Bug Reports

warrenc · 2 months ago

New BUG Production of Helicopters has stalled. It acquires all materials, builds to 100% and stalls. Never actually builds the helicopter. I have a lot of mods so possible it is a conflict with other mods. I have not tested this with just your helicopter mod.

Note: I did check for updates this afternoon so as of this report, I have the latest version.

If I save the game and reload, Building helicopters works.

I also noticed when I enable cheat (Free build) when the problem occurs, It will not produce helicopters. Also the use of unity to build is gone when the problem occurs. Save and reload fixes it.

image.png

Edited 2 months ago
pique · 2 months ago

warrenc wrote:

New BUG Production of Helicopters has stalled. It acquires all materials, builds to 100% and stalls. Never actually builds the helicopter. I have a lot of mods so possible it is a conflict with other mods. I have not tested this with just your helicopter mod.

Note: I did check for updates this afternoon so as of this report, I have the latest version.

If I save the game and reload, Building helicopters works.

I also noticed when I enable cheat (Free build) when the problem occurs, It will not produce helicopters. Also the use of unity to build is gone when the problem occurs. Save and reload fixes it.

image.png

hey

Open Heliport T1 supports a maximum of 20 helicopters, while Open Heliport T2 supports up to 40 helicopters.

Is it possible that you have already produced the maximum number of helicopters supported by your heliport? Once all available parking stands are occupied, additional production will remain at 100% Ready until a parking spot becomes available.

Please check how many helicopters are currently assigned to this heliport. If you have fewer than the supported limit, please send me your Player.log and mod list so I can investigate a possible mod conflict.

warrenc · 2 months ago

pique wrote:

warrenc wrote:

New BUG Production of Helicopters has stalled. It acquires all materials, builds to 100% and stalls. Never actually builds the helicopter. I have a lot of mods so possible it is a conflict with other mods. I have not tested this with just your helicopter mod.

Note: I did check for updates this afternoon so as of this report, I have the latest version.

If I save the game and reload, Building helicopters works.

I also noticed when I enable cheat (Free build) when the problem occurs, It will not produce helicopters. Also the use of unity to build is gone when the problem occurs. Save and reload fixes it.

image.png

hey

Open Heliport T1 supports a maximum of 20 helicopters, while Open Heliport T2 supports up to 40 helicopters.

Is it possible that you have already produced the maximum number of helicopters supported by your heliport? Once all available parking stands are occupied, additional production will remain at 100% Ready until a parking spot becomes available.

Please check how many helicopters are currently assigned to this heliport. If you have fewer than the supported limit, please send me your Player.log and mod list so I can investigate a possible mod conflict.

You are correct, I had 20 built at the time of stalling. I did not realize that was a limit. I guess I found a way around the limitation. If that is the case, Please do not fix that issue. 😁

warrenc · 2 months ago

New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

👍 1
Moriarty Moriarty · 2 months ago

warrenc wrote:

New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

That's a problem from my HQ not assigning it to his depots and i missed that and sorry for that. Will update that now and upload fix in 30mins to hub.

Edited 2 months ago
Moriarty Moriarty · 2 months ago

warrenc wrote:

New bug. Not sure if this is yours or not.

When I build the new Helicopter HQ (Same graphic as your Helicopter T2 port) When I request helicopters to upgrade those already built, it will not assign any to be built at the T2 port until I delete the new Helicopter HQ.

It's now updated to gameplay++ with the fix.

👍 1
Hoochie Hoochie · 2 months ago

pique wrote:

hey

Open Heliport T1 supports a maximum of 20 helicopters, while Open Heliport T2 supports up to 40 helicopters.

Is it possible that you have already produced the maximum number of helicopters supported by your heliport? Once all available parking stands are occupied, additional production will remain at 100% Ready until a parking spot becomes available.

Please check how many helicopters are currently assigned to this heliport. If you have fewer than the supported limit, please send me your Player.log and mod list so I can investigate a possible mod conflict.

As an option, when a helicopter is produced and occupies a landing spot, that spot could be color-coded to indicate its status. For example, empty spots could remain as they are now—a gray pad with a white border—while occupied spots could be highlighted, for instance, with a dark pad and a red border. Or simply change the border color to something distinctive.

This way, the user can visually see at a glance which spots are free and which are taken.

👍 2
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