After the update, the following error occurred while loading:
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Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Buildings.Settlements.Settlement+FoodData' (type 'FoodData')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Buildings.Settlements.Settlement+FoodData' (type 'FoodData')
Last deserialized across all finalize calls: 'Mafi.Core.Buildings.Settlements.Settlement+FoodData' (type 'FoodData')
Last read object types: [Lys1, Lyst1, Lyst`1] ---> Mafi.Serialization.CorruptedSaveException: Failed cast loaded proto '__PHANTOM__FAILED_TO_LOAD__Livestock_FoodCanPack_VitaminsProto (InvalidProto)' to 'FoodProto'.
at Mafi.Core.Prototypes.ProtosSerializerFactory.deserialize[T] (Mafi.Serialization.BlobReader reader) [0x00065]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x00032]
at Mafi.Core.Buildings.Settlements.Settlement+FoodData.DeserializeData (Mafi.Serialization.BlobReader reader) [0x0007e]
at Mafi.Core.Buildings.Settlements.Settlement+FoodData+<>c.<.cctor>b__54_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00054]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00202]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__12.MoveNext () [0x004ef]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x005a4]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__112.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x000fd]