Conflicts with Grade 5 water pipe mod

This topic is closed (tagged ).
27 days ago

This mod directly conflicts with https://coigame.com/Mod/21

You might want to rename the belts / pips to a higher numerical value

Some mods failed to load. Update or remove the affected mods and try again.

The below is the error message that displays.

Mafi.Core.Mods.DataRegistrationException: InvalidOperationException thrown on registration of data 'TransportsData'. ---> System.InvalidOperationException: Failed to add prototype 'FlatConveyorT4 (TransportProto)' (TransportProto): ID already exists in DB! Existing proto 'FlatConveyorT4 (TransportProto)' (TransportProto) was added by 'CustomPipes' mod.
at Mafi.Core.Prototypes.ProtosDb.Add[T] (T proto, System.Boolean lockOnInit) [0x000f4]
at ExtraTransports.Data.TransportsData.RegisterFlatConveyorT4 (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0014b]
at ExtraTransports.Data.TransportsData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0000c]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00046]
--- End of inner exception stack trace ---
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00079]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData[TData] (System.Action1[T] config) [0x0002e] at ExtraTransports.ExtraTransportsMod.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00001] at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00090] at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] configs, Mafi.Core.Prototypes.ProtosDb protosDb, Mafi.Core.Entities.Static.Layout.IEntityLayoutParser entityLayoutParser, System.Boolean throwOnError, System.Action2[T1,T2] protosDbRegFnBeforeMods, System.Action2[T1,T2] protosDbRegFnAfterMods, System.Collections.Generic.IEnumerable`1[T] ignoredDataClassTypes) [0x0005a]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x003a2]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__112.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000fd]

Game version: 0.8.5
Loaded mods: (Trains expansion 1.0.0), (Supporter edition 1.1.0), (All Industry Boosts 0.1.0), (All Transports Boosted Throughput 0.1.1), (Kayser's Automatic Terrain Designations 0.4.3), (战斗船燃料更换 3.0.0), (COIExtended-Common 1.1.8), (COIExtended-Cheats 1.1.8), (Ignore Pillars 1.0.1), (Configurable Mechanical Power 1.0.0), (Custom Assets Loader 0.2.0), (Steam heating [CAL] 0.0.1a), (五级水管 0.8.4b), (Extra Transports 0.0.1), (Recipes++ 1.1.2), (WorldGen++ 1.0.8), (Fusion Horizon 0.1.0), (Recycling Boost 0.0.2), (Vertical Balancers 0.1.3), (KptKosmit91's Difficulty Settings 1.1.0), (No Pillars Required 1.2.0), (On-Demand Contracts 0.2.3), (Pillar Spacing and Height Mod 1.0.1), (Place Virtual Resource 0.4.3), (ProductHighlight 5.1.5), (Retaining Walls Never Die 1.0.0), (ShipAutoExplore 0.1.0), (火车容量调整Train capacity adjustment 1.0.0), (Vehicle Capacity Multiplier 0.0.1), (Wind turbines 0.1.10b), (Boost++ 1.1.3), (Cheat++ 1.2.4), (Gameplay++ 1.2.4), (Speed++ 1.0.5), (Storage++ 1.1.0), (Tweaks++ 1.1.7), (Utilities++ 1.1.2)
Failed mods: (Extra Transports 0.0.1)

👍 1
27 days ago

ThomasTheBrave wrote:

This mod directly conflicts with https://coigame.com/Mod/21

You might want to rename the belts / pips to a higher numerical value

Some mods failed to load. Update or remove the affected mods and try again.

The below is the error message that displays.

Mafi.Core.Mods.DataRegistrationException: InvalidOperationException thrown on registration of data 'TransportsData'. ---> System.InvalidOperationException: Failed to add prototype 'FlatConveyorT4 (TransportProto)' (TransportProto): ID already exists in DB! Existing proto 'FlatConveyorT4 (TransportProto)' (TransportProto) was added by 'CustomPipes' mod.
at Mafi.Core.Prototypes.ProtosDb.Add[T] (T proto, System.Boolean lockOnInit) [0x000f4]
at ExtraTransports.Data.TransportsData.RegisterFlatConveyorT4 (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0014b]
at ExtraTransports.Data.TransportsData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0000c]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00046]
--- End of inner exception stack trace ---
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00079]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData[TData] (System.Action1[T] config) [0x0002e] at ExtraTransports.ExtraTransportsMod.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00001] at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00090] at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] modsData, Mafi.Collections.ImmutableCollections.ImmutableArray1[T] configs, Mafi.Core.Prototypes.ProtosDb protosDb, Mafi.Core.Entities.Static.Layout.IEntityLayoutParser entityLayoutParser, System.Boolean throwOnError, System.Action2[T1,T2] protosDbRegFnBeforeMods, System.Action2[T1,T2] protosDbRegFnAfterMods, System.Collections.Generic.IEnumerable`1[T] ignoredDataClassTypes) [0x0005a]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x003a2]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__112.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000fd]

Game version: 0.8.5
Loaded mods: (Trains expansion 1.0.0), (Supporter edition 1.1.0), (All Industry Boosts 0.1.0), (All Transports Boosted Throughput 0.1.1), (Kayser's Automatic Terrain Designations 0.4.3), (战斗船燃料更换 3.0.0), (COIExtended-Common 1.1.8), (COIExtended-Cheats 1.1.8), (Ignore Pillars 1.0.1), (Configurable Mechanical Power 1.0.0), (Custom Assets Loader 0.2.0), (Steam heating [CAL] 0.0.1a), (五级水管 0.8.4b), (Extra Transports 0.0.1), (Recipes++ 1.1.2), (WorldGen++ 1.0.8), (Fusion Horizon 0.1.0), (Recycling Boost 0.0.2), (Vertical Balancers 0.1.3), (KptKosmit91's Difficulty Settings 1.1.0), (No Pillars Required 1.2.0), (On-Demand Contracts 0.2.3), (Pillar Spacing and Height Mod 1.0.1), (Place Virtual Resource 0.4.3), (ProductHighlight 5.1.5), (Retaining Walls Never Die 1.0.0), (ShipAutoExplore 0.1.0), (火车容量调整Train capacity adjustment 1.0.0), (Vehicle Capacity Multiplier 0.0.1), (Wind turbines 0.1.10b), (Boost++ 1.1.3), (Cheat++ 1.2.4), (Gameplay++ 1.2.4), (Speed++ 1.0.5), (Storage++ 1.1.0), (Tweaks++ 1.1.7), (Utilities++ 1.1.2)
Failed mods: (Extra Transports 0.0.1)

Both mod pretty much add the same thing, expect for the another tier molten channel, either use that one or this one, don't use together

27 days ago

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

27 days ago

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

26 days ago

Luminiel wrote:

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

26 days ago

Vladovlak wrote:

Luminiel wrote:

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

Nope, but if you still have the old experimental release before they banned it I think you can still use the COI-E Cheats up to 0.8.5, but I think the rest of the COI-E are broken

26 days ago

Luminiel wrote:

Vladovlak wrote:

Luminiel wrote:

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

Nope, but if you still have the old experimental release before they banned it I think you can still use the COI-E Cheats up to 0.8.5, but I think the rest of the COI-E are broken

Too bad, it was a great expansion to the base game.

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