WorldGen++
v1.1.7Customize your world map before starting — size, density, resource types, map preview, save/load profiles, and more
- Source code
- No source provided
- Website
- https://discord.com/channels/803508556325584926/1481370238112239616
- Tags
- Overhaul Quality of Life World map
All MORI++ keybinds can now be rebound, and other modders can register their own keybinds too. See Keybind Framework.
Adds a dedicated tab to the New Game window, giving you full control over the map before you start.
Click any image to see it full size.
⚙️ Setup
- Enable Custom WorldGen — turn the whole custom generator on or off for that save
- Save/Load Profile — 3 named slots to store and recall a full settings preset
- Shipyard cargo capacity — set a starting shipyard capacity when the game launches (requires Cheat++)

🗺️ World Size
- World Size — map size slider, 2048 to 6000
- Max Nodes — total locations on the map, with a range that scales with world size

👁️ Map Preview
- Spoiler-toggleable preview showing node layout and connections before you start
- Legend covers Home, Village, Mine, Pirate, Treasure, and Wreck

📦 Entities
- Cargo Ship Wrecks count
- Treasure Nodes count
- Loot Multiplier — scales resource amounts found at locations
- Max Pirates count

⛏️ Mines & Rigs Selection
Per-slot dropdown to pick which resource type spawns in each mine or rig slot — 17 types available: Coal, Quartz, Sulfur, Uranium, Bauxite, Limestone, Rock, 3 Oil Rig tiers, Water, Gold, Iron, Copper, Titanium, Sand, and Lithium.

🤝 Works well with
Fusion Horizon by Ulisse Wolf — a great mod that uses WorldGen++/Recipes++'s new Lithium material. We worked together to make sure both mods work with each other.
🌍 Languages
WorldGen++ supports every language the base game does
💬 Feedback
Bugs, ideas and suggestions go in the Forum tab — please post in the right category and I'll keep an eye on it.
Fusion Horizon
I highly recommend getting Ulisse Wolf great new mod( get it here) that uses Worldgen++/Recipes++ use of new material Lithium for his mod. We worked together to make both mods work with each other.
Sneak Peak on future update for WorldGen
A little sneak peak on big project for worldgen coming in future. So far most a working great but a lot to be added in and fixed to be ready for a release. 😁 See video over here https://discord.com/channels/803508556325584926/1481370238112239616/1502812012801949856


See forum to post and let me know stuff! BETA!
Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category! BETA!
v1.1.7
Latest- Game version
- 0.8.2 - 0.8.7a
- Released
- Aug 16, 2026
- File size
- 1.9 MB
- License
- CoI-Open
* Fixed a conflict that broke Airship mod's extra panels in Ground Helipad building window. (thanks warrenc for the report)
v1.1.6
- Game version
- 0.8.2 - 0.8.7a
- Released
- Aug 16, 2026
- File size
- 1.9 MB
- License
- CoI-Open
* New button on the world map hides transit lines that cross other lines, so the map reads cleaner (thanks rgreat for the suggestion). - Ships will not use the hidden lines either, so they only travel along the lines you can see. - Lines that are the only way to reach a location are always kept, so nowhere becomes unreachable. - The button remembers its setting for each save, and turning it off puts every line back. * The village you start next to is now the trading village the early goals ask for, so you can buy concrete slabs for iron right away (thanks rgreat for the report). * Opening the world map for the first time now always starts centred on your home island instead of empty ocean.
v1.1.5
- Game version
- 0.8.2 - 0.8.7a
- Released
- Aug 15, 2026
- File size
- 1.9 MB
- License
- CoI-Open
* Lots of changes made to the translations. - Many dead strings that are no longer in use have been removed. - Missing strings for newer parts of the mod have been added. - Text that was falling back to English now has its missing translations. - Wrong translations, wording and grammar have been updated. - If anything still reads wrong, update the translation yourself and send it to me in a DM or on the hub, and I will get it into the mod.
v1.1.4
- Game version
- 0.8.2 - 0.8.7
- Released
- Aug 07, 2026
- File size
- 1.9 MB
- License
- CoI-Open
* Now supports game version 0.8.7a. * Added support for 13 more languages — Catalan, Czech, Dutch, Estonian, French, Hungarian, Japanese, Korean, Norwegian, Polish, Swedish, Traditional Chinese and Turkish. WorldGen++ now supports every language the base game does.
v1.1.3
- Game version
- 0.8.2 - 0.8.6b
- Released
- Jul 29, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* Now supports game version 0.8.6b.
v1.1.2
- Game version
- 0.8.2 - 0.8.6
- Released
- Jul 24, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time — set everything up again and from then on they're kept safe in that folder. * Fixed the world map opening zoomed out way too far, making it look empty until you scrolled around to find home. (thanks Serjevski for the reminder)
v1.1.1
- Game version
- 0.8.2 - 0.8.6
- Released
- Jul 18, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* Fixed the WorldGen tab missing from the new game screen on for 0.8.6 so sorry i missed this (thought i fixed it but forgot to fix it xD).
v1.1.0
- Game version
- 0.8.2 - 0.8.6
- Released
- Jul 18, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* Now supports game version 0.8.6 (experimental), and remains compatible back to 0.8.4.
v1.0.9
- Game version
- 0.8.2 - 0.8.5
- Released
- Jul 11, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* All translations have been updated, thanks to Hoochie for the updated Russian translation. * Stability improvements. No changes to world generation or gameplay.
v1.0.8
- Game version
- 0.8.2 - 0.8.5
- Released
- Jun 21, 2026
- File size
- 1.8 MB
- License
- CoI-Open
* Fixed pirates not spawning on maps with lots of mines and treasures — every mine and treasure is now properly guarded again. (thanks Mag for the report) * Removed the difficulty presets (Greedisgood / Normal / Hard / Please hurt me) — use the Save/Load Profile buttons to keep your own setups instead.
v1.1.7 | 2026-08-16
* Fixed a conflict that broke Airship mod's extra panels in Ground Helipad building window. (thanks warrenc for the report)
v1.1.6 | 2026-08-16
* New button on the world map hides transit lines that cross other lines, so the map reads cleaner (thanks rgreat for the suggestion). - Ships will not use the hidden lines either, so they only travel along the lines you can see. - Lines that are the only way to reach a location are always kept, so nowhere becomes unreachable. - The button remembers its setting for each save, and turning it off puts every line back. * The village you start next to is now the trading village the early goals ask for, so you can buy concrete slabs for iron right away (thanks rgreat for the report). * Opening the world map for the first time now always starts centred on your home island instead of empty ocean.
v1.1.5 | 2026-08-14
* Lots of changes made to the translations. - Many dead strings that are no longer in use have been removed. - Missing strings for newer parts of the mod have been added. - Text that was falling back to English now has its missing translations. - Wrong translations, wording and grammar have been updated. - If anything still reads wrong, update the translation yourself and send it to me in a DM or on the hub, and I will get it into the mod.
v1.1.4 | 2026-07-29
* Now supports game version 0.8.7a. * Added support for 13 more languages — Catalan, Czech, Dutch, Estonian, French, Hungarian, Japanese, Korean, Norwegian, Polish, Swedish, Traditional Chinese and Turkish. WorldGen++ now supports every language the base game does.
v1.1.3 | 2026-07-29
* Now supports game version 0.8.6b.
v1.1.2 | 2026-07-21
* Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time — set everything up again and from then on they're kept safe in that folder. * Fixed the world map opening zoomed out way too far, making it look empty until you scrolled around to find home. (thanks Serjevski for the reminder)
v1.1.1 | 2026-07-18
* Fixed the WorldGen tab missing from the new game screen on for 0.8.6 so sorry i missed this (thought i fixed it but forgot to fix it xD).
v1.1.0 | 2026-07-17
* Now supports game version 0.8.6 (experimental), and remains compatible back to 0.8.4.
v1.0.9 | 2026-06-27
* All translations have been updated, thanks to Hoochie for the updated Russian translation. * Stability improvements. No changes to world generation or gameplay.
v1.0.8 | 2026-06-21
* Fixed pirates not spawning on maps with lots of mines and treasures — every mine and treasure is now properly guarded again. (thanks Mag for the report) * Removed the difficulty presets (Greedisgood / Normal / Hard / Please hurt me) — use the Save/Load Profile buttons to keep your own setups instead.
v1.0.7 | 2026-06-08
* Added a Randomize button to the Mines & Rigs selection — instantly shuffles a random resource type into every mine/rig slot. Thanks to Serjevski for the suggestion.
v1.0.6 | 2026-06-03
* Fixed the Loot Multiplier slider — it now correctly scales the resources you find when clearing world-map nodes, up or down. Thanks to Syava Sensey for reporting it. * Balanced early pirate battle scores so the second ring of enemies is easier to clear. * New Resource has been added - Lithium mining rig has been added. (This is for future project and for now the mine can be skipped since no recipe use it) * Added more missing translations across all languages.
v1.0.5 | 2026-05-29
* Hopefully i fixed world generation sometimes missing the tech — Tested a lot and evry run gave everything. * Change how world generation now works and adds the extra nodes over vanilla ones and not being skipped. Thanks to General Zod reporting on it. * Now all nodes are able to be reached with all ship upgrades. * Chicken trade fixed from muliple villages. * Slider for villages have been removed for now, since it duplicates and was reason for chicken problem. * THIS IS STILL UNDER TESTING AND SOME THINGS WITH SOME SETTINGS MIGHT NOT WORK. IT TAKES A LOT OF TIME TO TEST THESE THINGS, SINCE YOU HAVE TO RUN A NEW GAME EVERY TIME WITH NEW SETTINGS AND TEST IT FULLY AND EXPLORE WHOLE MAP.
v1.0.4 | 2026-05-23
* Added Simplified Chinese translation. The mod now supports 8 languages. * Updated Ukrainian translation with proofreader refinements. * If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.
v1.0.3 | 2026-05-22
* World generation has been completely rebuilt from the ground up. This should fix many of the old generation bugs, but it needs testing — please report any issues or feedback. * Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian. * Updated the mod thumbnail. * Removed the Node Connections setting and adjusted the Min/Max range for pirates. This is a deliberate choice to keep the new version as stable as possible — these may change again in the future once the older WorldGen bugs are fixed in this version. * Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
v1.0.2 | 2026-05-08
* Cargo Ship Wrecks slider now always allows up to 6, regardless of world size settings. * Radar 2 and Corn Seeds are now guaranteed to spawn on the map (added safeguards so low pirate counts can't lock them out) this might still fail since so many diffrent settings in worldgen can be made (please let me know if it still fails). * All sliders are now always visible — removed the "unlock by adjusting World Size / Max Nodes" since it coused problems when going to low on settings for nodes and worldsize and was just confusing.
v1.0.1 | 2026-05-04
* Fixed Mines & Rigs slider background being invisible in the settings panel
v1.0.0 | 2026-05-03
* Fixed entity budget clamping that could crash on very low node counts (Treasure Nodes, Villages, Cargo Ship Wrecks) * Toggle custom world generation in the New Game menu * Adjustable world size and total location count * Node connection density (Few / Normal / Many) * Count sliders for mines & rigs, cargo ship wrecks, treasure nodes, villages, pirates * Loot multiplier for resource amounts * Per-location POI type selection (16 types — Coal, Iron, Copper, Bauxite, Uranium, Oil, Water, Gold, etc.) * Difficulty presets — Greedisgood, Normal, Hard, Please Hurt Me * Map preview before starting (spoiler-toggleable) * Auto-scaled ship fuel range based on world size * Save / Load Profiles — 3 named slots to store and recall full setting presets * Optional starting Shipyard capacity (requires Cheat++ enabled for the save)
This mod has no dependencies.
- Fusion Horizon (Fusion_Horizon)