Update

Thotenvin
Thotenvin · 1 month ago

With the new 4.2 update your Pier items need a version update I think. I absolutely love these and want to continue to use them.

CAP Pier Wall Liquid Dump, Pier Wall Mod, and CAP.PierWall.SeawaterPump

Thotenvin
Thotenvin · 1 month ago

CAP Pier Wall Liquid Dump, and CAP.PierWall.SeawaterPump are the ones that will not load...

Here is the error report:

Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'PierLiquidDumpData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at CAP.PierWall.LiquidDump.PierLiquidDumpData.RegisterData (Mafi.Core.Mods.ProtoRegistrator registrator) [0x00008] in E:\Programieren\4_COI-Mods\CAP.PierWall.LiquidDump\CAP.PierWall.LiquidDump\PierLiquidDumpData.cs:44
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00046]
--- End of inner exception stack trace ---
at Mafi.Core.Mods.ProtoRegistrator.RegisterData (Mafi.Core.Mods.IModData dataClass) [0x00079]
at Mafi.Core.Mods.ProtoRegistrator.RegisterData[TData] (System.Action1[T] config) [0x0002e] at CAP.PierWall.LiquidDump.PierWallLiquidDumpMod.RegisterPrototypes (Mafi.Core.Mods.ProtoRegistrator registrator) [0x0000c] in E:\Programieren\4_COI-Mods\CAP.PierWall.LiquidDump\CAP.PierWall.LiquidDump\PierWallLiquidDumpMod.cs:45 at Mafi.Core.Game.GameBuilder.RegisterModsPrototypes (Mafi.Collections.ImmutableCollections.ImmutableArray1[T] mods, Mafi.Collections.ImmutableCollections.ImmutableArray`1[T] modsData, Mafi.Core.Mods.ProtoRegistrator protoRegistrator, System.Boolean throwOnError) [0x00037]

ronwestnz · 1 month ago

Anyway to turn off collision so that the ship docks, trading dock can place over the top ?

Belariean
Belariean · 1 month ago

any plans to make cargo depots compatible with your pier walls? rather than having to cut out for them?

👍 1
Hoochie
Hoochie · 1 month ago

+1
I spent quite a while trying to create the embankment and build the shipyard flush with the walls. Yes, I really miss being able to build structures on the surface of the coastal walls; that would make creating ports much easier.

👍 1
CAP · 1 month ago

Belariean wrote:

any plans to make cargo depots compatible with your pier walls? rather than having to cut out for them?

I'll check that out the next time I'm modding. Then I'll decide.

👍 3
CAP · 7 days ago

So i have Released a new V1.0.2 there have i added a Console Command with this you can edited the collison hight. If you set this to -20 you can build over the Walls.

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