Posts by Vladovlak

159 total posts
1 month ago

Moriarty wrote:

Vladovlak wrote:

Where can I find the aforementioned Keybind Framework mod?

Was a miss to include that changelog info it is not released yet so just ignore it. Wont affect you since the mod is not out yet. =)

Ok 😁

1 month ago

Where can I find the aforementioned Keybind Framework mod?

1 month ago

That's what I did. I'm not a programmer, so I don't know the background of the game engine.
For now, I'm just testing mods. Some are compatible and some aren't. I'm sending my findings to the mod authors. How they handle them is up to them. Thanks for the explanation. I just don't like that the mods are listed alphabetically. That's a very inappropriate method. In other games, the order of mods …

1 month ago

obrázok.png\

    • Adjust the gate so that the bottom matches the texture of both sets of roads.\
    • Add the option of an animated ramp, as shown in the picture at the railway crossing.\
    • Add the option to select a font with pictograms. Because the text range is limited. The entire longer text …
1 month ago

obrázok.png
It looks great now. These two mods of yours, "Roads and Markers" and "Walls", complement each other perfectly.

1 month ago

Thanks for the info. The idea that it could be integrated directly into the game is a good one. Hopefully the guys from Mafi will like it.

1 month ago

When using your FGWY Storage mod, there is a conflict with the Gameplay++ mod by Moriarty. The images make it clear what is going on.
Without your mod:
obrázok.png
With your mod:
obrázok.png

1 month ago

After saving and reloading, the road signs were as they were set. Then I quit the game and restarted it. The road signs were as I set them. It must be some kind of dynamic error.

1 month ago

I tested in sandbox mode and only your mods:
BeTTerLife: Roads and Signs
BeTTerLife: Retaining Walls
BeTTerLife: Transports
BeTTerLife: Assemblies
BeTTerLife: Buildings

Set and saved.
obrázok.png
After starting the game and loading the saved position.
![obrázok.png](/content-images/1…

1 month ago

Hello, once again with pictures:
The first image shows the traffic signs set up. The game is saved and ended.
obrázok.png
After starting the game and loading the saved position, it will display this.
![obrázok.png](/content-images/e8ef58969acc43bc0723fc065346a9b0a0ea2af245b68a057386191cd916c20…

1 month ago

That's right.

1 month ago

obrázok.png
obrázok.png
obrázok.png
![obrázok.png](/content-images/a4eaf970ef0aafb433d276b544f8c3672c87…

1 month ago

Mavitto wrote:

What's wrong with the rotation of the signs? Their rotation is working as supposed, and their direction is saved correctly.

Well, look at the two pictures above and it will be clear that it should be left to the player. And if he places them incorrectly, he will fix it himself.

1 month ago

This is what a nuclear power plant looks like when the storages are used. It works as it should. :) With CxU.Tweaks.Storage by ComplexUnit mod.obrázok.png

1 month ago

Moriarty wrote:

Vladovlak wrote:

Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.…

1 month ago

Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.

1 month ago

When using the mod FGWY Storage Master by wtmxhyy a problem occurred. See pictures:
obrázok.png
obrázok.png
I have a suggestion: if you added two buttons in Storage++: Allow All and Allow All Trucks. …

1 month ago

Moriarty wrote:

Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?

I cleaned up the mods a bit and it's working so far. There was one case where the car had a larger capacity than the warehouse :) I adjusted the warehouse capacity and it's rolling and rolling...

1 month ago

Mavitto wrote:

HMM, y can't control placement of those, you can even place them inside a building, just don't do it!!!

Think about im moving the design, not the tile, the origin tile will be always, the one where you placed down the sign.

Y will check that rotation issue.

Whats about those red and white lines border? Im think about to make them white too.

I would go wi…

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