Posts by Vladovlak

159 total posts
19 days ago

All it takes is a complaint, and the problem vanishes...

19 days ago

It's a great mod.

But there is one problem:
The game has started freezing on me. Have you experienced this?
There was another mod updated this morning, too.
It used to happen to me when terraforming using Moriarty's Cheat++.
It hadn't happened before, and honestly—having to restart the game 55 times just to test mods... Mafia didn't handle this the way other games do. In other games, y…

20 days ago

I'll write, as soon as I get a little further into the game, make some suggestions and let you know if there are any bugs. 😃

20 days ago

I suggest shortening them so they are the same length, or using a long but short piece. I think shorter ones look better.

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I have suggested four color combinations. I would prefer suggestion 4. It suits the surface best, in my opinion.
Every player has their own taste.
As for the d…

21 days ago

The Extended Cargoship mod is good, the author worked on it. But this mod of yours offered things that interested me more, so I sacrificed the fact that I won't have larger warehouses. Since I can easily adjust the capacity with Moriarty's mods.

21 days ago

I'll have to be modest. But it would look great. Thanks for the info. 🤪

21 days ago

Perfect, thanks. 😎

21 days ago

It happens that sometimes a situation arises, like the one in the picture, and such a gap remains. Sometimes it comes in handy. But I can build that whenever I want.

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Would it be possible to add another object like this?

![obrázok.png](/content-images/1e65fa527cb5db7fcea2bb81be…

22 days ago

With your mod

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Without your mod

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Please move the research item to the right so they don't overlap. Thank you.

22 days ago

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Instead of a long, thin strip, a nice square. 😀👍

22 days ago

In Gameplay++ you have synthetic diesel cars and heavy haulers. When using the warehouse access filter you have them grouped differently, as you can see from the pictures. It would be good to dissolve the synthetic diesel group by vehicle type.

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![obrázok.png](/content-images/f63e61db1…

23 days ago

What would I use it for?
I have created a large number of blueprints, I don't remember exactly what they look like, how they are oriented.
Some blueprints are parts of a larger whole, which is built according to the level of research.
And one also gets a spatial idea of ​​the size and area and complexity of the blueprint.
In case some buildings are not yet researched, or some mod is missin…

23 days ago

Crossing roads is not possible:

obrázok.png

Over the railway without problems:

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This is illogical because a level crossing is fine:

![obrázok.png](/content-images/26c8b29c12ef6806c…

24 days ago

Hello, I have a suggestion. It would be possible to add a button or tab that would display a 3D image of the saved blueprint without having to place it on the island surface.

26 days ago

You can use the Extended Cargo Ships mod by wtmxhyy:
https://coigame.com/Mod/1090/Extended-Cargo-Ships

It's already pretty well tuned.

26 days ago

Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.

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It would be nice if there was something like this for unit and bulk, see picture.

![obrázok.png](/content-images/aea…

26 days ago

Luminiel wrote:

Vladovlak wrote:

Luminiel wrote:

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

Nope, but if you still have the old experimental release b…

26 days ago

Luminiel wrote:

Vladovlak wrote:

Mods COIExtended-Common a COIExtended-Cheat are from Keranik?

From his mod list ? yeah it is from COIE

I used it until game version 0.8.4 and then Mafi banned it. Has anything changed since then?

26 days ago

Ooops! 😇

26 days ago

Molten iron flows and molten lift does not move.

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