Game crashing...

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19 days ago

It's a great mod.

But there is one problem:
The game has started freezing on me. Have you experienced this?
There was another mod updated this morning, too.
It used to happen to me when terraforming using Moriarty's Cheat++.
It hadn't happened before, and honestly—having to restart the game 55 times just to test mods... Mafia didn't handle this the way other games do. In other games, you can load any mod set you want from the main menu without restrictions. With Mafia, if you load a save and want to start a new game, you have to quit the game entirely to select a different mod set.

19 days ago

All it takes is a complaint, and the problem vanishes...

18 days ago

Factorio requires you to restart to load the new mod set
Minecraft requires you to restart to load the new mod set
Rimworld requires you to restart to load the new mod set
Starbound requires you to restart to load the new mod set

What game are you playing that allows you to just exit to main menu and select new mods? Because that is definitely NOT the norm.

COI is actually less restrictive than the above, because as long as you haven't loaded a save, you can freely edit the mod selections. None of the mods above allow you to freely enable and disable mods before loading a save.

Edited 18 days ago
18 days ago

Fevix wrote:

Factorio requires you to restart to load the new mod set
Minecraft requires you to restart to load the new mod set
Rimworld requires you to restart to load the new mod set
Starbound requires you to restart to load the new mod set

What game are you playing that allows you to just exit to main menu and select new mods? Because that is definitely NOT the norm.

COI is actually less restrictive than the above, because as long as you haven't loaded a save, you can freely edit the mod selections. None of the mods above allow you to freely enable and disable mods before loading a save.

World of Warcraft

However, when you're in the main menu of COI, the game won't let you disable mods that are in use by other save files. Yet, when you start a new game, a window pops up after you select your mods, and you have to wait for the game to verify and load them. Selecting "New Game"—even in the base game without mods—could potentially clear out any previously loaded mods and simply re-verify and reload them from scratch.
I haven't tested what happens if I load a different save file that uses a different set of mods—specifically, whether it might accidentally carry over mods from the previous save into the newly loaded one.
Plus, switching from the game back to the main menu takes a little while...

Edited 18 days ago
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