Posts by Vladovlak

159 total posts
14 days ago

I've let him know too. I'll see what he does about it.

14 days ago

I found the culprit.

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It is MOD Seawater Power Plant by wtmxhyy.

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14 days ago

Can you adjust the flight altitude so that the helicopter doesn't fly over buildings? And if it could, it wouldn't jump over obstacles, but if it could, it would ascend and descend more smoothly? Because it will jump over the bridge like popcorn in a frying pan.

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I think that's enough …

15 days ago

Is it possible to consider the water surface as a solid surface? To prevent a helicopter from becoming a submarine. 🤪

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15 days ago

It would require a propeller blade diameter of half that. Six blades instead of four. It's like declaring war a bridge. 😁

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15 days ago

I found a conflict with one mod. Check out the link.

https://coigame.com/Topic/1607?page=0#post-3023

15 days ago

I found the culprit.

obrázok.png

It is MOD Seawater Power Plant by wtmxhyy.

obrázok.png

16 days ago

Full set of mods I'm testing.

obrázok.png

In sandbox mode and only this mod.

obrázok.png ![obrázok.png](/content-images/a35bebcdbc35746640abba6f2af9798a8440ab10b8cb7041cec62d1a853f08c8/ob…

16 days ago

I'll try it and let you know.

16 days ago

Hello, would it be possible to add, in addition to the mass-editable warehouse capacity, the option to set filters for truck access?
When you have dozens of warehouses, it's quite frustrating to set them up one by one when a new type of truck is added.

16 days ago

After loading the saved game, I discovered the problem mentioned above.

obrázok.png

Tested in sandbox mode. Only Animal husbandry and agricultural expansion mod:

Before saving the game.

![obrázok.png](/content-images/4ff88c42acbc40de8f2aead943100c5dee9496a9efaa1f1212fb78accccb1ca6/obrázok.p…

17 days ago

Načítal som mod, ale nič sa neudialo. V popise som nenašiel nič, ako to aktivovať. Testoval som to v sandbox režime s celou sadou, malým výberom a aj samostatne.

I loaded the mod, but nothing happened. I couldn't find anything in the description on how to activate it. I tested it in sandbox mode with the full set, a small selection, and also alone.

17 days ago

rgreat wrote:

Vladovlak wrote:

To by bol masaker. Niektoré schémy by sa nemali do hry kopírovať aby to nezabilo pôvodnú myšlienku hry.
That would be a massacre. Some schemes should not be copied into the game so as not to kill the original idea of ​​the game.

These are mods. Mod's are optional and can be used or skipped at will. No one is forced to use a mod.

To j…

17 days ago

🤔🤪

17 days ago

Zaujimavá myšlienka.
Interesting idea.

17 days ago

To by bol masaker. Niektoré schémy by sa nemali do hry kopírovať aby to nezabilo pôvodnú myšlienku hry.
That would be a massacre. Some schemes should not be copied into the game so as not to kill the original idea of ​​the game.

18 days ago

Fevix wrote:

Factorio requires you to restart to load the new mod set
Minecraft requires you to restart to load the new mod set
Rimworld requires you to restart to load the new mod set
Starbound requires you to restart to load the new mod set

What game are you playing that allows you to just exit to main menu and select new mods? Because that is definitely NOT the norm.

18 days ago

Hi there. When I was adding products to the tracking panel (as shown in the image), I noticed the panel expanded beyond the edge of the screen. I had to move it manually. It would be great if, when a new column is added automatically, the panel shifted away from the screen edge by the width of that column.
I know, I'm being lazy, but it would be a nice touch.

![obrázok.png](/content-images/51…

18 days ago

You're the man. You’ve made it feel like Christmas in July for me with this mod. I hope you’ve got a few more gifts in your sack. 🎄

The way those objects were tweaked in the latest version is fantastic. It works flawlessly. 💡

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