All it takes is a complaint, and the problem vanishes...
Posts by Vladovlak
159 total postsIt's a great mod.
But there is one problem:
The game has started freezing on me. Have you experienced this?
There was another mod updated this morning, too.
It used to happen to me when terraforming using Moriarty's Cheat++.
It hadn't happened before, and honestly—having to restart the game 55 times just to test mods... Mafia didn't handle this the way other games do. In other games, y…
I'll write, as soon as I get a little further into the game, make some suggestions and let you know if there are any bugs. 😃
I suggest shortening them so they are the same length, or using a long but short piece. I think shorter ones look better.

I have suggested four color combinations. I would prefer suggestion 4. It suits the surface best, in my opinion.
Every player has their own taste.
As for the d…
The Extended Cargoship mod is good, the author worked on it. But this mod of yours offered things that interested me more, so I sacrificed the fact that I won't have larger warehouses. Since I can easily adjust the capacity with Moriarty's mods.
I'll have to be modest. But it would look great. Thanks for the info. 🤪
Perfect, thanks. 😎
It happens that sometimes a situation arises, like the one in the picture, and such a gap remains. Sometimes it comes in handy. But I can build that whenever I want.

Would it be possible to add another object like this?

Without your mod

Please move the research item to the right so they don't overlap. Thank you.

Instead of a long, thin strip, a nice square. 😀👍
In Gameplay++ you have synthetic diesel cars and heavy haulers. When using the warehouse access filter you have them grouped differently, as you can see from the pictures. It would be good to dissolve the synthetic diesel group by vehicle type.


Over the railway without problems:

This is illogical because a level crossing is fine:

It would be nice if there was something like this for unit and bulk, see picture.
