Posts by Vladovlak

151 total posts
8 hours ago

Hello, would it be possible to allow a height of up to 10-12? And for pillars, wouldn't you change it to set the height, like for conveyors and pipes, using the Ctrl key? Thanks for the quick reply.

19 hours ago

It works perfectly, it even remembers in the blueprint. Good job.

2 days ago

I decorated it a bit and incorporated it into my design. 😜

obrázok.png obrázok.png

2 days ago

pique you devils. When the heliport is fine-tuned, it will be a great mod.
I just want to point out a few things.

I know it's just a basic model, but there are two things to be careful of when fine-tuning.

The containers do not fully rest on the storage ramp surface. obrázok.png

Sometimes it…

2 days ago

Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀

3 days ago

When I moved some UI elements, it doesn't show them on the world map. For example, reports from battles with pirates will show on the island map. But when I click on a report about exploring an area on the world map, it switches me from the island to the world map and I have to switch back to the island every time.

![obrázok.png](/content-images/dec7509a0c06c6a6beaf167ea2bfaa800995d20eda739384e…

4 days ago

That helipad or HQ is really needed. 😆

obrázok.png

The helicopter landed nicely and shut down the rotor, but landed in the tank. It's Guru Moriarty's turn. 😁

5 days ago

wtmxhyy wrote:

Vladovlak wrote:

I've let him know too. I'll see what he does about it.

不开玩笑,你应该放弃加载我的这个mod,因为抢占了钩子库.没有报错,没有提示,但是也同样没有功能.
这不是我们设计者任何一个方面的额错误,是他们本身不应该同时加载.

It happened, your mod was removed from my list. 😇

5 days ago

The game failed to load as the save file is corrupted. If this issue persists, please file a bug report.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'FishFarm #304' (type 'FishFarm')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Vehicles.Trucks.Truck.ToString() threw NullReferenceException' (type 'Truck')
Last de…

6 days ago

After about 5 minutes they stop working. They stop their operation. After reloading the saved position everything works for about 5 minutes.

obrázok.png

Approximately 5 minutes after start.

![obrázok.png](/content-images/5fe97f5351c65b1a367377d372deded1e6f0692079053f9bc06ee31e26ecb9bd/obr%…

6 days ago

It works for me. Status after loading the saved position.

obrázok.png

Good job. 👍😁🏆

7 days ago

Perfektné. Akurát sme sa asi nerozumeli dobre ohľadom veľkosti rotora. Som písal aby bol väčší. Teraz je veľmi drobný. Používam Google translator, ktorý má svoje muchy.

Perfect. We just didn't seem to understand each other well about the size of the rotor. I wrote to make it bigger. Now it's very small. I'm using Google translator, which has its flaws.

![obrázok.png](/content-images/3a5d8c9bb2f4…

7 days ago

I've let him know too. I'll see what he does about it.

8 days ago

I found the culprit.

obrázok.png

It is MOD Seawater Power Plant by wtmxhyy.

obrázok.png

8 days ago

Can you adjust the flight altitude so that the helicopter doesn't fly over buildings? And if it could, it wouldn't jump over obstacles, but if it could, it would ascend and descend more smoothly? Because it will jump over the bridge like popcorn in a frying pan.

obrázok.png

I think that's enough …

8 days ago

Is it possible to consider the water surface as a solid surface? To prevent a helicopter from becoming a submarine. 🤪

obrázok.png

8 days ago

It would require a propeller blade diameter of half that. Six blades instead of four. It's like declaring war a bridge. 😁

obrázok.png

8 days ago

I found a conflict with one mod. Check out the link.

https://coigame.com/Topic/1607?page=0#post-3023

8 days ago

I found the culprit.

obrázok.png

It is MOD Seawater Power Plant by wtmxhyy.

obrázok.png

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