1.0.3 | 2026-07-01

* More Balancers research node position adjustment

v1.0.2 | 2026-06-29

* Compatibility patch for ExtraTransports Mod

v1.0.1 | 2026-06-29

* Initial release.
* Added Tier IV Flat Conveyors.
* Added Tier IV U-Shape Conveyors.
* Added Small, Medium, Large, and Long Balancers for Flat Conveyors, U-Shape Conveyors, and Pipes.
* Added Cargo Depot V (10 Modules).
* Added Cargo Depot VI (12 Modules).
* Added Dark Concrete Surface.
* Added Dark Reinforced Surface.
* Adjusted Transport Lifts and Sorters to support Tier IV conveyor throughput.
* Expanded the Contracts interface to support larger Cargo Depots.
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